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Jason Pearson
Seraphim Auxiliaries
2203
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Posted - 2013.07.28 02:36:00 -
[1] - Quote
o/
So after experimenting with the Assault Dropships (Both.) I've discovered things, like how Small Ion Cannons (Or any blaster really) is amazing. CCP, do not get confused, I'm not saying it's OP, I'm saying it is beautiful at this very moment in time, don't touch it, don't play with it and certainly try not improve it anyway, admit it, you're awful at it <3
Anyways, onto the topic, the ADS is a good ship overall, with the ability to outrun swarms without an afterburner, at full speed of course, it's obvious that's where its power is. When piloting you can definitely feel the lightness of the vehicle, I find it very easy to barrel roll and loop, even doing death dives and pulling up at the last second, very simply if the other aerial vehicles feel like this but are a bit faster? I know where I'm putting my SP.
With the assault dropship, those who enjoy flying and killing but want to do it solo have the opportunity to do so. The Pilot has a turret underneath the nose of the ship and with a bit of practice you're able to kill plenty of things, personally I prefer the blaster turret though others have stated they find it difficult to use, honestly it's all about practicing, I spent an hour or two flying around learning to strafe with a ship of this speed, so I can fly in sideways and hit my targets, it's working.
That said, the ADS is much better as a team vehicle, forget about the Pilots gun and get a capable gunner, it's very easy to rack up the points for those kills. With the pilot able to fly around and out run AV, and the gunner able to focus targets, it makes a very deadly combo.
On the Caldari Ship, the Python seems to be the weaker of the two Assault Dropships, despite AA majority being swarms, Shields don't have the ability the ability to stay for long around enemies. After flying both, the Python also seems a bit harder to control, it feels the lightest out of both of them but this is its downside as some pilots will struggle to keep their ship as a steady platform, that said it seems to have a higher movement speed that the Incubus. Personally it's my favourite for solo gunning but I dislike using it for teamplay.
On the Gallente Ship, the Incubus is a great AI vehicle, with the right modules you're abie to tank a fair bit of damage and get yourself out of danger quickly. The balance of the Incubus seems perfect, it's not very difficult to stabilize in the air mean your gunners have a better chance at killing reds.
When it comes to ADS v ADS combat, my advice is not to bother, unless you're against a terrible pilot it's going to take a long time to kill them, the Caldari seem to have the upper hand, especially in solo fights. I always enjoy finding other ships with gunners and killing the gunners (A lot easier now by the way) as there is no risk to myself as I have no gunners.
Advice: If you're thinking about using the ADS with a gunner, I'd advise that said gunner is proficient in AV weapons and carries them in the ship. There are many times when this can be of use, for example:
- Enemy Installations, a pain in the ass, drop a forge gunner off and boom, no more pain. - Enemy Dropships, they can and will shoot your gunners out if given the chance, drop your forge gunner off and lure the enemy dropship in, thus ridding you of a severe nuisance - Enemy HAVs, it is possible to kill HAVs with your dropship, but some times it can take too long or is far too risky, coordinate with your AVer so he can be much more efficient in hunting down vehicles.
Know when to back off, many pilots lose their vehicles because there's too much AV out on the field. You need to accept that some matches are suited to you some are not, there is no shame in recalling your vehicle or better, flying around the outskirts picking off stragglers, whilst the 1st option is safest, the 2nd one allows you to possibly score some kills but distracts the enemy team, makes them fit AV and come after you, easing the fight for your Infantry.
Turret Slots, Left Slot = Right Turret Middle Slot = Left Turret Right Slot = Pilot Turret
Also, remember Afterburners are your friends, despite AVers crying about Dropships being too fast, they're perfect, use the Basic Afterburner to get away from swarms, it's a decent countermeasure and good for losing all kinds of AV.
o7 |
Adelia Lafayette
DUST University Ivy League
143
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Posted - 2013.07.28 02:44:00 -
[2] - Quote
Thank you for letting me finally know what order the turrets are in. Makes it so much easier to figure out. |
Zekain Kade
TeamPlayers EoN.
1339
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Posted - 2013.07.28 04:03:00 -
[3] - Quote
Get forged.
Or railed... kinda like what I did to 2 of your Drop ship last week. |
Moochie Cricket
SyNergy Gaming EoN.
398
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Posted - 2013.07.28 04:15:00 -
[4] - Quote
Zekain Kade wrote:Get forged.
Or railed... kinda like what I did to 2 of your Drop ship last week.
Its not that hard to do... |
Jason Pearson
Seraphim Auxiliaries
2212
|
Posted - 2013.07.28 12:04:00 -
[5] - Quote
Zekain Kade wrote:Get forged.
Or railed... kinda like what I did to 2 of your Drop ship last week.
You're mean :( |
Big miku
Internal Error. Negative-Feedback
257
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Posted - 2013.07.28 12:48:00 -
[6] - Quote
Logi Dropship Master Race.
ASS Dropships can go hit a tower.
Meanwhile I'll be surviving 3 fg rounds and flying away. |
Henchmen21
Planet Express LLC
42
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Posted - 2013.07.28 13:16:00 -
[7] - Quote
Been playing around with the Incubus here and there this weekend. Just been working on flying it more so than killing with it so far. It handles great and I too prefer the blaster. Coming in on a strafing run is a lot of fun when your close enough to see the impacts. Have yet to get a kill with it but do get a lot of assists. FG's and rails are my biggest foes outside of me forgetting where a building is. Just wish they weren't so damn expensive seeing as it can only take 2-3 hits at max if I am lucky. |
Sarducar Kahn
xCosmic Voidx The Superpowers
28
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Posted - 2013.07.28 13:18:00 -
[8] - Quote
Big miku wrote:Logi Dropship Master Race.
ASS Dropships can go hit a tower.
Meanwhile I'll be surviving 3 fg rounds and flying away.
That is if you get flying fast enough, Caldari is not agile enough, I hate to think what the gelente is like. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
53
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Posted - 2013.07.28 13:19:00 -
[9] - Quote
As I've said in earlier posts I believe for survivability at the moment its the Cal ADS that pulls out in front. The Gall has to sacrifice some of its manoeuvrability in order to have enough HP. That said it is my fav because you can spec into the turrets more. I can't wait for the pilot suits (I know the Gall gets a lot of mention cus of the boost to HP but for me I'm interested in the MM - I want to try out proto small rail with heat sink, spool reduction and dam mod )
Until I can spec more into it though I will stick to the Prometheus. It has the staying power. Though I have to pray for competent gunners -_- |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1454
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Posted - 2013.07.28 13:19:00 -
[10] - Quote
Zekain Kade wrote:Get forged.
Or railed... kinda like what I did to 2 of your Drop ship last week.
You destroyed two dropships?!
YOU ARE BADASS!
:P |
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Big miku
Internal Error. Negative-Feedback
257
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Posted - 2013.07.28 14:33:00 -
[11] - Quote
Sarducar Kahn wrote:That is if you get flying fast enough, Caldari is not agile enough, I hate to think what the gelente is like.
While I'd like it to be faster, I have yet to lose a single Logi Drop ship to AV, not a one. I've lost plenty to buildings or friendly RDVs, as soon as I see that blue ball hit me I hit the boosters and get put of there, Swarms don't even affects the Cal LDS.
4mil ISK lost to buildings and friendlies so far. |
Serimos Haeraven
Deep Space Republic Top Men.
304
|
Posted - 2013.07.28 14:42:00 -
[12] - Quote
Personally, i would argue that the Python is the best out of the two, at least with the fitting that i have on it. I've taken out countless amounts of Incubus's because while they may be good at taking some swarm & forge hits, they certainly don't know how to handle a Python with an XT-Accelerated Missile Launcher constantly hitting them. Especially if they have a little blaster turret thats range is super short. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
735
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Posted - 2013.07.28 14:44:00 -
[13] - Quote
I don't know what kind of DS we were in, but me and another guy were gunning with blasters and this guys dropship had some serious HP.. from what the usual DS hp is that I see. Was a blast
He had like 1800 shield and almost 3k armor. It took quite a few hits, we ended up dying by crashing :\
after that though he started using a cheaper version, which was still effective but not as much |
gbghg
L.O.T.I.S. RISE of LEGION
2839
|
Posted - 2013.07.28 18:48:00 -
[14] - Quote
Sarducar Kahn wrote:Big miku wrote:Logi Dropship Master Race.
ASS Dropships can go hit a tower.
Meanwhile I'll be surviving 3 fg rounds and flying away. That is if you get flying fast enough, Caldari is not agile enough, I hate to think what the gelente is like. Like a brick in wet cement, it's horrible. You can fit it to take a ridiculous amount of damage though. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 17:01:00 -
[15] - Quote
Im loving the gallente as it can take up to 3 forges which gives you enough time to pop your afterburner and escape. I rarely lose my dropship to forges or railgun tanks however blaster installations can be a big problem and also RDVs.....
If you want to get good HP plus you want to get alot of kills i recommend you using this fitting
Low powered module (right hand side)
Any active hardener will do its job- i use N-Type Vehicular Hardener because i am only lv3 in adaption Voltaic Energized Plating 60mm Reinforced Polycrytalline Plates ( if you do not have vehicle core upgrades at lv4 then use the Reinforced Nanofibre plates) Light Efficient Armour Repair
High powered slot (left hand side) Basic afterburner Supplemental Sheild Amplifier
Turrents Any ST-1 turrent for your side gunners as they have the less pg out of all the other type of turrents. For your front turrent if you want to get 1-2 shot kills on medium infantry use the XT-1 accelerated missile launcher.
The way to survive is play it safe, as soon as you get hit once by a forge or railgun active your after burner and hold the up thrust whilst going towards the other side of the map, trust me you will be going soo fast that you will rarely be hit twice. Also always have your active hardener on and when its on cool down get out of the trouble zone |
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