Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![RINON114 RINON114](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RINON114
B.S.A.A. General Tso's Alliance
344
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.26 05:34:00 -
[1] - Quote
The idea is simple and hopefully, the execution should be too: The match starts and all of the turrets are deployed, they are also red and will shoot you immediately on sight.
I know this might not sound like the most fun in the world, but neither is getting protostomped and this idea will alleviate this problem. Make it so that only one team can spawn in and limit the player count to 2 or 4. This still ensures teamwork etc. To make it more challenging just give the installations more range/damage/hitpoints.
The explanation of this could simply be that you're attacking an automated research facility. Easy right? |
![RINON114 RINON114](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RINON114
B.S.A.A. General Tso's Alliance
344
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.27 00:38:00 -
[2] - Quote
Is it possible or no? |
![RINON114 RINON114](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RINON114
B.S.A.A. General Tso's Alliance
353
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.29 10:40:00 -
[3] - Quote
Comments or suggestions? Is this even possible? |
![Shattered Mirage Shattered Mirage](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shattered Mirage
The Enclave Syndicate Dark Taboo
70
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.04 05:53:00 -
[4] - Quote
It is certainly possible. |
![RINON114 RINON114](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RINON114
B.S.A.A. General Tso's Alliance
376
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.04 09:09:00 -
[5] - Quote
Shattered Mirage wrote:It is certainly possible. I thought so too, and honestly with all the cries for PvE this could certainly fill the gap. I don't think it would be difficult, and I wouldn't mind if it had to be pulled later to make room for EVE connectivity, we just need something now. |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
424
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.14 22:45:00 -
[6] - Quote
Sounds fun Turrets AI could work in swarm. Ie. If one turret AI spots you it rats you to others and they all try collectivelly to shoot you down ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![Soulja Ghostface Soulja Ghostface](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Soulja Ghostface
THE NUCLEAR KNIGHTS
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.02 18:45:00 -
[7] - Quote
i dont want to be the dream crusher in this thread but it wouldn't work. only forge guns and swarm launchers have more range than those turrets. dropsuiters who didn't spec into those weapons would be screwed. HAVs would only work if a whole squad used them at once but that is rare. EDIT forge guns and swarm launchers would be the only EFFECTIVE weapons that you could safely destroy turrets |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.02 20:51:00 -
[8] - Quote
Soulja Ghostface wrote:i dont want to be the dream crusher in this thread but it wouldn't work. only forge guns and swarm launchers have more range than those turrets. dropsuiters who didn't spec into those weapons would be screwed. HAVs would only work if a whole squad used them at once but that is rare. EDIT forge guns and swarm launchers would be the only EFFECTIVE weapons that you could safely destroy turrets I once managed to zig zag toward AI turret, and then hacked it.... Militia swarms are effective as well... And they come with a starter AV dropsuit...
|
![Soulja Ghostface Soulja Ghostface](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Soulja Ghostface
THE NUCLEAR KNIGHTS
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.02 21:21:00 -
[9] - Quote
it would take the diversity out of the game with everybody running AV, forge gun, swarm, by the way i see it. it looks like a way for forge gunners to get tons of wp from turret destruction. |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
461
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.03 12:13:00 -
[10] - Quote
Soulja Ghostface wrote:it would take the diversity out of the game with everybody running AV, forge gun, swarm, by the way i see it. it looks like a way for forge gunners to get tons of wp from turret destruction. This would be healthy for other game modes. Forge gunners would stop frequenting them for free WPs ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
|
|
![Soulja Ghostface Soulja Ghostface](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Soulja Ghostface
THE NUCLEAR KNIGHTS
2
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.09.03 22:48:00 -
[11] - Quote
they would get more WPs for a map with only hostile turrets. 100 WPS for one turret |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |