Cross Atu wrote:A few thoughts to address some issues raised by posters in the thread.
optimization skills: Yes, please and thank you. This could, if done right, even fix the lackluster status of the Gal skill bonus, if the raw fittings reductions were both additive/free of stacking penalties a fully skilled Gal logi would have a great deal more flex while still being able to run 100% top shelf equipment, and that's kind of the point of the bonus isn't it?
Repair tool proficiency & Beam focusing: Convert both of these to % values which will grant the same raw total numbers for mid range repair tools while giving a bit more to proto and a bit less to militia. This preserves proper risk v reward scaling within the line.
Nanocircuitry proficiency: Change this to a bonus to total nano clusters, this will reduce the possible tech overhead as the cluster count in a hive is already tracked and the new value can be set with a one time check upon deployment thus costing the client no more resources than at present.
Nanite overloading: Honestly I think it should be effectiveness not a raw buff. The problem with giving all injectors an additional +x% rahter than giving them an additional x% to their baseline efficiency is that is favors low meta loading of gear by breaking balance scaling within the line. Why run an advanced injector when you can run a BPO injector and revive someone with only 5% less total armor? when looking at the increased fittings and ISK cost it puts the risk v reward paradigm in question here. If the bonus is to effectiveness however it will naturally scale with the meta of the gear thus avoiding any damage to the risk v reward balance of the line.
Drop Uplink proficiency: I really like this one, honestly I think I like it a little too much. A 25% reduction in spawn time would put militia level uplinks at a higher level of function than even some of the current prototype uplinks with regards to spawn time. I would suggest dropping it to a 3% per level bonus for testing, that's still substantual allowing a character with max levels to get nearly proto level performance out of a militia uplink but at the 3% level it's no longer exceeding the best gear in the game which I think is important.
drop uplink stabilization: Convert to a % base to preserve scaling, as per the explanations above.
active scanners - I can't comment on the actual values listed as I lack sufficient testing background with the scanners to do so, but the concept for the skills seems sound enough.
remote explosives: These seem in keeping with other weapon skill trees in game, regardless of which slot they fit into on the dropsuit I see no reason not to use the current standards.
0.02 ISK
Cross
Great and logical input. A few thing in mind though; militia and standard drop uplinks even with a 25% time reduction cannot get up to proto status which all have a carpet 50% reduction to spawn time, except for the imperial flux which has a 63% reduction in spawn time. Thats why those where my original numbers but at 3% per level nothing can go wrong and you still get quite a nice boost, while not making them overpowered, so thanks for the idea.
I agree with the other parts of your input about percentages on total value and not added untop of what they already have. Whatever makes the game balanced and doesnt destabalize the clients performance.
As per scanners, these are just super slow in their recharge time. A 10% increase will help scanners scan more times per minute spent scanning giving a better position of the enemy at faster intervals. This will be very necessary when they take away our power to share enemy locations on the tacnet when we see them.
The 10% to scanner distance is also a very necessary thing. When an assault rifle can peck at you from 80 to 90 meters, the need to scan farther than 100 meters while still keeping the width of the scan will make strd variations of the scanner much more usefull and the flux variant a treasure trove of information for going about the squads next move.
Thanks everyone for the excellent feedback and I appreciate your support in this topic. ALL LOGI'S UNITE