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Jason Pearson
Seraphim Auxiliaries
2277
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Posted - 2013.07.30 23:06:00 -
[1] - Quote
It's god damn awful, and you're bad for doing such an awful thing.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by **** players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it, get ****** CCP. |
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KEROSIINI-TERO
Seraphim Auxiliaries
619
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Posted - 2013.07.30 23:19:00 -
[2] - Quote
...And invisible swarm missiles bug caused by short render distance...
Only thing you can do then is to abuse the near-instant vehicle recall function. =PPP |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
171
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Posted - 2013.07.30 23:24:00 -
[3] - Quote
Jason Pearson wrote:It's god damn awful, and you're bad for doing such an awful thing.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by **** players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it, get ****** CCP. Around 430m for sniper rifle scopes, but the reds blend into the ground. Often times while I am in a tank and turn the corner things will not render at even 50m. They will finally show up after the player moves or a 1-2 second delay. Dont confuse this with cloaked spawning. Sometimes it is even worse with running enemies, which I am trying to get before they make it into cover. It is pathetic to lose 7 games worth of grinding isk because a 50 ton piece of steel that could zoom to 1000m last build cant seem to pick up targets less than 100 m away. |
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Delta 749
Kestrel Reconnaissance
1509
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Posted - 2013.07.30 23:27:00 -
[4] - Quote
"Waaah I dont pay enough attention and my shiny toy gets blown up"
I do agree though that invisible swarms need to be fixed |
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Princeps Marcellus
Expert Intervention Caldari State
137
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Posted - 2013.07.30 23:29:00 -
[5] - Quote
KenKaniff69 wrote:Jason Pearson wrote:It's god damn awful, and you're bad for doing such an awful thing.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by **** players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it, get ****** CCP. Around 430m for sniper rifle scopes, but the reds blend into the ground. Often times while I am in a tank and turn the corner things will not render at even 50m. They will finally show up after the player moves or a 1-2 second delay. Dont confuse this with cloaked spawning. Sometimes it is even worse with running enemies, which I am trying to get before they make it into cover. It is pathetic to lose 7 games worth of grinding isk because a 50 ton piece of steel that could zoom to 1000m last build cant seem to pick up targets less than 100 m away.
One time I was playing a match safe (hey, tanker's gotta make ISK some way or another) where I stayed behind the red line (K8) on Manus Peak with a railgun madrugar. In this match, I could not see the null cannon. The null cannon literally did not render for me. At point B.
I was not sniping at people. I was sniping red name tags. |
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Renolissa
Academy Inferno CRONOS.
777
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Posted - 2013.07.30 23:31:00 -
[6] - Quote
Yes! Some times im go to snipe. And what im see? Nothing! Only red dots, distance not more than 300 meters!!! some times not more than 150-200! But, if all from my team on other side and runing around enemy mcc or base im see all what i want, models, nicknames, dots, and im not see what hapend in close range! Im not see enemy from 50-100 meters from me... This is big problem! |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
171
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Posted - 2013.07.30 23:32:00 -
[7] - Quote
Delta 749 wrote:"Waaah I dont pay enough attention and my shiny toy gets blown up"
I do agree though that invisible swarms need to be fixed There is no X-Ray module yet, so how am I supposed to see invisible wyrkomi users?-or their invisible swarms? Talk about being blindsided. By the time they hit me half my health is gone. The rest is history as I lose another hour and a half of grinding isk. |
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ladwar
Dead Six Initiative Lokun Listamenn
1009
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Posted - 2013.07.30 23:33:00 -
[8] - Quote
Princeps Marcellus wrote:KenKaniff69 wrote:Jason Pearson wrote:It's god damn awful, and you're bad for doing such an awful thing.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by **** players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it, get ****** CCP. Around 430m for sniper rifle scopes, but the reds blend into the ground. Often times while I am in a tank and turn the corner things will not render at even 50m. They will finally show up after the player moves or a 1-2 second delay. Dont confuse this with cloaked spawning. Sometimes it is even worse with running enemies, which I am trying to get before they make it into cover. It is pathetic to lose 7 games worth of grinding isk because a 50 ton piece of steel that could zoom to 1000m last build cant seem to pick up targets less than 100 m away. One time I was playing a match safe (hey, tanker's gotta make ISK some way or another) where I stayed behind the red line (K8) on Manus Peak with a railgun madrugar. In this match, I could not see the null cannon. The null cannon literally did not render for me. At point B.I was not sniping at people. I was sniping red name tags. lol... i have seen this before. |
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Jason Pearson
Seraphim Auxiliaries
2285
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Posted - 2013.07.30 23:33:00 -
[9] - Quote
Delta 749 wrote:"Waaah I dont pay enough attention and my shiny toy gets blown up"
I do agree though that invisible swarms need to be fixed
I pay attention, I don't care if I die legitimately, but this rendering **** is ridiculous. If someone puts the effort in, wonderful, it someone just sits on a mountain and I can't see them even though they can see me? ******* awful. |
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Cass Caul
Namtar Elite Gallente Federation
18
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Posted - 2013.07.31 00:14:00 -
[10] - Quote
They brought head-glitching back. bravo, CCP, bravo. |
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
273
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Posted - 2013.07.31 00:22:00 -
[11] - Quote
KenKaniff69 wrote:Jason Pearson wrote:It's god damn awful, and you're bad for doing such an awful thing.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by **** players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it, get ****** CCP. Around 430m for sniper rifle scopes, but the reds blend into the ground. Often times while I am in a tank and turn the corner things will not render at even 50m. They will finally show up after the player moves or a 1-2 second delay. Dont confuse this with cloaked spawning. Sometimes it is even worse with running enemies, which I am trying to get before they make it into cover. It is pathetic to lose 7 games worth of grinding isk because a 50 ton piece of steel that could zoom to 1000m last build cant seem to pick up targets less than 100 m away. I swear, my sniper renders no enemies, vehicles or installations past 250m. Its ridiculous, other snipers can see me, but I can only see chevrons past 250m. I've tried all the quality settings, I'm gonna send a ticket in about it... Anyone else in the same boat? |
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Garth Mandra
The Southern Legion
51
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Posted - 2013.07.31 01:07:00 -
[12] - Quote
For better or for worse they did the render distance thing so that the PS3's crappy hardware can actually play the game. |
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Ninjanomyx
One Who Bears Fangs At GOD
118
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Posted - 2013.07.31 01:14:00 -
[13] - Quote
LOL.....it's far worse than everyone is stating, & I've only ever had it happen while Tanking. I see CRU/Depot/Turret, move CLOSER....poof, it ghosts. Same situation, no movement, shoot once.....poof, vanishes. Those were all @ Range (Bridge Map Ground Spawn to Ground Spawn Example).....but it gets worse. NO LAG was happening at the time, I go up to a Turret (Same Bridge Map) @ the City Outskirts, get within STD Repair Tool Distance, shoot once.....F***ING CASPER!!! Shoot again @ Air.....100 WP. So yeah.....CCP says "F**K Tanks, here's a Blindfold, Nerfing SOON, not TM, HAVE FUN OUT THERE!!!!! :P"
I thought the hinted 1.3 "Render Fix" would possibly mean alleviating this.....sadly I was mistaken. All 1.3 did was Increase LAG.....GG CCP  |
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Amarokk Izanti
Crux Special Tasks Group Gallente Federation
1
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Posted - 2013.07.31 01:48:00 -
[14] - Quote
Garth Mandra wrote:For better or for worse they did the render distance thing so that the PS3's crappy hardware can actually play the game.
I don't know why CCP can't function with the hardware, BF3 Renders great and looks amazing. If DICE can manage it, CCP can do it. |
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Ninjanomyx
One Who Bears Fangs At GOD
119
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Posted - 2013.07.31 06:29:00 -
[15] - Quote
My Logical Post emphasizing how Rendering Issues happen in a Vehicle even @ CQC Range gets Deleted by CCP w/o Warning/Reason??? GG bros, hide them Stank Nuggets & keep your Glossy-Eyed Fanbois Fellating your Phallis  |
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Aythadis Smith
The Generals EoN.
109
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Posted - 2013.07.31 06:36:00 -
[16] - Quote
If they are using broken (invisible swarms) to their advantage, I'm using insta-recall tanks. They say "adapt or die" I say
Should have killed me while I was behind the wheel, when I am outside of it, OR when I am outside running for a supply depo. |
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Billi Gene
The Southern Legion
195
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Posted - 2013.07.31 06:42:00 -
[17] - Quote
Renolissa wrote:Yes! Some times im go to snipe. And what im see? Nothing! Only red dots, distance not more than 300 meters!!! some times not more than 150-200! But, if all from my team on other side and runing around enemy mcc or base im see all what i want, models, nicknames, dots, and im not see what hapend in close range! Im not see enemy from 50-100 meters from me... This is big problem!
yes it gets annoying.
to be fair, i seem to remember render distances being better before we got the textures upgrade in Chromosome.
I hate the idea of looking to rely on a system upgrade, but the PS4 is looking good from here. I'd happily take a graphical nerf for better render distances though-because even though good graphics sell a game, its replay value is in the actual gameplay. |
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Jason Pearson
Seraphim Auxiliaries
2298
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Posted - 2013.07.31 11:33:00 -
[18] - Quote
Oi Frame, let me vent, it's not my fault you have an awful mechanic here that obviously needs to be changed, it can't go on. We need to be able to see, at minimum, the maximum range of the games furthest available weapon, so for example, a sniper rifle or Railgun. The Vehicles need to be within the same draw distance, you should not see vehicles further away than Infantry as we can be easily two shotted by AV like Infantry can be two shotted by Snipers. |
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Chances Ghost
Inf4m0us
362
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Posted - 2013.07.31 11:42:00 -
[19] - Quote
sadly its on purpose. i cant find the blue post right now but its been done because "you dont need to see it" and all internal testing indicates that everything is working as intended.
the posts are somewhere in the bug reports section, search for posts about invisable crap and rendering and go through everything with a blue tag to find it. |
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Kiriasis Draca
Penguin's March
42
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Posted - 2013.07.31 11:44:00 -
[20] - Quote
Jason Pearson wrote:Oi Frame, let me vent, it's not my fault you have an awful mechanic here that obviously needs to be changed, it can't go on. We need to be able to see, at minimum, the maximum range of the games furthest available weapon, so for example, a sniper rifle or Railgun. The Vehicles need to be within the same draw distance, you should not see vehicles further away than Infantry as we can be easily two shotted by AV like Infantry can be two shotted by Snipers.
Out of curiosity, why would a tank need to see the maximum range a snipe does? It doesn't zoom in. I'll drive one, and yeah, that rendering problem sucks, but if you snipe from 200+ meters in game with the rifle, half of y'all are land sharks and nothing lands a hit. (explains why I switched to close quarters sniping if needed)
And god help you if you do it from a tower.
Ah..but then I think redline tank sniping is taking half the challenge out of running a short sighted bit of machinery. But I do applaud those guys who do manage to hit me with their cannons at over 150 meters, that's a b**** and a half.
Everytime I get into the crap tank I use when I get the urge (Very rarely) the shooting controls are a bit of a pain to get right.
So hey, take the kills you get. |
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Duck Drahko
DUST University Ivy League
109
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Posted - 2013.07.31 11:46:00 -
[21] - Quote
Billi Gene wrote:Renolissa wrote:Yes! Some times im go to snipe. And what im see? Nothing! Only red dots, distance not more than 300 meters!!! some times not more than 150-200! But, if all from my team on other side and runing around enemy mcc or base im see all what i want, models, nicknames, dots, and im not see what hapend in close range! Im not see enemy from 50-100 meters from me... This is big problem! yes it gets annoying. to be fair, i seem to remember render distances being better before we got the textures upgrade in Chromosome. I hate the idea of looking to rely on a system upgrade, but the PS4 is looking good from here. I'd happily take a graphical nerf for better render distances though-because even though good graphics sell a game, its replay value is in the actual gameplay.
What I'm hoping for from the switch to PS4: Better FPS (stable 60 please!), larger player count, better rendering distance.
All of that is going to be pretty demanding already, so I really hope CCP will prioritise this when making the switch, rather than to start with some massive visual update that will just put us back to square one. I also don't think we need a larger resolution, although I wouldn't mind if e.g. we could choose between 30FPS at 1080p or 60FPS at 720p.
Right now we can't even get stable 30 FPS, with a limited player count, and kind of pathetic rendering distance. That is just sad... (but not surprising, considering how poorly Unreal Engine performs on PS3). |
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Cyzad4
Blackfish Corp.
7
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Posted - 2013.07.31 11:48:00 -
[22] - Quote
I've been saying this all for months now. a "here's the problem" or "we're working on it" would be nice |
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Jason Pearson
Seraphim Auxiliaries
2298
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Posted - 2013.07.31 11:59:00 -
[23] - Quote
Chances Ghost wrote:sadly its on purpose. i cant find the blue post right now but its been done because "you dont need to see it" and all internal testing indicates that everything is working as intended.
the posts are somewhere in the bug reports section, search for posts about invisable crap and rendering and go through everything with a blue tag to find it.
"Don't need to see it", seems CCP are quite wrong with that idea, seems to me their "internal testing" is bad.
Kiriasis Draca wrote:
Out of curiosity, why would a tank need to see the maximum range a snipe does? It doesn't zoom in. I'll drive one, and yeah, that rendering problem sucks, but if you snipe from 200+ meters in game with the rifle, half of y'all are land sharks and nothing lands a hit. (explains why I switched to close quarters sniping if needed)
And god help you if you do it from a tower.
Ah..but then I think redline tank sniping is taking half the challenge out of running a short sighted bit of machinery. But I do applaud those guys who do manage to hit me with their cannons at over 150 meters, that's a b**** and a half.
Everytime I get into the crap tank I use when I get the urge (Very rarely) the shooting controls are a bit of a pain to get right.
So hey, take the kills you get.
Why? Because Swarms and Forge Guns can see me around a snipers distance and yet I can't see them, this makes it incredibly frustrating and difficult to fight against them when I'm just sitting there unable to see them, it also means I cannot coordinate well with my Infantry because when they ask "Where did the swarms come from" I just say, well my hit marker says somewhere east, that isn't helpful whatsoever.
If I'm red line sniping, again, I can't see much further than my blaster tank, which is a massive pain as It's very difficult to combat other tanks and hell, I even had an invisible missile Installation hitting me. I couldn't see it yet it had enough range to hit me with missiles. |
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Chances Ghost
Inf4m0us
363
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Posted - 2013.07.31 12:15:00 -
[24] - Quote
found the posts
https://forums.dust514.com/default.aspx?g=posts&m=779483#post779483
CCP LaFerrari wrote: Hi,
Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising.
The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
this design is pretty BS, a shotgunner DOES need to see as far as a sniper.... to see the sniper |
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Noc Tempre
Internal Error. Negative-Feedback
2318
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Posted - 2013.07.31 12:24:00 -
[25] - Quote
There is a pretty snazzy game coming on PS4 that can set render distances up to 6k meters...
Just saying I'm not understanding why a game with so many fundamental flaws can be considered "good" when the competition doesn't have them. |
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Chances Ghost
Inf4m0us
363
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Posted - 2013.07.31 12:26:00 -
[26] - Quote
Noc Tempre wrote:There is a pretty snazzy game coming on PS4 that can set render distances up to 6k meters...
Just saying I'm not understanding why a game with so many fundamental flaws can be considered "good" when the competition doesn't have them.
there graphics are technically lower, require a PS4 to run, and theres no reason to fight :P
PS2 literally has no incetive to fight over anything. at least here we fight to inflict financial loss on each other. |
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Noc Tempre
Internal Error. Negative-Feedback
2318
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Posted - 2013.07.31 12:34:00 -
[27] - Quote
Chances Ghost wrote:Noc Tempre wrote:There is a pretty snazzy game coming on PS4 that can set render distances up to 6k meters...
Just saying I'm not understanding why a game with so many fundamental flaws can be considered "good" when the competition doesn't have them. there graphics are technically lower, require a PS4 to run, and theres no reason to fight :P PS2 literally has no incetive to fight over anything. at least here we fight to inflict financial loss on each other.
You are trolling hard with falsehoods. |
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Jhakl
Royal Uhlans Amarr Empire
3
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Posted - 2013.07.31 12:38:00 -
[28] - Quote
I know this pain. Sniper scope up targets disappear when fired on. 350 to 400 meters and bodys blend in with walls. can't tell if they're on which side until i fire. But that doesn't mean much since I can empty a charge sniper rifle out on one target standing still picking his nose that keeps disappearing in and out and hit nothing... but let him bead down on me just once... The the deployment airships dropping off invisible LAVs and HAVS a stones throw away. Get a lock on and missiles hit dirt. It's been a huge issuse since 1.2. Was really hoping it might have gotten some attention in 1.3. Ahhhh... No. Rendering has gone completely wacky. Thinking it's tied in with the absolute and affective range targeting. Didn't have this great of an issue before that. |
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Eurydice Itzhak
Militaires Sans Jeux
150
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Posted - 2013.07.31 12:45:00 -
[29] - Quote
Uprising killed render distance for constant 30fps.
I would rather have the render distance back. Sucks when railtank A can see railtank B but A is invisible to B for no reason. |
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Alldin Kan
TeamPlayers EoN.
465
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Posted - 2013.07.31 13:18:00 -
[30] - Quote
Just tried sniping today, but at long ranges I only see mobile red Icons with HP bars... sometimes I even see Large turrets floating (tanks cloak? lol). |
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Crow Splat
DUST University Ivy League
73
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Posted - 2013.07.31 14:12:00 -
[31] - Quote
I can't tell whether the people I'm shooting at are rendering or not through the mass of health bars blocking everything.
But seriously I have people just disappear when I'm sniping at 200 meters. I don't know the distance but there seems to be a magic line that people render on one side but are invisible on the other. |
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Mamertine Son
Kirkinen Risk Control Caldari State
10
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Posted - 2013.07.31 14:22:00 -
[32] - Quote
Cass Caul wrote:They brought head-glitching back. bravo, CCP, bravo.
I saw that today, what the hell is that?
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Cass Caul
Namtar Elite Gallente Federation
20
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Posted - 2013.07.31 14:42:00 -
[33] - Quote
Mamertine Son wrote:Cass Caul wrote:They brought head-glitching back. bravo, CCP, bravo. I saw that today, what the hell is that?
It was all the rage on Manus Peak. Manus Peak was pretty balanced or snipers before. Defenders got to have the nigh unassailable peak, and the attackers had a hill full of little spots where because of how things were rendered allowed them to get into positions that could not be fired onto. It means that you can clearly see them, yet they are actually behind 100% cover. Granted, it only worked in a few dozen places, now it is happening anywhere where that z-fighting occurs. Which is every structure past 100m and most mountains past 300m. It used to only affect the hills at around 600m |
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Vavilia Lysenko
Company of Marcher Lords Amarr Empire
204
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Posted - 2013.07.31 15:27:00 -
[34] - Quote
Jhakl wrote:I know this pain. Sniper scope up targets disappear when fired on. 350 to 400 meters and bodys blend in with walls.
I am seeing this at anything over 100M on some maps.
It does seem to me map/socket specific.
Ashland is particularly bad (when I say bad I mean ******* awful).
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Ansiiis The Trustworthy
WE ARE LEGENDS
201
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Posted - 2013.07.31 15:32:00 -
[35] - Quote
Spec Ops Cipher wrote:KenKaniff69 wrote:Jason Pearson wrote:It's god damn awful, and you're bad for doing such an awful thing.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by **** players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it, get ****** CCP. Around 430m for sniper rifle scopes, but the reds blend into the ground. Often times while I am in a tank and turn the corner things will not render at even 50m. They will finally show up after the player moves or a 1-2 second delay. Dont confuse this with cloaked spawning. Sometimes it is even worse with running enemies, which I am trying to get before they make it into cover. It is pathetic to lose 7 games worth of grinding isk because a 50 ton piece of steel that could zoom to 1000m last build cant seem to pick up targets less than 100 m away. I swear, my sniper renders no enemies, vehicles or installations past 250m. Its ridiculous, other snipers can see me, but I can only see chevrons past 250m. I've tried all the quality settings, I'm gonna send a ticket in about it... Anyone else in the same boat?
Yup. Sitting on a tower with a Kaalakiota rifle only to track people who can suddenly disappear and reappear somewhere else.
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Jason Pearson
Seraphim Auxiliaries
2306
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Posted - 2013.07.31 15:40:00 -
[36] - Quote
Glad everyone else agrees this is ****. This needs to be addressed CCP :/ |
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noob 45
Syndicate of Gods
60
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Posted - 2013.07.31 17:17:00 -
[37] - Quote
Delta 749 wrote:"Waaah I dont pay enough attention and my shiny toy gets blown up"
I do agree though that invisible swarms need to be fixed
I will take the troll route to communicate with this troll. Delta 749 you are a dipshit.
There is a difference between not paying attention and graphics not appearing on your screen for extended periods of time. What the original poster said is true and is a HUGE problem.
You can't say someone isn't paying attention if they are staring directly AT the person shooting them, but the person simply isn't showing up on the screen. Sometimes it's the player that isn't appearing on the screen, and sometimes it is environmental objects between you and the player that doesn't appear, but will still block your shots. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
631
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Posted - 2013.08.03 12:27:00 -
[38] - Quote
Gotta confess, I'm having split feelings about Render distance VS Decent framerate -balancing.
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Jason Pearson
Seraphim Auxiliaries
2392
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Posted - 2013.08.03 13:12:00 -
[39] - Quote
IF enemies actually rendered at the maximum distance of my railgun, I wouldn't mind it so much, but I can fire like 200m further than the distance, it's stupid and makes me just want to not bother with the game.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
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Chilled Pill
Pro Hic Immortalis League of Infamy
145
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Posted - 2013.08.03 13:15:00 -
[40] - Quote
I think they used this as a frame rate solution. Which of course, back fires. hahaha |
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Henchmen21
Planet Express LLC
45
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Posted - 2013.08.03 15:57:00 -
[41] - Quote
Would really like to be able to see what shooting at me. Adapting means I have to advance from cover to cover and take out turrets as I can see them. I am fine with that the turrets are generally on the far side of the map, its the forge gunners and swarms that can see me when I can't them. |
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abarkrishna
Mannar Focused Warfare Gallente Federation
3
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Posted - 2013.09.20 03:19:00 -
[42] - Quote
As of Uprising 1.4 I have had a rendering problem but not at long range. On several occasions i would be shooting a guy 15 feet in front of my blaster tank and he would sidestep and not render. also when he was shooting his swarms i could see the visual effects of the gun firing but the guy plus his swarms were invisible. i literally just saw the firing effects. The rendering is better outside of vehicles. i should not have to get out of my tank to see an enemy/ installation / vehicle/ teammate.
THIS IS RIDICULOUS !!!!
Especially when they are less than 100 feet from me! |
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Aisha Ctarl
Molon Labe. RISE of LEGION
1348
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Posted - 2013.09.20 03:47:00 -
[43] - Quote
1.4 bought about the awful rendering. In a match I can have things 15 ft in front of me fail to render until I'm right up on top of them. |
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Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
974
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Posted - 2013.09.20 07:37:00 -
[44] - Quote
CCP isnt aloud talking about rendering |
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Rei Shepard
Spectre II
607
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Posted - 2013.09.20 08:39:00 -
[45] - Quote
Jason Pearson wrote:It's god damn awful.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it.
If you ever get to sit in a real tank, lemme know how much of the field you actually see from that drivers position, ow wait i forgot again, its a game. |
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Iron Wolf Saber
Den of Swords
8674
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Posted - 2013.09.20 08:40:00 -
[46] - Quote
Hopefully with some more optimizations it should slowly get fixed. |
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CCP Eterne
C C P C C P Alliance
2717
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Posted - 2013.09.20 10:42:00 -
[47] - Quote
Moving from General Discussions to Feedback/Requests. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Mortedeamor
Hellstorm Inc League of Infamy
276
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Posted - 2013.09.20 10:56:00 -
[48] - Quote
Jason Pearson wrote:It's god damn awful.
Sit in a tank, can't see forge gunners or Swarm Launchers because they're outside my render distance, yet vehicles render perfectly fine at double the distance. Same with Installations, they can see me, I can't see them.
It's bad enough being told to "Adapt or Die" by players, and then when actually playing smart, I physically can't see people attacking me because of horrible mechanics. I'm tired of losing 6-7 games worth of ISK because of it. i agree rendering distance when ina tank is like 50- 75 m tops ..considering that av users generally attack tanks exceeding 200m this makes your vision crippling |
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KEROSIINI-TERO
Seraphim Initiative..
744
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Posted - 2013.09.20 12:34:00 -
[49] - Quote
I guess tanks are supposed to be blind when it comes to detecting infantry by sensors - but not by their models, especially tank and turret models. |
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M McManus
Sinq Laison Gendarmes Gallente Federation
64
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Posted - 2013.09.20 14:04:00 -
[50] - Quote
Lol typical CCP they move it to feedback section but they give no response or acknowlegment that it's awful. .. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
960
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Posted - 2013.09.20 15:36:00 -
[51] - Quote
Delta 749 wrote:"Waaah I dont pay enough attention and my shiny toy gets blown up"
I do agree though that invisible swarms need to be fixed Well thats because of render distance........
How can people pay attention to stuff, if its invisible? |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
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Posted - 2013.09.21 00:26:00 -
[52] - Quote
Iron Wolf Saber wrote:Hopefully with some more optimizations it should slowly get fixed. Optimizations like 1.0 or 1.4 which have made it even worse? Screw graphics. Rendering is what counts. |
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