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Django Quik
R.I.f.t
1052
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Posted - 2013.07.25 12:17:00 -
[1] - Quote
I did a thread a while back about Generalising the Skill Trees at the Lower End and still believe it to be a good potential revamp.
Basically you would have the first nodes of the skill trees be the most basic categories - i.e. Dropsuit Command > Light/Medium/Heavy dropsuit. These nodes give access to all the racial variants of the lower level basic frames, STD and maybe ADV and possibly even proto but only for the basic frames. In order to use specialisations like the assault or sentinel, you have to skill into the next nodes which would be where the racial splits come in. So:
DS Command > Frames > Racials > Further Specialisations
A similar setup could be used for Weaponary: (using rifles as an example)
Weaponary > Light > Rifles (covers meta 1-3 for AR, ScR and other racial rifles) > AR (meta 4+ for individual weapons) > AR specialisations (sharpshooter, etc.)
This system would simplify the skill tree immensely, as well as allowing people to try out different racial variants without having to spend large amounts of SP in something they might not like but maintains the advantages of specialising at the higher ends. As an added benefit, when new racial variants of weapons and dropsuits become available this would allow people to easily move across to them whilst allowing them some good similar options to use in the meantime, while their racial desires are unavailable.
The downside, particularly to weapons but also dropsuits currently, is that some routes would provide a great deal of options, while others would only provide one. e.g. Medium frames would give 4 racial frames to choose from but Heavy frames would only give 1. However this would only be an issue until the racial variants are released and as mentioned as an upside, heavies would be able to play as the amarr and then use any racial heavy frame instantly when it is released (but not the sentinel/commando specialisations). |
Django Quik
R.I.f.t
1059
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Posted - 2013.07.25 14:05:00 -
[2] - Quote
You're a smart cookie - I agree with everything you said about my idea that I hadn't really considered before. Your tech idea makes a lot of sense. |
Django Quik
R.I.f.t
1067
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Posted - 2013.07.26 10:35:00 -
[3] - Quote
There are some skills that should not be considered including (or re-including), like the sharpshooter range increase skill. This was removed because it simply became a skill that everyone had to have. Same as skilling weaponary to level 5 was a must have in old builds too. If there is a skill that is so useful and affects pretty much everything in the game, it's not appropriate. A ROF increase skill for instance would affect most weapons in the game (pretty much the only one it wouldn't is the plasma cannon), so everyone would get it.
There are a number of skills that are currently weapon specific but should be moved back to general core skills like in your tech tree idea. Maybe there should be a Weapons Upgrades Skills tree like the Dropsuit Upgrades skills tree - afterall, we don't have dropsuit upgrade skills tied to specific suits; why should weapons upgrade skills be tied to specific weapons? |
Django Quik
R.I.f.t
1089
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Posted - 2013.07.26 17:09:00 -
[4] - Quote
J-Lewis wrote:[quote=Django Quik]My opinion that the removal of sharpshooter and the bonus on weaponry was a huge mistake from a game design point of view will probably never change. The problems could have been solved differently, without cutting content, and it could have maintained some very important tools for game balance. I understand what you're saying about these skills being more useful to some than others but at the end of the day they are useful to everyone, so everyone will have to have them.
Your example with the heavies is flawed because that skill is only useful to heavies, not anyone else. A range increasing skill would affect all weapons - granted it would give the most increase to snipers but getting an extra couple of meters on your SMG is an amazing bonus.
I also get what you're saying about the dropsuit skills and should say that I think the core skills that give you HP/CPU/PG buffs to base stats should go because they're just as universal and useful as the old weaponary skill. Everything should be tied to some specific category, not just applied to everything in the game because when that happens everyone gets it and it makes the skill pointless existing at all - just give everyone the buff inately and get rid of the skill entirely.
Now what we need are more weapon type specific skills, like the current sharpshooter reducing spread/dispersion or whatever they call it. That's only useful for ARs, and SMGs (and HMGs? I dunno) but would be much better served as a standalone core weapon skill that affects all weapons with spread. There should be more skills like this; maybe a heatsink skill or a feedback damage reduction skill. |
Django Quik
Dust2Dust. Top Men.
1203
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Posted - 2013.08.07 13:59:00 -
[5] - Quote
I hope that CCP have been reading everything we've discussed here and taken some ideas away on doing something with the skill trees and even if they don't agree with anything we've said here, I hope that it helps them realise that something needs to be done to adjust them. |
Django Quik
Dust2Dust. Top Men.
1228
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Posted - 2013.08.13 16:49:00 -
[6] - Quote
Any chance of getting some CPM support for this thread too? |
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