Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eris Ernaga
Super Nerds
365
|
Posted - 2013.07.26 11:30:00 -
[1] - Quote
Reserved |
Eris Ernaga
Super Nerds
365
|
Posted - 2013.07.26 11:30:00 -
[2] - Quote
Reserved |
Kane Fyea
DUST University Ivy League
1486
|
Posted - 2013.07.26 11:30:00 -
[3] - Quote
Very interesting. Please go on. |
Billi Gene
The Southern Legion
181
|
Posted - 2013.07.26 11:33:00 -
[4] - Quote
positively conservative! |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
330
|
Posted - 2013.07.26 11:38:00 -
[5] - Quote
Eris Ernaga wrote:Reserved
Word.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results. |
Eris Ernaga
Super Nerds
365
|
Posted - 2013.07.26 12:26:00 -
[6] - Quote
Damn accidentally posted this in general discussion lol. |
Guildo Crow
ZionTCD
65
|
Posted - 2013.07.26 14:16:00 -
[7] - Quote
I like it it.
+1
Keeping the same mission layout to it's big brother helps keep the EvE universe consistent, and I feel that's a good thing.
It would be nice if the missions had some sort of impact on the universe; drone missions could possibly act like Incursions instead. Whereas other missions are similar to agent ones.
In the future, it would be interesting if you could squad up with a fleet, and perhaps do some sort of linked mission(s).
For example:
Capturing the points on the ground to disable surface to space weapons, while the fleet up top clears hostiles and (clone or drone) production facilities so the ground team benefits. etc etc.
Anyhoo, I like PvE content. Anything is possible, with a little patience.
|
Eris Ernaga
Super Nerds
372
|
Posted - 2013.07.26 14:29:00 -
[8] - Quote
Quote:In the future, it would be interesting if you could squad up with a fleet, and perhaps do some sort of linked mission(s).
For example:
Capturing the points on the ground to disable surface to space weapons, while the fleet up top clears hostiles and (clone or drone) production facilities so the ground team benefits. etc etc.
Anyhoo, I like PvE content. Anything is possible, with a little patience.
I loved that post joint missions truly epic.
|
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
81
|
Posted - 2013.07.26 14:33:00 -
[9] - Quote
+1 I like the idea. PVE would really do Dust good.
Although, I would suggest a slight alteration.
Eris Ernaga wrote: Level 1 - Soloable in standard gear and militia gear. Level 2 - Best you use all standard gear all though possible in militia gear in a small squad. Level 3 - Best you use Advanced gear all though it is possible in standard gear in a small squad. Level 4 - Best you use Prototype gear and run in a squad as hostiles hit very high damage. Level 5 - Best you use Prototype/Officer and have high level skills you will need to be in a squad!
These are what you would expect to be using for each mission level 1 - 2 would be possible for newer players. Level 2 - 3 would be some what possible for intermediate players and small corps. Level 4 - 5 you would need prototype gear and larger corporations in order to form organised efficient squads.
Here would be my rework of the levels.
Level 1 - Solo-able in Standard/ Militia gear. Level 2 - Solo-able in Advanced gear. Possible for small squad in STD. Level 3 - Solo-able in Prototype gear. Possible for small squad in AVD. Level 4 - Requires squad tactics and coordination. Possible with full AVD squad, preferably PRO. Level 5 - Challenging to full proto squad. Preferably for full proto 16 man teams.
Basically what your idea, just bumped down a notch to encompass a 16 man team at the end. The difference between standard and militia isn't enough to warrant an additional level IMO.
Just my thoughts.
|
Eris Ernaga
Super Nerds
372
|
Posted - 2013.07.26 20:40:00 -
[10] - Quote
Royce Kronos wrote:+1 I like the idea. PVE would really do Dust good. Although, I would suggest a slight alteration. Eris Ernaga wrote: Level 1 - Soloable in standard gear and militia gear. Level 2 - Best you use all standard gear all though possible in militia gear in a small squad. Level 3 - Best you use Advanced gear all though it is possible in standard gear in a small squad. Level 4 - Best you use Prototype gear and run in a squad as hostiles hit very high damage. Level 5 - Best you use Prototype/Officer and have high level skills you will need to be in a squad!
These are what you would expect to be using for each mission level 1 - 2 would be possible for newer players. Level 2 - 3 would be some what possible for intermediate players and small corps. Level 4 - 5 you would need prototype gear and larger corporations in order to form organised efficient squads.
Here would be my rework of the levels. Level 1 - Solo-able in Standard/ Militia gear. Level 2 - Solo-able in Advanced gear. Possible for small squad in STD. Level 3 - Solo-able in Prototype gear. Possible for small squad in AVD. Level 4 - Requires squad tactics and coordination. Possible with full AVD squad, preferably PRO. Level 5 - Challenging to full proto squad. Preferably for full proto 16 man teams. Basically what your idea, just bumped down a notch to encompass a 16 man team at the end. The difference between standard and militia isn't enough to warrant an additional level IMO. Just my thoughts.
Full squads of 6 should be the max. |
|
Eris Ernaga
Super Nerds
396
|
Posted - 2013.08.08 15:23:00 -
[11] - Quote
Devs could you please switch this to feedback/request |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
364
|
Posted - 2013.08.08 22:06:00 -
[12] - Quote
I approve. |
Eris Ernaga
Super Nerds
405
|
Posted - 2013.08.09 20:32:00 -
[13] - Quote
Aizen Intiki wrote:I approve.
Thank you. |
Yan Darn
DUST University Ivy League
17
|
Posted - 2013.08.15 08:15:00 -
[14] - Quote
+1
Though I'd like to have more stealth/scout roles needed in missions as well. Maybe just slight alterations to the mission types you suggested - where you need to search and hack randomly placed objects (for whatever reason might support the overall objective - like hidden AA guns or land mines that might blow up the vehicle you are escorting) that show up on active and passive scanners (without active scanners you would have to comb the battlefield).
Maybe the longer it takes to hack - the more enemies spawn in on that object?
Basically it'd be cool to have modes where specialising in skills other than AR+assault frames might have genuine value.
|
Khal V'Rani
Nephilim Initiative
263
|
Posted - 2013.08.15 08:54:00 -
[15] - Quote
Eris Ernaga wrote:PVE is needed in this game... Didn't need to read any further. I did anyway. +1 |
Eris Ernaga
Super Nerds
433
|
Posted - 2013.08.15 22:06:00 -
[16] - Quote
Khal V'Rani wrote:Eris Ernaga wrote:PVE is needed in this game... Didn't need to read any further. I did anyway. +1
Thank you pve is a needed element to this game. |
Eris Ernaga
Super Nerds
435
|
Posted - 2013.08.15 22:15:00 -
[17] - Quote
In all honesty besides adding diversity PVE would be fun, bottom line. Running with friends to clear out drones and experiencing Dust in a whole new way. PVE is a necessary part of this game just as it's necessary in EVE. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
3
|
Posted - 2013.08.15 22:34:00 -
[18] - Quote
+1
This would be a major boon to Dust. It could help new players, function as a partial tutorial, training tool for squads/corps, and if really done right gives a co-op gateway to EVE. I am a huge fan of tying PVE in as part of joint economy with EVE.
Mild divergent thought... I'm a relatively new player and this is the type of thing that attracted me to Dust. I don't play EVE but this game made me get quite interested in that one. This linkage and shared game universe that actually (well virtually) touches each other is the hook for me. I don't expect ground breaking FPS game play...there are far better ways to go for that . It's the ability to grow/change the game and link to a vastly different game style and population that I thought was attractive. In the end, I think CCP will get things ironed out and take the long approach ala EVE. I admit that I'm mildy optimistic on this and I'm very well versed in all the rough spots and bad execution elements in the game.
Glass isn't half-full...but that doesn't mean it's half-empty either. |
Spycrab Potato
Hold-Your-Fire
227
|
Posted - 2013.08.15 22:40:00 -
[19] - Quote
I had an idea where agents give you a mission that is like "Kill 5 Caldari Assaults" and when you turn the mission in, you get like 15,000 ISK and 500 SP. Just a thought I had at school. |
Eris Ernaga
Super Nerds
442
|
Posted - 2013.08.16 05:37:00 -
[20] - Quote
Spycrab Potato wrote:I had an idea where agents give you a mission that is like "Kill 5 Caldari Assaults" and when you turn the mission in, you get like 15,000 ISK and 500 SP. Just a thought I had at school.
That's more like an achievement |
|
Necandi Brasil
Conspiratus Immortalis Covert Intervention
277
|
Posted - 2013.08.16 05:41:00 -
[21] - Quote
OP... Awesome post ! 100% agreed 150% needed 1000000% signed! |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
112
|
Posted - 2013.08.16 13:18:00 -
[22] - Quote
Eris Ernaga wrote:Full squads of 6 should be the max. Hmmm. So would there be any opportunity for 16 man teams in PvE?
Either that, or maybe bump up the squad size to 8. Often times I have more than 6 players and it'd be nice if we could all jump into the same PvE.
There is a possibility of keeping the mission levels as you stated, and additionally having an incursion mode or something. Also a horde/ wave mode.
|
Eris Ernaga
Super Nerds
443
|
Posted - 2013.08.17 00:16:00 -
[23] - Quote
Royce Kronos wrote:Eris Ernaga wrote:Full squads of 6 should be the max. Hmmm. So would there be any opportunity for 16 man teams in PvE? Either that, or maybe bump up the squad size to 8. Often times I have more than 6 players and it'd be nice if we could all jump into the same PvE. There is a possibility of keeping the mission levels as you stated, and additionally having an incursion mode or something. Also a horde/ wave mode.
Missions could be for 6 or one squad but as you said incursions could be bumped for 16 manned team and be more rewarding. |
Eris Ernaga
Super Nerds
453
|
Posted - 2013.08.18 01:10:00 -
[24] - Quote
Necandi Brasil wrote:OP... Awesome post ! 100% agreed 150% needed 1000000% signed!
Thank you. |
Thor Odinson42
Molon Labe. League of Infamy
901
|
Posted - 2013.08.18 01:14:00 -
[25] - Quote
Eris Ernaga wrote:Devs could you please switch this to feedback/request But then it would've only gotten 10% of the views it's gotten.
Great idea. I'd much rather be grinding missions than pubs right now. |
Eris Ernaga
Super Nerds
453
|
Posted - 2013.08.18 01:15:00 -
[26] - Quote
CCP please from this to feedback/request section of the forums. |
Eris Ernaga
Super Nerds
453
|
Posted - 2013.08.18 01:16:00 -
[27] - Quote
Thor Odinson42 wrote:Eris Ernaga wrote:Devs could you please switch this to feedback/request But then it would've only gotten 10% of the views it's gotten. Great idea. I'd much rather be grinding missions than pubs right now.
Same, instant battles can get boring and a mix would be better. This does belong in the feedback/request section though. |
Eris Ernaga
Super Nerds
455
|
Posted - 2013.08.18 01:20:00 -
[28] - Quote
Also what do you guys think about being able to switch stations to find other mission agents? It would be a necessary system and would not be done by instant travel, this promotes open world and a since of realism and immersion. If you play EVE you know what i'm talking about system to system travel through star gates. Could be done by NPC ships, the ability to see other mercs in the same ship that you are travelling in could be added sort of like the war barge. |
Eris Ernaga
Super Nerds
463
|
Posted - 2013.08.18 02:31:00 -
[29] - Quote
Wow multiple likes but no comments? Cruel. |
Eris Ernaga
Super Nerds
481
|
Posted - 2013.08.25 04:56:00 -
[30] - Quote
Bump. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |