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Cat Merc
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Posted - 2013.07.28 19:30:00 -
[1] - Quote
5 high slots to stack extenders, which puts you at around Caldari assault eHP. Inherent 1 armor hp/s regen, so you don't have to stick a repairer in the low. So you get the same amount of lows (if the caldari uses a single repairer, which most do), while having the same HP.
And in addition you get the fastest suit in the game, which is what you want considering how broken the hit detection is in the game.
I'm not saying it's OP, just that it's probably one of the "done right" suits. So whoever on the team created that, good job ;)
/random thought |
Cat Merc
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Posted - 2013.07.28 19:44:00 -
[2] - Quote
I'm not arguing about Caldari. I 100% agree they are better, they are CCP's poster boy suits. But out of Gallente, Amarr and Minmatar, Minmatar is the probably the best designed. |
Cat Merc
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Posted - 2013.07.28 19:45:00 -
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Dengru wrote:The two low slots are actually quite limiting, and sometimes one will be occupied by a CPU upgrade which just leaves you with one. Minmatar assault |
Cat Merc
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Posted - 2013.07.28 19:49:00 -
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King Kobrah wrote:Cat Merc wrote:I'm not arguing about Caldari. I 100% agree they are better, they are CCP's poster boy suits. But out of Gallente, Amarr and Minmatar, Minmatar is the probably the best designed. arguable, pretty much a guarantee one of those two low slots will be a CPU upgrade, so you're left with only one low...better hope you don't need a PG upgrade! minmatar logi is better than the assault by a mile, in my opinion. Well, except for the Amarr, I say all logis are better than their assault counter parts >_> |
Cat Merc
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Posted - 2013.07.28 19:50:00 -
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ReGnYuM wrote:Lol at ppl posting this when I start using it. See? Even the mighty ReGnYuM agrees. |
Cat Merc
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Posted - 2013.07.28 20:32:00 -
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Rynoceros wrote:Anything > Gallente Assault Those Heavies can't get here fast enough. Sadly, Core locus grenades do 925 armor damage. Do 2+2 and you will see why Gallente will be the shittiest of all Heavies. |
Cat Merc
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Posted - 2013.07.28 20:33:00 -
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Konohamaru Sarutobi wrote:Cat Merc wrote:5 high slots to stack extenders, which puts you at around Caldari assault eHP. Inherent 1 armor hp/s regen, so you don't have to stick a repairer in the low. So you get the same amount of lows (if the caldari uses a single repairer, which most do), while having the same HP.
And in addition you get the fastest suit in the game, which is what you want considering how broken the hit detection is in the game.
I'm not saying it's OP, just that it's probably one of the "done right" suits. So whoever on the team created that, good job ;)
/random thought Caldari start with 50+ total hp. Skilling into the shield and armor skills, in the Caldari you get 25% over 210 = 52 and & 25% over 120 = 30, so with the Caldari you have 262 (shield) & 150 armor. The Minmatar starts with 150 (shield) so you get like 37+ & 130 (armor) + 39 with maxed skills. So you start with something around 185 (shield) & 170 (armor). That make the Minmatar with a total of - 100 hp over the Caldari suit. Plus the new bonuses for the Caldari will give them more shields. With maxed shield skills and full proto shield modules, the Minmatar reachs 550 (shield), you only have 2 low slots that you probably need to use with cpu & pg extenders because you spend all of them with the shield modules. while the Caldari has 3 low slots and it just need 4 high slots to reach more than 600 on shields. About the speed? Did you even see the difference in the game of 0.4 speed? The numbers are very pretty, yay Minmatar has 0.4 more than Caldari. In the game, you run next to a Caldari for 1 minute and he can still reachs you with a shotgun. The speed difference is nothing. Maybe do you want a nerf on the Minmatar suits too. Try to play the game first Iron Wolf Saber Saying 0.4 extra speed is nothing shows what you know. Also, what does IWS have anything to do with this? |
Cat Merc
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Posted - 2013.07.28 21:03:00 -
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King Kobrah wrote:Cat Merc wrote:King Kobrah wrote:Cat Merc wrote:I'm not arguing about Caldari. I 100% agree they are better, they are CCP's poster boy suits. But out of Gallente, Amarr and Minmatar, Minmatar is the probably the best designed. arguable, pretty much a guarantee one of those two low slots will be a CPU upgrade, so you're left with only one low...better hope you don't need a PG upgrade! minmatar logi is better than the assault by a mile, in my opinion. Well, except for the Amarr, I say all logis are better than their assault counter parts >_> I'll still take caldari assault over caldari logi any day, I move faster, sprint longer, recharge shields faster with less delay, and now i'll have more shields than caldari logis. regnum makes the min assault look good, but i'd still take caldari assault over any other suit. edit: gallente assault/logi with proto triage hives are unbeatable 1 on 1 unless you pop their hive/explode them rapidly A single core locus grenade makes us go boom. 925 armor damage. We don't have a chance to rep in that case :P |
Cat Merc
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Posted - 2013.07.29 08:47:00 -
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Kane Fyea wrote:Cat Merc wrote:Rynoceros wrote:Anything > Gallente Assault Those Heavies can't get here fast enough. Sadly, Core locus grenades do 925 armor damage. Do 2+2 and you will see why Gallente will be the shittiest of all Heavies. Where do you get 925 damage from lol? Explosives do 135% to armor. Wolfman said this will probably get fixed.... Sometime >_> |
Cat Merc
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Posted - 2013.07.29 11:04:00 -
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Cosgar wrote:Cyrius Li-Moody wrote:Heligg wrote:I dont get your debate on min vs cal assault. It 's just different play style.
Dont make it all about HPs. Most of the current "meta" is HP Tank > Every other fit. That's not meta, it's ignorance. I'm still waiting on someone to complain that shield regulators and rechargers are OP. Well, because of a bug that makes shields start recharging even under fire, they can become OP with regulators. I always keep a good mix of HP and Regeneration, going too far into either side keeps me open to different kinds of tactics. (Burst damage killing me before regeneration gets to do anything, and bug bites killing me if I focus too much on HP) |
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Cat Merc
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Posted - 2013.07.29 11:44:00 -
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DJINN leukoplast wrote:If I ever get a respec for the wasted SP into the Calogi suit come 1.3, I will most definitely be going in Minmatar assault. I've been using the advanced version on an alt and it is one amazing suit. Not only is the movement and sprint speed perfect, but the suit also has the second highest CPU/PG out of all the assault suits.
Without a doubt, the Minmatar assault is the next best thing in comparison to the calogi suit. Just wish proto assaults got their second equipment slots back! It's not wasted SP, it does what it's supposed to do now, be a Logi
If you used it as assault I have no sympathy for you. |
Cat Merc
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Posted - 2013.07.29 12:01:00 -
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Vin Mora wrote:King Kobrah wrote:Caldari assault is still superior. More EHP, shorter shield delay, faster shield recharge. min assault only gets faster movement and extra sidearm ammo. Considering that the MagSec SMG (not yet released) looks like a long range, low DPS sidearm, that bonus is great. Having the regular SMG for CQC, and something like the Scrambler pistol or MagSec SMG (if its long range) will keep the MinAss competitive, especially since any sidearm damage mods will work on both weapons. Cat Merc wrote:Ummm. . . No, explosive only do 120% damage to armor, not 135%. It's not in the explosive list, but it should be, and that only makes sense. CCP failed as usual. This IS 135% to armor, it has been tested again and again and it is 135% to armor. Every explosive does 135% to armor. Wolfman admitted it on IRC.
Also, the range and DPS difference won't be that big. In fact, the Magsce SMG will probably have less optimal range than the Breach AR. |
Cat Merc
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Posted - 2013.07.29 12:12:00 -
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Vin Mora wrote:Cat Merc wrote:CCP failed as usual. This IS 135% to armor, it has been tested again and again and it is 135% to armor. Every explosive does 135% to armor. Wolfman admitted it on IRC. Then why do they explicitly say that the damage profiles in the Dev Blog are what is in the game? Cat Merc wrote:Also, the range and DPS difference won't be that big. In fact, the Magsce SMG will probably have less optimal range than the Breach AR. Maybe (don't use the Breach AR) but with Sidearm Damage Mods, that should make up for the loss of damage. They can say whatever they want, if it was tested to be false it's false. It's not the first time CCP showed they don't know their own game. |
Cat Merc
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Posted - 2013.07.29 14:06:00 -
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semperfi1999 wrote:Vin Mora wrote:semperfi1999 wrote:Honestly to run the minmatar assault correctly you only use 4 highs for extenders and you use one of the highs for a recharger. Their recharge rate is very limited otherwise.....recharging at 22 shields per second takes forever to recharge and they have longer recharge delays.
Also it gets the worst racial bonus. Caldari will be getting the best bonus here on this next update. Honestly Minmatar assault bonus should be 25% increase to stamina and stamina regen. You only say its the worst due to how few sidearms there are currently, when the other racial sidearms show up, it will be much better. Then again the Assault SMG and Scrambler Pistol have decent range. Even when there are more sidearms its still a bad bonus. The only bonuses are of greater benefit...either to shield tanking, or CPU/PG, or better cooldown on laser weaponry. The grass is always greener... |
Cat Merc
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Posted - 2013.07.29 19:19:00 -
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Smooth Assassin wrote:Cat Merc wrote:5 high slots to stack extenders, which puts you at around Caldari assault eHP. Inherent 1 armor hp/s regen, so you don't have to stick a repairer in the low. So you get the same amount of lows (if the caldari uses a single repairer, which most do), while having the same HP.
And in addition you get the fastest suit in the game, which is what you want considering how broken the hit detection is in the game.
I'm not saying it's OP, just that it's probably one of the "done right" suits. So whoever on the team created that, good job ;)
/random thought A flux grenade could easily destroy his shields and you could use a flaylock or MD to kill him And why go through all that trouble when a single Core Locus Grenade kills any armor tanker, no matter how many complex plates he stacks? |
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