|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
R.I.f.t
1105
|
Posted - 2013.07.27 05:10:00 -
[1] - Quote
As a long time scrambler pistol specialist, i can unequivocally say it is not underpowered. If you're not getting headshots, you're not doing it right. If you can't get headshots, it's not the weapon for you - wait for the ion pistol or just use the smg.
I do agree with the range thing someone else said though, only a couple of meters or so or it would be too much. |
Django Quik
R.I.f.t
1109
|
Posted - 2013.07.27 19:44:00 -
[2] - Quote
I use the scrambler pistol as my primary and have done for at least the last 6 months. You get a 450% bonus to headshot damage, making it a high skill high reward weapon. If it takes you an entire clip to kill anything less than a highly tanked proto or heavy suit, you're not getting headshots and need to aim up and aim better.
I one shot most suits with a headshot and at least take out all the shields on anything I can't OHK. You NEED to get that headshot though and that is tough (but not impossible) when they're dancing around. But the most important point is that nothing is wrong with them - they just require more skill than you apparently have. |
Django Quik
R.I.f.t
1113
|
Posted - 2013.07.27 20:19:00 -
[3] - Quote
Cosgar wrote:Django Quik wrote:I use the scrambler pistol as my primary and have done for at least the last 6 months. You get a 450% bonus to headshot damage, making it a high skill high reward weapon. If it takes you an entire clip to kill anything less than a highly tanked proto or heavy suit, you're not getting headshots and need to aim up and aim better.
I one shot most suits with a headshot and at least take out all the shields on anything I can't OHK. You NEED to get that headshot though and that is tough (but not impossible) when they're dancing around. But the most important point is that nothing is wrong with them - they just require more skill than you apparently have. Which one do you use? Back when I did play assault, I usually rocked the TY-5 breach. Kind of clumsy at first, but the RoF is low enough to limit panic firing. The breaches were always my favorite because you could pop someone by getting the drop on them. I tried the CAR-9 on a breach SG assault too. Great for when you get caught reloading or when hit detection liked to be mean. Used to be exclusively the assault but I recently switched over to the breach and am loving it, even just the standard variant. The reduced ROF really makes me use my shots more precisely instead of the spam in the head-area that I used to do. |
Django Quik
R.I.f.t
1114
|
Posted - 2013.07.27 21:18:00 -
[4] - Quote
I think the ROF for the breach is just fine - makes you take the time to aim every single shot and if you get that hit, it's lights out for whoever's on the receiving end. I should also note that I only ever hip fire because I can't stand iron sights - the upshot of this is that I can move around whilst shooting really easily.
The range is a slight concern but a huge increase isn't needed. Maybe 5m or so. |
Django Quik
R.I.f.t
1130
|
Posted - 2013.07.28 14:06:00 -
[5] - Quote
R'adeh Hunt wrote:Signed! The SP is underpowered, I suggest people save their skill points for something better Are the pirate faces indicating you're trolling with this?
Read the rest of the thread for the several explanations of why scrambler pistols are far from underpowered. |
|
|
|