Heathen Bastard
Kang Lo Directorate Gallente Federation
399
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Posted - 2013.07.28 05:32:00 -
[3] - Quote
medomai grey wrote:Heathen Bastard wrote:Knightshade Belladonna wrote:no, you can not have a tank immune to swarms Say that to my little jackal. bastard can passively heal through most swarms. The wonders of shield technology. Knightshade Belladonna wrote:[
Rail guns are destructable yes, often by that same ****ing infantry weapon. How does something man-portable outperform something that has to be mounted on a tank? Your kidding right? You can't actually believe that the forge gun is better than a large rail turret? Can you?
FORGE RAILGUN STD: 1200 1107 ADV: 1320 1273 PRO: 1440 1438
so yeah, it gets to be less of a gap at proto. but the handheld weapon still outperforms the tank mounted version. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
399
|
Posted - 2013.07.28 06:05:00 -
[4] - Quote
medomai grey wrote:Heathen Bastard wrote:
FORGE RAILGUN STD: 1200 1107 ADV: 1320 1273 PRO: 1440 1438
so yeah, it gets to be less of a gap at proto. but the handheld weapon still outperforms the tank mounted version.
Well... those are lovely numbers you threw at me. How about you throw some more. Get back to me after you factor in DPS, ammo, range, and ADS.
firing intervals. same formatting as before( FORGES then RAILGUNS)
3.5 second charge, approximate 2 second interval. .3 second charge, 1.8 interval
DPS is lower initially for the forge gun.
firing interval stays the same across all tiers(note, skills have been disregarded here).
4 shots. 5 shots.
again, same across all tiers.
reload time
4 seconds. overheat time 6.
range
infinite(exception: assault forge gun. 300 meters) technically 600 meters, really, it's whatever the render distance decides for the match. pop in and disappearing targets frequently occurring issue.
ADS: Forge guns can angle up enough to hit them, tanks can't.
Forge gun has no ADS function. the railgun's reticule regularly lies about whether a shot will hit at ranges greater than 150 meters.
the forge gun's intended target is approximately 10x the size of a suit, and usually rendered from any distance.
so yeah, without skills factoring in, the Railgun gets a slight edge until it overheats, then it drops out of the running. and at significant range, the railgun has a 50/50 shot of even rendering the forge gunner, then dealing with the reticule, and finally, you deal with having been dead for the last 5 seconds because the forge gunner killed you already.
raw numbers, they're about even. slight edge to the railgun. Which is still bullshit.
Xocoyol Zaraoul wrote:Waaaaaaaaaaaat did they change forges or something? A proto forge can throw out more then three thousand damage, or are you only listing the normal forges and not the Breach ones?
Anywho, Forges and Rails both have pros and cons. *shrugs*
only the "standard" variants were used for raw data. the breach is still leaps and bounds ahead in first shot damage. and no modifications were taken into account so that railguns even stood a chance. |