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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
DUST University Ivy League
1476
|
Posted - 2013.07.26 03:29:00 -
[1] - Quote
As the title says I think swarm launchers should be able to lock onto neutral installations. At least tell me the reason why we shouldn't be able to. I really don't see a down side since FGs and Plasma cannons can destroy neutral installations. |
10123Jman
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.07.26 03:32:00 -
[2] - Quote
Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each |
Kane Fyea
DUST University Ivy League
1479
|
Posted - 2013.07.26 03:41:00 -
[3] - Quote
10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1679
|
Posted - 2013.07.26 03:43:00 -
[4] - Quote
10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each I disagree, forger gunners don't seem to be an issue. Plus militia swarms take 4 shots to kill one. Plus, you would have to switch back to your actual class later... So I doubt it's an issue. |
Galthur
CrimeWave Syndicate
145
|
Posted - 2013.07.26 05:19:00 -
[5] - Quote
Kane Fyea wrote:10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. LIES, Lies I tell you, if one attempts to kill a installation with a PC a flaylock ******* steals the kill |
Nocturnal Soul
Immortal Retribution
278
|
Posted - 2013.07.26 05:21:00 -
[6] - Quote
I think swarms should be like valkyrie rockets but we dont always get what we wont |
Garth Mandra
The Southern Legion
51
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Posted - 2013.07.26 07:52:00 -
[7] - Quote
Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. |
Kane Fyea
DUST University Ivy League
1486
|
Posted - 2013.07.26 11:01:00 -
[8] - Quote
Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine. |
Kane Fyea
DUST University Ivy League
1486
|
Posted - 2013.07.26 11:02:00 -
[9] - Quote
Galthur wrote:Kane Fyea wrote:10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. LIES, Lies I tell you, if one attempts to kill a installation with a PC a flaylock ******* steals the kill I've seen a plasma cannon destroy an installation quite easily actually. It has decent damage just slow travel time and a tight blast radius. |
Jathniel
G I A N T EoN.
704
|
Posted - 2013.07.26 11:03:00 -
[10] - Quote
?
I can lock on to neutral installations just fine? |
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Kane Fyea
DUST University Ivy League
1486
|
Posted - 2013.07.26 11:06:00 -
[11] - Quote
Jathniel wrote:?
I can lock on to neutral installations just fine? Are you high? Seriously I'm a dedicated swarm launcher user and I know you cannot lock onto neutral installations. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
358
|
Posted - 2013.07.26 11:06:00 -
[12] - Quote
just turn the swarm launcher in a dumb fire weapon & eliminate splash damage |
Eris Ernaga
Super Nerds
365
|
Posted - 2013.07.26 11:34:00 -
[13] - Quote
10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each
People do it anyways with different weapons and vehicles. |
Kane Fyea
DUST University Ivy League
1489
|
Posted - 2013.07.27 00:03:00 -
[14] - Quote
/Bump |
Sgt Buttscratch
G I A N T EoN.
539
|
Posted - 2013.07.27 00:45:00 -
[15] - Quote
so as of now, 6/16 players in skirm/dom run to the hills and snipe, 1 of them may actually be worth 2 *****. then add 6 more nuggets running around looking for 100pnt fixes, the game would be great |
Kane Fyea
DUST University Ivy League
1489
|
Posted - 2013.07.27 00:49:00 -
[16] - Quote
Sgt Buttscratch wrote:so as of now, 6/16 players in skirm/dom run to the hills and snipe, 1 of them may actually be worth 2 *****. then add 6 more nuggets running around looking for 100pnt fixes, the game would be great People already do it with forge guns, plasma cannons, other turrets, and vehicles. Also I spawn in my AV fit so I can destroy vehicles anyways. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.07.27 00:50:00 -
[17] - Quote
Galthur wrote:Kane Fyea wrote:10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. LIES, Lies I tell you, if one attempts to kill a installation with a PC a flaylock ******* steals the kill Thats where i come in. >:D |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
248
|
Posted - 2013.07.27 01:25:00 -
[18] - Quote
Never understood why they couldn't....... |
Kane Fyea
DUST University Ivy League
1492
|
Posted - 2013.07.27 01:33:00 -
[19] - Quote
Aizen Intiki wrote:Never understood why they couldn't....... Me neither man. |
Galthur
CrimeWave Syndicate
146
|
Posted - 2013.07.27 02:14:00 -
[20] - Quote
Kane Fyea wrote:Galthur wrote:Kane Fyea wrote:10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. LIES, Lies I tell you, if one attempts to kill a installation with a PC a flaylock ******* steals the kill I've seen a plasma cannon destroy an installation quite easily actually. It has decent damage just slow travel time and a tight blast radius. It takes 3 rounds with 2 damage mods and level 4 proficiency to leave it with less then 150 health.... (adv) |
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Kane Fyea
DUST University Ivy League
1494
|
Posted - 2013.07.27 02:30:00 -
[21] - Quote
Galthur wrote:Kane Fyea wrote:Galthur wrote:Kane Fyea wrote:10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. LIES, Lies I tell you, if one attempts to kill a installation with a PC a flaylock ******* steals the kill I've seen a plasma cannon destroy an installation quite easily actually. It has decent damage just slow travel time and a tight blast radius. It takes 3 rounds with 2 damage mods and level 4 proficiency to leave it with less then 150 health.... (adv) Most people stack 3 damage mods for AV. Also use the proto version. |
Kane Fyea
DUST University Ivy League
1494
|
Posted - 2013.07.27 04:02:00 -
[22] - Quote
/bump |
Kane Fyea
DUST University Ivy League
1498
|
Posted - 2013.07.27 22:51:00 -
[23] - Quote
/bump |
Meeko Fent
Seituoda Taskforce Command Caldari State
392
|
Posted - 2013.07.28 00:47:00 -
[24] - Quote
shaman oga wrote:just turn the swarm launcher in a dumb fire weapon & eliminate splash damage They used to be dumb fire from what I hear, but they were being used more for AI bazookas then actual AV weapons. They were the flaylocks of early beta from what I heard. |
Kane Fyea
DUST University Ivy League
1503
|
Posted - 2013.07.28 00:52:00 -
[25] - Quote
Meeko Fent wrote:shaman oga wrote:just turn the swarm launcher in a dumb fire weapon & eliminate splash damage They used to be dumb fire from what I hear, but they were being used more for AI bazookas then actual AV weapons. They were the flaylocks of early beta from what I heard. Yes they were but that's because they had too much splash and splash damage. |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
15
|
Posted - 2013.07.28 01:45:00 -
[26] - Quote
+1
Never saw why this wasn't enabled |
Kane Fyea
DUST University Ivy League
1510
|
Posted - 2013.07.28 04:28:00 -
[27] - Quote
Gorgoth24Reborn wrote:+1
Never saw why this wasn't enabled Yea it's pretty stupid in my opinion. |
Jathniel
G I A N T EoN.
712
|
Posted - 2013.07.28 10:00:00 -
[28] - Quote
Kane Fyea wrote:Jathniel wrote:?
I can lock on to neutral installations just fine? Are you high? Seriously I'm a dedicated swarm launcher user and I know you cannot lock onto neutral installations.
Me too. Proto swarms with max proficiency. lol
I swear i've blown up neutral installations before, specifically to stop enemies from getting them.
Maybe my screen was glitched each time, or maybe it's been changed? |
Kane Fyea
DUST University Ivy League
1516
|
Posted - 2013.07.28 22:03:00 -
[29] - Quote
Jathniel wrote:Kane Fyea wrote:Jathniel wrote:?
I can lock on to neutral installations just fine? Are you high? Seriously I'm a dedicated swarm launcher user and I know you cannot lock onto neutral installations. Me too. Proto swarms with max proficiency. lol I swear i've blown up neutral installations before, specifically to stop enemies from getting them. Maybe my screen was glitched each time, or maybe it's been changed? It's never been like that. You use to be able to dumb fire swarms but not actually lock onto neutral installations. |
jorge jostar
Handsome Jackal Company
0
|
Posted - 2013.07.29 00:13:00 -
[30] - Quote
They need to make it so you don't get points for destroying neutral things. |
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Kane Fyea
DUST University Ivy League
1521
|
Posted - 2013.07.29 02:27:00 -
[31] - Quote
/bump |
Kane Fyea
DUST University Ivy League
1524
|
Posted - 2013.07.29 08:40:00 -
[32] - Quote
/bump |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 10:17:00 -
[33] - Quote
Hmm.... they ninja nerfed that?
I remember being able to lock on to neutral targets.... |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.07.29 10:21:00 -
[34] - Quote
10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each
And this is really annoying. These guns have some kind of strategical value. And every time I try to hack them some guy thinks it's better to blow it up so he can get 100 WP. |
Kane Fyea
DUST University Ivy League
1525
|
Posted - 2013.07.29 11:26:00 -
[35] - Quote
Aikuchi Tomaru wrote:10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each And this is really annoying. These guns have some kind of strategical value. And every time I try to hack them some guy thinks it's better to blow it up so he can get 100 WP. I blow them up because they are an annoyance to both infantry and vehicles . I'll destroy them when they're red or a forge gunner or vehicle driver will. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
776
|
Posted - 2013.07.29 11:49:00 -
[36] - Quote
Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine.
I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile.
Let's see how they like their stacked Shield Extenders then...... |
Kane Fyea
DUST University Ivy League
1527
|
Posted - 2013.07.29 21:56:00 -
[37] - Quote
Alaika Arbosa wrote:Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine. I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile. Let's see how they like their stacked Shield Extenders then...... Huh? I'm not quite sure I get this post. If I think I know what you mean then no, keep it the way it is. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
785
|
Posted - 2013.07.29 22:01:00 -
[38] - Quote
Kane Fyea wrote:Alaika Arbosa wrote:Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine. I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile. Let's see how they like their stacked Shield Extenders then...... Huh? I'm not quite sure I get this post. If I think I know what you mean then no, keep it the way it is. I'd rather have the suggestion that I made than have dumbfire back.
It would give some penalty to Shield mods too.
win, win. |
Kane Fyea
DUST University Ivy League
1527
|
Posted - 2013.07.29 22:03:00 -
[39] - Quote
Alaika Arbosa wrote:Kane Fyea wrote:Alaika Arbosa wrote:Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine. I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile. Let's see how they like their stacked Shield Extenders then...... Huh? I'm not quite sure I get this post. If I think I know what you mean then no, keep it the way it is. I'd rather have the suggestion that I made than have dumbfire back. It would give some penalty to Shield mods too. win, win. Well I'd much rather just be able to lock on to neutral installations lol. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
785
|
Posted - 2013.07.29 22:06:00 -
[40] - Quote
Kane Fyea wrote: Well I'd much rather just be able to lock on to neutral installations lol.
Well, I'm not saying that is a bad idea, I just think there should also be more to Sig Profile.
I look at them as being connected.
Could you imagine the self-proclaimed "athlete" tears that would be harvested? |
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Kane Fyea
DUST University Ivy League
1537
|
Posted - 2013.07.30 02:33:00 -
[41] - Quote
Alaika Arbosa wrote:Kane Fyea wrote: Well I'd much rather just be able to lock on to neutral installations lol.
Well, I'm not saying that is a bad idea, I just think there should also be more to Sig Profile. I look at them as being connected. Could you imagine the self-proclaimed "athlete" tears that would be harvested? I think it should just stay the same. Just let me lock onto those neutral installations lol. |
Kane Fyea
DUST University Ivy League
1537
|
Posted - 2013.07.31 00:28:00 -
[42] - Quote
/bump |
Kane Fyea
DUST University Ivy League
1545
|
Posted - 2013.08.01 22:45:00 -
[43] - Quote
/bump |
Shattered Mirage
The Enclave Syndicate Dark Taboo
50
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Posted - 2013.08.02 03:38:00 -
[44] - Quote
I think it is now dead.... |
Kane Fyea
DUST University Ivy League
1664
|
Posted - 2013.09.16 21:45:00 -
[45] - Quote
Shattered Mirage wrote:I think it is now dead.... Until I revived it once again |
Bright Cloud
Namtar Elite Gallente Federation
177
|
Posted - 2013.09.16 22:01:00 -
[46] - Quote
dumb fire swarms would be OP as hell due to their really low fire intervall delay. Basically you could empty a full swarm launcher clip in less then a sec. Which would tear tanks apart if you get up close to them. |
Xaviah Reaper
Savage Arms INC
14
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Posted - 2013.09.16 23:36:00 -
[47] - Quote
They cant? O.o i dont use SLs but i think thats kindof silly.
+1
Reaper |
Kane Fyea
DUST University Ivy League
1667
|
Posted - 2013.09.17 00:55:00 -
[48] - Quote
Bright Cloud wrote:dumb fire swarms would be OP as hell due to their really low fire intervall delay. Basically you could empty a full swarm launcher clip in less then a sec. Which would tear tanks apart if you get up close to them. I want to lock onto neutral installations not be able to dumbfire. So please get out of my thread unless you have something to say about the OP. |
Marukse Geddrase
Eyniletti Rangers Minmatar Republic
0
|
Posted - 2013.10.16 19:14:00 -
[49] - Quote
Maybe increasing the reload time and snap-shot time of the launcher would make it a bit more of a balanced weapon. I still like the idea of dumb-fire swarms, but perhaps make the user vulnerable while firing or make it take longer than a half a second to empty the missile tube. If you have ever played Halo-Reach, the rocket-hog would be a good example of this. That set-up is a lot more difficult to use effectively, but can still do a massive amount of damage with a direct hit. |
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