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CuuCH Crusher
Commando Perkone Caldari State
158
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Posted - 2013.07.28 09:04:00 -
[1] - Quote
I just ran through the academy about 10 times, and I gotta say it seems pretty balanced.
I think match making will solve alot of issues people are having with the game. Things will be much better once we are allowed to battle people in our own SP range.
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
282
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Posted - 2013.07.28 09:10:00 -
[2] - Quote
The academy isn't an accurate reflection of the game's balance...
- people don't have maxed out or well allocated skills. - people are generally new and have less experience. - they are likely to have less ISK for equipment. |
KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:11:00 -
[3] - Quote
CuuCH Crusher wrote:I just ran through the academy about 10 times, and I gotta say it seems pretty balanced.
I think match making will solve alot of issues people are having with the game. Things will be much better once we are allowed to battle people in our own SP range.
its not SP range its gear based u aren't facing full proto suits at most an advanced weapon
matchmaking will fail if CCP takes the path they want it doesn't balance it makes it more one sided
gear based matchmaking would make more sense than the well we factor everything in one big math problem :P CCP cant possibly calculate even matches but if they gear based its still skill based but more even |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
192
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Posted - 2013.07.28 09:17:00 -
[4] - Quote
KingBlade82 wrote:CuuCH Crusher wrote:I just ran through the academy about 10 times, and I gotta say it seems pretty balanced.
I think match making will solve alot of issues people are having with the game. Things will be much better once we are allowed to battle people in our own SP range.
its not SP range its gear based u aren't facing full proto suits at most an advanced weapon matchmaking will fail if CCP takes the path they want it doesn't balance it makes it more one sided gear based matchmaking would make more sense than the well we factor everything in one big math problem :P CCP cant possibly calculate even matches but if they gear based its still skill based but more even
In the end its all about skill. Unless someone has the smart gun from Alien... gear will always come 2nd. |
CuuCH Crusher
Commando Perkone Caldari State
158
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Posted - 2013.07.28 09:22:00 -
[5] - Quote
Aesiron Kor-Azor wrote:The academy isn't an accurate reflection of the game's balance...
- people don't have maxed out or well allocated skills. - people are generally new and have less experience. - they are likely to have less ISK for equipment.
True but you can't deny the academy is way more fun than the regular game. |
Vyzion Eyri
The Southern Legion
1082
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Posted - 2013.07.28 09:33:00 -
[6] - Quote
Is it balanced or are you just performing better against newbies?
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KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:34:00 -
[7] - Quote
CuuCH Crusher wrote:Aesiron Kor-Azor wrote:The academy isn't an accurate reflection of the game's balance...
- people don't have maxed out or well allocated skills. - people are generally new and have less experience. - they are likely to have less ISK for equipment. True but you can't deny the academy is way more fun than the regular game.
if u count bad players who cant aim as fun to kill then yeah XD |
Duck Drahko
DUST University Ivy League
88
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Posted - 2013.07.28 09:38:00 -
[8] - Quote
Vyzion Eyri wrote:Is it balanced or are you just performing better against newbies?
It's balanced. It isn't that long ago that I was a newbie in Academy and I had a blast.
Now I'm bored half the time because either my team is dominating and all the reds are in hiding, or because my team is getting crushed and went into hiding (even though I am getting better at dodging these kind of scenarios, it still happens way too often).
Whenever teams are more or less balanced, I'm still having a blast with the game. |
CuuCH Crusher
Commando Perkone Caldari State
158
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Posted - 2013.07.28 09:42:00 -
[9] - Quote
Vyzion Eyri wrote:Is it balanced or are you just performing better against newbies?
Balance. You don't see lopsided matches like you do in the regular game. Mainly because everyone has the same limited SP pool. |
KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:45:00 -
[10] - Quote
CuuCH Crusher wrote:Vyzion Eyri wrote:Is it balanced or are you just performing better against newbies?
Balance. You don't see lopsided matches like you do in the regular game. Mainly because everyone has the same limited SP pool.
GEAR!!!! its about gear lol its not SP people can make bad SP choices but the gear makes a difference trust me ive played enough PC battles to know lol |
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CuuCH Crusher
Commando Perkone Caldari State
158
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Posted - 2013.07.28 09:50:00 -
[11] - Quote
KingBlade82 wrote:CuuCH Crusher wrote:Vyzion Eyri wrote:Is it balanced or are you just performing better against newbies?
Balance. You don't see lopsided matches like you do in the regular game. Mainly because everyone has the same limited SP pool. GEAR!!!! its about gear lol its not SP people can make bad SP choices but the gear makes a difference trust me ive played enough PC battles to know lol
My bad your right. Is CCP gonna base the new matchmaking system on total meta level? It would be cool if they did. |
Another Heavy SOB
Pure Innocence. EoN.
499
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Posted - 2013.07.28 09:57:00 -
[12] - Quote
Regardless of your opinions on the academy being "balanced" let's not forget that average player counts cannot support SP based matchmaking. Do you really want to wait 20 minutes for a battle only to play the same people match after match?
Or the problems that would arise for squads looking for battle. Say I want to squad with a guy straight out of academy, I cannot play in the same battle as him simply because I have more SP? Where does that leave training corps with veteran players dedicated to helping noobs get acclimated to squad play?
Like it or not any form of matchmaking will further segregate the playerbase considering the average amount of players online.
I'm not saying matchmaking wouldn't help but it's a tough nut to crack. Personally I believe the answer is to get new players up to a more competitive level ASAP. Rather than confine them to the "kiddy pool" so to speak. |
KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:57:00 -
[13] - Quote
CuuCH Crusher wrote:KingBlade82 wrote:CuuCH Crusher wrote:Vyzion Eyri wrote:Is it balanced or are you just performing better against newbies?
Balance. You don't see lopsided matches like you do in the regular game. Mainly because everyone has the same limited SP pool. GEAR!!!! its about gear lol its not SP people can make bad SP choices but the gear makes a difference trust me ive played enough PC battles to know lol My bad your right. Is CCP gonna base the new matchmaking system on total meta level? It would be cool if they did.
lol i heard its a bunch of factors in a giant math problem like i said above :P they said doing gear based would segregate the players too much but i think they r wrong if they just do a militia mode
but like others said most items don't have a militia item yet |
Ryder Azorria
Amarr Templars Amarr Empire
467
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Posted - 2013.07.28 10:01:00 -
[14] - Quote
KingBlade82 wrote:CuuCH Crusher wrote:Vyzion Eyri wrote:Is it balanced or are you just performing better against newbies?
Balance. You don't see lopsided matches like you do in the regular game. Mainly because everyone has the same limited SP pool. GEAR!!!! its about gear lol its not SP people can make bad SP choices but the gear makes a difference trust me ive played enough PC battles to know lol Limited SP pool results in limited gear (try running full proto with less than 2 mill SP). |
CuuCH Crusher
Commando Perkone Caldari State
158
|
Posted - 2013.07.28 10:03:00 -
[15] - Quote
Another Heavy SOB wrote:Regardless of your opinions on the academy being "balanced" let's not forget that average player counts cannot support SP based matchmaking. Do you really want to wait 20 minutes for a battle only to play the same people match after match?
Or the problems that would arise for squads looking for battle. Say I want to squad with a guy straight out of academy, I cannot play in the same battle as him simply because I have more SP? Where does that leave training corps with veteran players dedicated to helping noobs get acclimated to squad play?
Like it or not any form of matchmaking will further segregate the playerbase considering the average amount of players online.
I'm not saying matchmaking wouldn't help but it's a tough nut to crack. Personally I believe the answer is to get new players up to a more competitive level ASAP. Rather than confine them to the "kiddy pool" so to speak.
We need to figure out how to keep the game fun so new players will stay. Like it or not, getting pubstomped is not fun for most people. I think a meta level system will help balance things out between new players and older player. |
KingBlade82
The Phoenix Federation
136
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Posted - 2013.07.28 10:04:00 -
[16] - Quote
Ryder Azorria wrote:KingBlade82 wrote:CuuCH Crusher wrote:Vyzion Eyri wrote:Is it balanced or are you just performing better against newbies?
Balance. You don't see lopsided matches like you do in the regular game. Mainly because everyone has the same limited SP pool. GEAR!!!! its about gear lol its not SP people can make bad SP choices but the gear makes a difference trust me ive played enough PC battles to know lol Limited SP pool results in limited gear (try running full proto with less than 2 mill SP).
yeah but im not suggesting full proto matches since its in PC im saying militia mode atleast just to try it and test it out |
Jathniel
G I A N T EoN.
712
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Posted - 2013.07.28 10:05:00 -
[17] - Quote
The game really does feel PERFECTLY balanced in the Academy. Especially when you're taking on other experienced players on their alts. All it boils down to there is the LITTLE you have unlocked with the small amount of SP you are given.
I'm so close to just making an alt every day to go play there.
Actually...... makes me wonder if SP should be a limited resource.... hmmm. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
302
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Posted - 2013.07.28 10:07:00 -
[18] - Quote
This is the most balanced game I've ever played. I don't think the whole 6 months I been here in this game I have never seen the words Under powered or overpowered not once. CCP good stuff keep up the good work! |
CuuCH Crusher
Commando Perkone Caldari State
158
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Posted - 2013.07.28 10:07:00 -
[19] - Quote
KingBlade82 wrote: lol i heard its a bunch of factors in a giant math problem like i said above :P they said doing gear based would segregate the players too much but i think they r wrong if they just do a militia mode
but like others said most items don't have a militia item yet
CCP is making this way more complicated then it has to be. The best solutions are usually simple ones.
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CuuCH Crusher
Commando Perkone Caldari State
158
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Posted - 2013.07.28 10:13:00 -
[20] - Quote
Jathniel wrote:The game really does feel PERFECTLY balanced in the Academy. Especially when you're taking on other experienced players on their alts. All it boils down to there is the LITTLE you have unlocked with the small amount of SP you are given.
I'm so close to just making an alt every day to go play there.
Actually...... makes me wonder if SP should be a limited resource.... hmmm.
Yeah it really is fun. Most academy matches I ran into 2-3 vets on the enemy team. We had a blast going toe to toe with the limited gear we had. |
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Piercing Serenity
PFB Pink Fluffy Bunnies
368
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Posted - 2013.07.28 10:16:00 -
[21] - Quote
Aesiron Kor-Azor wrote:The academy isn't an accurate reflection of the game's balance...
- people don't have maxed out or well allocated skills. - people are generally new and have less experience. - they are likely to have less ISK for equipment.
I disagree with this for some of the reasons listed in this thread. The game can be balanced even in the presence of high SP, ISK, or experience. In the academy, the population is relatively even when you consider those three metrics. In "New Eden" High SP, ISK and a wealth of Experience are the fringes of the scale. And while high SP players are the majority of the game right now, we are still the anomaly.
If there was a sudden, massive influx of new players (who stayed), the game might feel much more balanced to them than it does to us. They would be in the next "generation" of merc who all have about the same SP, ISK, and Experience. And if the academy is so much fun because those three metrics are balanced, then the game will feel more balanced over all when all players feel the separation between "generations".
Long story short, those three things have merit, but players with tons of ISK, SP, and experience are the exceptions to the balance rule. Fortunately, as more people join DUST our population will become a smaller percentage of the total population. Just think: how many players still have over 100M ISK? Only people with tons of salvage from closed Beta would have that much, and a regular merc of the next generation would take months to get to that status. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
303
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Posted - 2013.07.28 10:20:00 -
[22] - Quote
Piercing Serenity wrote:Aesiron Kor-Azor wrote:The academy isn't an accurate reflection of the game's balance...
- people don't have maxed out or well allocated skills. - people are generally new and have less experience. - they are likely to have less ISK for equipment. I disagree with this for some of the reasons listed in this thread. The game can be balanced even in the presence of high SP, ISK, or experience. In the academy, the population is relatively even when you consider those three metrics. In "New Eden" High SP, ISK and a wealth of Experience are the fringes of the scale. And while high SP players are the majority of the game right now, we are still the anomaly. If there was a sudden, massive influx of new players (who stayed), the game might feel much more balanced to them than it does to us. They would be in the next "generation" of merc who all have about the same SP, ISK, and Experience. And if the academy is so much fun because those three metrics are balanced, then the game will feel more balanced over all when all players feel the separation between "generations". Long story short, those three things have merit, but players with tons of ISK, SP, and experience are the exceptions to the balance rule. Fortunately, as more people join DUST our population will become a smaller percentage of the total population. Just think: how many players still have over 100M ISK? Only people with tons of salvage from closed Beta would have that much, and a regular merc of the next generation would take months to get to that status.
I have sold 340M Isk for $60 and still back up to almost 100M again. It's extremely EASY to make ISK in this game. The Isk literally comes to me! (Thanks Cubs!) |
Another Heavy SOB
Pure Innocence. EoN.
500
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Posted - 2013.07.28 10:40:00 -
[23] - Quote
CuuCH Crusher wrote:KingBlade82 wrote: lol i heard its a bunch of factors in a giant math problem like i said above :P they said doing gear based would segregate the players too much but i think they r wrong if they just do a militia mode
but like others said most items don't have a militia item yet
CCP is making this way more complicated then it has to be. The best solutions are usually simple ones.
If it's so simple then by all means please lay it out for us. So far your thread merely points out a problem rather than providing a solution. I think you haven't fully considered the factors at play here.
CuuCH Crusher wrote:Jathniel wrote:The game really does feel PERFECTLY balanced in the Academy. Especially when you're taking on other experienced players on their alts. All it boils down to there is the LITTLE you have unlocked with the small amount of SP you are given.
I'm so close to just making an alt every day to go play there.
Actually...... makes me wonder if SP should be a limited resource.... hmmm. Yeah it really is fun. Most academy matches I ran into 2-3 vets on the enemy team. We had a blast going toe to toe with the limited gear we had.
Not trying to instigate an argument but how do you know they were vets and not simply player's with better than average FPS skills? Considering the relatively matched gear what exactly was the dead giveaway?
In my experience in Academy battles I occasionally encountered players who's capabilities surprised me but that does not necessarily mean they were vets.
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CuuCH Crusher
Commando Perkone Caldari State
158
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Posted - 2013.07.28 10:56:00 -
[24] - Quote
Another Heavy SOB wrote:CuuCH Crusher wrote:KingBlade82 wrote: lol i heard its a bunch of factors in a giant math problem like i said above :P they said doing gear based would segregate the players too much but i think they r wrong if they just do a militia mode
but like others said most items don't have a militia item yet
CCP is making this way more complicated then it has to be. The best solutions are usually simple ones. If it's so simple then by all means please lay it out for us. So far your thread merely points out a problem rather than providing a solution. I think you haven't fully considered the factors at play here. CuuCH Crusher wrote:Jathniel wrote:The game really does feel PERFECTLY balanced in the Academy. Especially when you're taking on other experienced players on their alts. All it boils down to there is the LITTLE you have unlocked with the small amount of SP you are given.
I'm so close to just making an alt every day to go play there.
Actually...... makes me wonder if SP should be a limited resource.... hmmm. Yeah it really is fun. Most academy matches I ran into 2-3 vets on the enemy team. We had a blast going toe to toe with the limited gear we had. Not trying to instigate an argument but how do you know they were vets and not simply player's with better than average FPS skills? Considering the relatively matched gear what exactly was the dead giveaway? In my experience in Academy battles I occasionally encountered players who's capabilities surprised me but that does not necessarily mean they were vets. Personally I would set up 3 tier system: Basic, Advanced, and Proto. Basic, you can use any basic gear you want. Advanced, you can use gear up to advanced level. Proto, anything goes. Also I would base earnings off which matches you decide to join. You would earn more from joining Proto matches then you would Basic ones.
To those that say this would fracture the player base, I would argue that in the long run, more new players would stay there by increasing the player base and negating some of the fracturing you would see.
What would your solution be? I gave you mine.
To your question of how do I know. You can tell who is a vet and who is not. Most new people don't spec into anything an just run militia assault rifles. When I see someone who has speced into a shotgun and scout suit getting massive amounts of kills, I assume they know what they are doing.
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Another Heavy SOB
Pure Innocence. EoN.
503
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Posted - 2013.07.28 12:20:00 -
[25] - Quote
CuuCH Crusher wrote: Personally I would set up 3 tier system: Basic, Advanced, and Proto. Basic, you can use any basic gear you want. Advanced, you can use gear up to advanced level. Proto, anything goes. Also I would base earnings off which matches you decide to join. You would earn more from joining Proto matches then you would Basic ones.
To those that say this would fracture the player base, I would argue that in the long run, more new players would stay there by increasing the player base and negating some of the fracturing you would see.
What would your solution be? I gave you mine.
To your question of how do I know. You can tell who is a vet and who is not. Most new people don't spec into anything an just run militia assault rifles. When I see someone who has speced into a shotgun and scout suit getting massive amounts of kills, I assume they know what they are doing.
So would these various tiers be restricted by what gear a player has access to or restricted by what gear can be fielded?
In the case of the former what If a player has skilled to proto AR but only has basic dropsuit/modules? In the case of the latter whats to stop a player from changing fits at a supply depot? Also in case of the latter that does not take into account passive gains from many skills. You can restrict a player to only fielding basic gear but they may have 20mill SP and have the advantage of 15% more AR damage through proficiency or 25% more shields and armor through passive gains.
Even If this solution could prove to be viable the difficulty of coding such a system is astronomical.
My solution would be to give players a better start. Starting SP should be the same but time in academy should be SP based and set at 1 to 1.5 mill to graduate. At which point players would be gifted 500k SP, therefore entering the real world of new Eden with a healthy 2mill SP. I Also would propose they earn 2x SP and weekly cap until 5 mill at which point they are offered a one time only respec which would be available until 5.1 mill.
This way they reach a pub match level of competitiveness within a month or so depending on boosters. The respec to allow them to refine their potentially bad choices. Giving more starting SP would only result in I'll informed SP spending.
Finally I think anyone who desires to play any RPG MMO should understand that there will always be those with better skills and gear than them, it is the nature of the genre.
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Fiddler Galaine
The United Federation New Eden Dark Taboo
8
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Posted - 2013.07.28 13:14:00 -
[26] - Quote
Although, in an RPG MMO you can easily grind all you want and be able to use the same equipment as everyone else on the same level as soon as it's aquired. They also don't have to worry about equipment loss. The time investment is much more active - most games don't have a weekly exp. limit. PvP doesn't always play a big role in other MMOs, so gear envy isn't a big issue or it's much more temporary. Switching roles is usually also a lot easier; due to SP restrictions, we are effectively locked into one specialized role, until maybe a year or more goes by and who will still be here then? |
CuuCH Crusher
Commando Perkone Caldari State
160
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Posted - 2013.07.28 18:46:00 -
[27] - Quote
Another Heavy SOB wrote:
My solution would be to give players a better start. Starting SP should be the same but time in academy should be SP based and set at 1 to 1.5 mill to graduate. At which point players would be gifted 500k SP, therefore entering the real world of new Eden with a healthy 2mill SP. I Also would propose they earn 2x SP and weekly cap until 5 mill at which point they are offered a one time only respec which would be available until 5.1 mill.
My plan would be very restrictive which goes against what dust is all about. I like your plan better.
It gives new players the tools they need (5 mill SP) to survive against older players. It also makes starting an Alt easier which is a good thing IMO.
One potential down fall is that if the game isn't properly balanced, it will lead to FOTM. |
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