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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
DUST University Ivy League
1521
|
Posted - 2013.07.29 02:27:00 -
[31] - Quote
/bump |
Kane Fyea
DUST University Ivy League
1524
|
Posted - 2013.07.29 08:40:00 -
[32] - Quote
/bump |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
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Posted - 2013.07.29 10:17:00 -
[33] - Quote
Hmm.... they ninja nerfed that?
I remember being able to lock on to neutral targets.... |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.07.29 10:21:00 -
[34] - Quote
10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each
And this is really annoying. These guns have some kind of strategical value. And every time I try to hack them some guy thinks it's better to blow it up so he can get 100 WP. |
Kane Fyea
DUST University Ivy League
1525
|
Posted - 2013.07.29 11:26:00 -
[35] - Quote
Aikuchi Tomaru wrote:10123Jman wrote:Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each And this is really annoying. These guns have some kind of strategical value. And every time I try to hack them some guy thinks it's better to blow it up so he can get 100 WP. I blow them up because they are an annoyance to both infantry and vehicles . I'll destroy them when they're red or a forge gunner or vehicle driver will. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
776
|
Posted - 2013.07.29 11:49:00 -
[36] - Quote
Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine.
I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile.
Let's see how they like their stacked Shield Extenders then...... |
Kane Fyea
DUST University Ivy League
1527
|
Posted - 2013.07.29 21:56:00 -
[37] - Quote
Alaika Arbosa wrote:Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine. I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile. Let's see how they like their stacked Shield Extenders then...... Huh? I'm not quite sure I get this post. If I think I know what you mean then no, keep it the way it is. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
785
|
Posted - 2013.07.29 22:01:00 -
[38] - Quote
Kane Fyea wrote:Alaika Arbosa wrote:Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine. I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile. Let's see how they like their stacked Shield Extenders then...... Huh? I'm not quite sure I get this post. If I think I know what you mean then no, keep it the way it is. I'd rather have the suggestion that I made than have dumbfire back.
It would give some penalty to Shield mods too.
win, win. |
Kane Fyea
DUST University Ivy League
1527
|
Posted - 2013.07.29 22:03:00 -
[39] - Quote
Alaika Arbosa wrote:Kane Fyea wrote:Alaika Arbosa wrote:Kane Fyea wrote:Garth Mandra wrote:Let us dumb fire them.
Some balancing would be required to prevent them being used as shotguns like they once were.
CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, launch time, etc) so that they can turn dumbfire back on. I would like them to dumb fire but if I could lock onto installations it would be just fine. I think we should be able to lock onto anything with a sufficiently high sig profile, while giving Shield mods a penalty (increase) to Sig Profile. Let's see how they like their stacked Shield Extenders then...... Huh? I'm not quite sure I get this post. If I think I know what you mean then no, keep it the way it is. I'd rather have the suggestion that I made than have dumbfire back. It would give some penalty to Shield mods too. win, win. Well I'd much rather just be able to lock on to neutral installations lol. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
785
|
Posted - 2013.07.29 22:06:00 -
[40] - Quote
Kane Fyea wrote: Well I'd much rather just be able to lock on to neutral installations lol.
Well, I'm not saying that is a bad idea, I just think there should also be more to Sig Profile.
I look at them as being connected.
Could you imagine the self-proclaimed "athlete" tears that would be harvested? |
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Kane Fyea
DUST University Ivy League
1537
|
Posted - 2013.07.30 02:33:00 -
[41] - Quote
Alaika Arbosa wrote:Kane Fyea wrote: Well I'd much rather just be able to lock on to neutral installations lol.
Well, I'm not saying that is a bad idea, I just think there should also be more to Sig Profile. I look at them as being connected. Could you imagine the self-proclaimed "athlete" tears that would be harvested? I think it should just stay the same. Just let me lock onto those neutral installations lol. |
Kane Fyea
DUST University Ivy League
1537
|
Posted - 2013.07.31 00:28:00 -
[42] - Quote
/bump |
Kane Fyea
DUST University Ivy League
1545
|
Posted - 2013.08.01 22:45:00 -
[43] - Quote
/bump |
Shattered Mirage
The Enclave Syndicate Dark Taboo
50
|
Posted - 2013.08.02 03:38:00 -
[44] - Quote
I think it is now dead.... |
Kane Fyea
DUST University Ivy League
1664
|
Posted - 2013.09.16 21:45:00 -
[45] - Quote
Shattered Mirage wrote:I think it is now dead.... Until I revived it once again |
Bright Cloud
Namtar Elite Gallente Federation
177
|
Posted - 2013.09.16 22:01:00 -
[46] - Quote
dumb fire swarms would be OP as hell due to their really low fire intervall delay. Basically you could empty a full swarm launcher clip in less then a sec. Which would tear tanks apart if you get up close to them. |
Xaviah Reaper
Savage Arms INC
14
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Posted - 2013.09.16 23:36:00 -
[47] - Quote
They cant? O.o i dont use SLs but i think thats kindof silly.
+1
Reaper |
Kane Fyea
DUST University Ivy League
1667
|
Posted - 2013.09.17 00:55:00 -
[48] - Quote
Bright Cloud wrote:dumb fire swarms would be OP as hell due to their really low fire intervall delay. Basically you could empty a full swarm launcher clip in less then a sec. Which would tear tanks apart if you get up close to them. I want to lock onto neutral installations not be able to dumbfire. So please get out of my thread unless you have something to say about the OP. |
Marukse Geddrase
Eyniletti Rangers Minmatar Republic
0
|
Posted - 2013.10.16 19:14:00 -
[49] - Quote
Maybe increasing the reload time and snap-shot time of the launcher would make it a bit more of a balanced weapon. I still like the idea of dumb-fire swarms, but perhaps make the user vulnerable while firing or make it take longer than a half a second to empty the missile tube. If you have ever played Halo-Reach, the rocket-hog would be a good example of this. That set-up is a lot more difficult to use effectively, but can still do a massive amount of damage with a direct hit. |
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