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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
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Posted - 2013.07.29 02:33:00 -
[1] - Quote
Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun |
CuuCH Crusher
Commando Perkone Caldari State
161
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Posted - 2013.07.29 02:41:00 -
[2] - Quote
It has higher damage because it is harder to use that the regular version. (can't hold a charge) You have to time the charge and aim just right to get the most out of it. Obviously you haven't played with the forge gun or you would know this. Why do people look at the stats and come here to complain without even trying it? |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
27
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Posted - 2013.07.29 02:42:00 -
[3] - Quote
I use the breach for vehicles and instalations. Also used it danger close on the ground. U should feel bad when hit by a breach. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
72
|
Posted - 2013.07.29 02:46:00 -
[4] - Quote
negative49er wrote:Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun Why? Maybe you should get a real LAV. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
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Posted - 2013.07.29 02:52:00 -
[5] - Quote
CoD isAIDS wrote:negative49er wrote:Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun Why? Maybe you should get a real LAV.
Dropship, I mean Dropships |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
3
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Posted - 2013.07.29 03:59:00 -
[6] - Quote
Seriously kid? Get out please. Forge gun is just fine, just needs a buff in the aiming |
Poplo Furuya
Condotta Rouvenor Gallente Federation
492
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Posted - 2013.07.29 04:04:00 -
[7] - Quote
FLAYLOCK Steve wrote:Seriously kid? Get out please. Forge gun is just fine, just needs a buff in the aiming ...Buff in the aiming? It has perfect accuracy without even needing to ADS. How do you buff perfect accuracy? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
3
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Posted - 2013.07.29 04:18:00 -
[8] - Quote
You know how when the cross hair is red and you shoot but doesn't do no dmg because they're not actually hit-able due to the terrain. What I'm asking is that they make it so your cross hair reads accurately. |
Rusty Shallows
Black Jackals
185
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Posted - 2013.07.29 04:21:00 -
[9] - Quote
*Ques the Umpa Lumpas to start the Nerf Song* |
Charlotte O'Dell
Mango and Friends
781
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Posted - 2013.07.29 04:34:00 -
[10] - Quote
that is a bad reason. you should feel bad. you are probably a really bad tanker. go home and don't come back. |
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Marcos Vega
WarRavens League of Infamy
15
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Posted - 2013.07.29 04:35:00 -
[11] - Quote
The forge gun doesn't need a nerf lol. Stop using a basic lav and get something stronger. It takes me a few shots to take out a logi lav or a good tank. Also its a hard weapon to use seeing as there is no zoom and there is a blue glow at the end of the gun while charging. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
3
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Posted - 2013.07.29 04:44:00 -
[12] - Quote
Marcos Vega wrote:The forge gun doesn't need a nerf lol. Stop using a basic lav and get something stronger. It takes me a few shots to take out a logi lav or a good tank. Also its a hard weapon to use seeing as there is no zoom and there is a blue glow at the end of the gun while charging. Blue glow attracts fairies |
Ammon Radeon
Kameira Lodge Amarr Empire
13
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Posted - 2013.07.29 04:47:00 -
[13] - Quote
Forge gun needs a serious rebalance vs dropships and some way to prevent roof camping with them. It's extremely difficult to stop a forge gunner once on top of a tall building. Personally I feel like forge guns should lose some of their anti infantry potential, they are supposed to be an AV weapon first and foremost. |
Cody Sietz
Bullet Cluster
632
|
Posted - 2013.07.29 05:00:00 -
[14] - Quote
Marcos Vega wrote:The forge gun doesn't need a nerf lol. Stop using a basic lav and get something stronger. It takes me a few shots to take out a logi lav or a good tank. Also its a hard weapon to use seeing as there is no zoom and there is a blue glow at the end of the gun while charging. What about my assault dropship? In less then 5 secs I take 2 shots and die. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5548
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Posted - 2013.07.29 05:59:00 -
[15] - Quote
Ishukone is so godly, I know...I kill all the things with mine.
I'm not sure why the Assault has more base damage than the normal one, considering its RoF.
Something needs to happen with forge guns, they kind of ruin vehicle play, and are pretty damn good anti infantry weapons too. |
Rusty Shallows
Black Jackals
186
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Posted - 2013.07.29 06:18:00 -
[16] - Quote
Ammon Radeon wrote:Forge gun needs a serious rebalance vs dropships and some way to prevent roof camping with them. It's extremely difficult to stop a forge gunner once on top of a tall building. Personally I feel like forge guns should lose some of their anti infantry potential, they are supposed to be an AV weapon first and foremost. Forge Guns are total crap on the tall buildings. Tagging someone would require they sit still for a ridiculous amount of time.
The best structures are the table top in Line Harvest, Jawa like buildings, and that nutty gallente outpost you have to use a beacon or DS to get on. All of which can be tagged with Scrambler Rifles, sniper riffles, scoped ARs, or regular ARs too in many cases.
It really irks me that people using ARs can generally win in every other situation but soon as my FG is a threat it needs yet another nerf.
Also they are getting rebalanced with a likely range nerf since a damage nerf was semi dismissed. So in theory the Master Race FG snipers who are great at range will be neutralized. |
Arcturis Vanguard
Militaires-Sans-Frontieres
59
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Posted - 2013.07.29 06:19:00 -
[17] - Quote
Wait until CCP reworks the vehicles. Leave the forge alone until then.
BTW, drop ships have always sucked against forge guns so you don't have to cry on the forums about them.
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Void Echo
Internal Error. Negative-Feedback
868
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Posted - 2013.07.29 06:21:00 -
[18] - Quote
Rusty Shallows wrote:Ammon Radeon wrote:Forge gun needs a serious rebalance vs dropships and some way to prevent roof camping with them. It's extremely difficult to stop a forge gunner once on top of a tall building. Personally I feel like forge guns should lose some of their anti infantry potential, they are supposed to be an AV weapon first and foremost. Forge Guns are total crap on the tall buildings. Tagging someone would require they sit still for a ridiculous amount of time. The best structures are the table top in Line Harvest, Jawa like buildings, and that nutty gallente outpost you have to use a beacon or DS to get on. All of which can be tagged with Scrambler Rifles, sniper riffles, scoped ARs, or regular ARs too in many cases. It really irks me that people using ARs can generally win in every other situation but soon as my FG is a threat it needs yet another nerf. Also they are getting rebalanced with a likely range nerf since a damage nerf was semi dismissed. So in theory the Master Race FG snipers who are great at range will be neutralized.
good, no more fg scrubs who cant take us down face to face |
DildoMcnutz
the Tickle Monsters
157
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Posted - 2013.07.29 07:58:00 -
[19] - Quote
[quote=Void Echo. good, no more fg scrubs who cant take us down face to face[/quote]
Why should i, as someone who isn't in a tank, go face to face with someone in a tank? |
Delta 749
Kestrel Reconnaissance
1479
|
Posted - 2013.07.29 08:04:00 -
[20] - Quote
DildoMcnutz wrote:[quote=Void Echo. good, no more fg scrubs who cant take us down face to face
Why should i, as someone who isn't in a tank, go face to face with someone in a tank?[/quote]
So the tanker can feel good about himself for killing infantry units that he cant beat if he fought them face to face rather than hiding in his metal shell |
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ChromeBreaker
SVER True Blood
934
|
Posted - 2013.07.29 08:14:00 -
[21] - Quote
Have you not seen the dev post about nerf'd HUD... now FG's are going to be even more dangerous... |
Rusty Shallows
Black Jackals
187
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Posted - 2013.07.29 08:29:00 -
[22] - Quote
ChromeBreaker wrote:Have you not seen the dev post about nerf'd HUD... now FG's are going to be even more dangerous... The effect on snipers is more interesting. Now red dots will be harder to detect and blue dot snipers who do over-watch won't be able to spot roving squads for the team thereby becoming even more useless. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
362
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Posted - 2013.07.29 08:38:00 -
[23] - Quote
i've tried it, it's not so difficult to use, you can snipe infantry, tanks, derpships, LAVs are tricky, it should have 1 less bullet per clip. |
Billi Gene
The Southern Legion
187
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Posted - 2013.07.29 08:57:00 -
[24] - Quote
nerf teh forge gun!!! .....
give them a vapor trail after every shot :P just like a sniper rifle but all glowy blue
all forge gun problems solved >.< imho |
Kekklian Noobatronic
Goonfeet Top Men.
240
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Posted - 2013.07.29 09:39:00 -
[25] - Quote
negative49er wrote:Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun
I use the Breach Forge Gun.. TBH, I don't use any other variant nowadays.
Once you Breach, the enemy will Screech! |
Arunis Gen
G I A N T EoN.
10
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Posted - 2013.07.29 09:55:00 -
[26] - Quote
Kekklian Noobatronic wrote:negative49er wrote:Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun I use the Breach Forge Gun.. TBH, I don't use any other variant nowadays. Once you Breach, the enemy will Screech!
+1
I use my Ishukone Assault Forge Gun for anything really. Two-shot turrets without maxed skills or mods, blap infantry on level or elevated ground, and even perform AV Duties at the VERY annoying cost of not being able to hold my charge. That is what makes it difficult to use. |
DildoMcnutz
the Tickle Monsters
157
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Posted - 2013.07.29 11:03:00 -
[27] - Quote
Kekklian Noobatronic wrote:negative49er wrote:Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun I use the Breach Forge Gun.. TBH, I don't use any other variant nowadays. Once you Breach, the enemy will Screech!
The breach is highly under used IMO, it really is the ultimate LAV and Dropship hunting weapon for me, most cars and good dropship pilots get the fark outta dodge when you hit em once with the assault FG so doing massive damage on the initial hit is really good plus not being able to move whilst charging is hardly a detriment when you have a good spot. Really does put the hurt on those stupid cars though, 3000+ dmg a shot on the wiyrkomi can one shot alot of the weaker logi LAVs. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
4
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Posted - 2013.07.29 12:15:00 -
[28] - Quote
Ammin Radeon wrote:Forge gun needs a serious rebalance vs dropships and some way to prevent roof camping with them. It's. xtremely difficult to stop a forge gunner once on top of a tall building. Personally I feel like forge guns should lose some of their anti infantry potential, they are supposed to be an AV weapon first and foremost. How does it need a Rebalance? Seriously so tired of people asking to nerf this nerf that. It's really getting annoying. Don't like being killed by a forge gun? Don't stand still like a noob. Don't want to lose your drop ship. Stop camping around the same area. Seriously you are pathetic for saying the forge needs a nerf. And it's not hard taking out a forge gunner. Snipe them? Stop crying when things take you out of your fking comfort zone. Please ccp don't touch the forge gun just because a couple of idiots stay still after one shot from a forge and expect the forge gunner to magically go away |
Ammon Radeon
Kameira Lodge Amarr Empire
14
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Posted - 2013.07.30 03:16:00 -
[29] - Quote
FLAYLOCK Steve wrote: How does it need a Rebalance? Seriously so tired of people asking to nerf this nerf that. It's really getting annoying. Don't like being killed by a forge gun? Don't stand still like a noob. Don't want to lose your drop ship. Stop camping around the same area. Seriously you are pathetic for saying the forge needs a nerf. And it's not hard taking out a forge gunner. Snipe them? Stop crying when things take you out of your fking comfort zone. Please ccp don't touch the forge gun just because a couple of idiots stay still after one shot from a forge and expect the forge gunner to magically go away
I said a rebalance vs dropships first and foremost. Assualt Forge guns can destroy well fit dropships in 2 shots, far too easily. And snipe the forge gunner? Yeah right, he'll just go back and hide on top of his building. You would need several snipers to actually kill them. |
OSGR Valdez
Contract Hunters
7
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Posted - 2013.07.30 03:21:00 -
[30] - Quote
Hey guys, don't be mean to the poor kid. he probobly got absurdly killed with it.
But yeah, people who can master the assault forges definitely deserve the damage it deals. that thing is insanely difficult o.O |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3196
|
Posted - 2013.07.30 03:42:00 -
[31] - Quote
not to worry QQ'ers.
The FG will one day be useless against infantry. As for against vehicles... lol? It's an ANTI VEHICLE weapon. Dropships have always suck against FG's...
I don't see how reducing its dmg against vehicles is viable considering how specialized a weapon it is. Fat suit required to use, and lolheavies.
Dropships need a buff in resistance and MAYBE more HP. They so slow and fly so awkward now. If they made flying more nimble then an HP buff might not be needed.
But lolCCP and balancing
I suspect when dropships get buffed, they'll be as annoying as the LAV's are now. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
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Posted - 2013.07.30 04:14:00 -
[32] - Quote
Void Echo wrote:Rusty Shallows wrote:Ammon Radeon wrote:Forge gun needs a serious rebalance vs dropships and some way to prevent roof camping with them. It's extremely difficult to stop a forge gunner once on top of a tall building. Personally I feel like forge guns should lose some of their anti infantry potential, they are supposed to be an AV weapon first and foremost. Forge Guns are total crap on the tall buildings. Tagging someone would require they sit still for a ridiculous amount of time. The best structures are the table top in Line Harvest, Jawa like buildings, and that nutty gallente outpost you have to use a beacon or DS to get on. All of which can be tagged with Scrambler Rifles, sniper riffles, scoped ARs, or regular ARs too in many cases. It really irks me that people using ARs can generally win in every other situation but soon as my FG is a threat it needs yet another nerf. Also they are getting rebalanced with a likely range nerf since a damage nerf was semi dismissed. So in theory the Master Race FG snipers who are great at range will be neutralized. good, no more fg scrubs who cant take us down face to face Lol please shut up and sit. So fg scrubs can take you down face to face? Do you realize the fg isn't a front line weapons. Please sit and stop posting. You just want a easy kill. Sad |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
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Posted - 2013.07.30 04:21:00 -
[33] - Quote
Ammon Radeon wrote:FLAYLOCK Steve wrote: How does it need a Rebalance? Seriously so tired of people asking to nerf this nerf that. It's really getting annoying. Don't like being killed by a forge gun? Don't stand still like a noob. Don't want to lose your drop ship. Stop camping around the same area. Seriously you are pathetic for saying the forge needs a nerf. And it's not hard taking out a forge gunner. Snipe them? Stop crying when things take you out of your fking comfort zone. Please ccp don't touch the forge gun just because a couple of idiots stay still after one shot from a forge and expect the forge gunner to magically go away I said a rebalance vs dropships first and foremost. Assualt Forge guns can destroy well fit dropships in 2 shots, far too easily. And snipe the forge gunner? Yeah right, he'll just go back and hide on top of his building. You would need several snipers to actually kill them. Trust me. I've done it and I also do own a forge gun. It isn't as easy as you make it sound. |
Johnny Guilt
Algintal Core Gallente Federation
207
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Posted - 2013.07.30 04:29:00 -
[34] - Quote
OK so we reduce the damage,forgegunners notice it isnt as effetive as it use to be, they try the other variant,they like them,another thread is born complaing about that varient now...
Truth is at high tiers all the forge guns are great AV and it's all preference that seperates them. |
Harpyja
DUST University Ivy League
405
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Posted - 2013.07.30 04:33:00 -
[35] - Quote
What needs to happen is that forge guns need to light up their surroundings while charging like they used to. They need to tell the world that they are charging up a weapon of doom. |
Azura Sakura
Militaires-Sans-Frontieres
380
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Posted - 2013.07.30 05:29:00 -
[36] - Quote
FLAYLOCK Steve wrote:Ammin Radeon wrote:Forge gun needs a serious rebalance vs dropships and some way to prevent roof camping with them. It's. xtremely difficult to stop a forge gunner once on top of a tall building. Personally I feel like forge guns should lose some of their anti infantry potential, they are supposed to be an AV weapon first and foremost. How does it need a Rebalance? Seriously so tired of people asking to nerf this nerf that. It's really getting annoying. Don't like being killed by a forge gun? Don't stand still like a noob. Don't want to lose your drop ship. Stop camping around the same area. Seriously you are pathetic for saying the forge needs a nerf. And it's not hard taking out a forge gunner. Snipe them? Stop crying when things take you out of your fking comfort zone. Please ccp don't touch the forge gun just because a couple of idiots stay still after one shot from a forge and expect the forge gunner to magically go away If they bring back the glow of a FG I'll be happy with itn1 shooting me. Because at least I know I was making a huge risk lingering around near a forge gunner. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
77
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Posted - 2013.07.30 07:57:00 -
[37] - Quote
Ammon Radeon wrote:Forge gun needs a serious rebalance vs dropships and some way to prevent roof camping with them. It's extremely difficult to stop a forge gunner once on top of a tall building. Personally I feel like forge guns should lose some of their anti infantry potential, they are supposed to be an AV weapon first and foremost. No. No. No.
And no. The swarm launcher lost its dumbfire with good reason. Why should the forge do less damage against infantry? Do you have any idea how difficult it is to get good hits on infantry? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
77
|
Posted - 2013.07.30 07:58:00 -
[38] - Quote
DildoMcnutz wrote:[quote=Void Echo. good, no more fg scrubs who cant take us down face to face
Why should i, as someone who isn't in a tank, go face to face with someone in a tank?[/quote] Because lolAV grenades. |
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