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Telleth
DUST University Ivy League
82
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Posted - 2013.07.25 05:12:00 -
[1] - Quote
I have tried out the LLAV to see what all the fuss was about, and here are some of my thoughts:
First, I picture the LLAV as an infantry support vehicle. Logibro for large groups.
There are several reasons this doesn't happen and everyone just goes murdertaxi. 1. Road kills are very easy 2. Trying to rep people from the LLAV is very difficult to do unless you and your target aren't moving. 3. It is fairly easy to be shot out of your LLAV, especially with blaster turrets, so you have to keep moving.
So my thoughts on bringing the LLAV back to what I see its role being would be to change the way collisions work, change how the remote repper works, and better protect the driver.
The collision damage is being "fixed" by CCP soon as I understand it, but the way I think it should work would be that a solid hit would do about 300-400 damage, or enough to seriously wound or finish off a wounded player. The dropsuit is a super advanced piece of body armor, but that front bumper is made with the same technology.
The current repper's lock on system is rather crap. Like impossible crap that requires as much luck as skill to manage to lock on to someone. Then when they pass on the far side of a low crate, the lock is lost. To remedy this I would suggest one of two things, either remove the cooldown time on them so you can re-acquire the lock right after losing it, or change the repper to AOE similar to the nanohives that rep. This would mean possibly reducing the hp/s and maybe the duration, but keeping it much more effective than the rep tool used by logi's.
Last, the ease of being shot out of your vehicle. If the LLAV is going to do its job of supporting the frontline, it needs to be able to stay there for an appreciable amount of time. To do this you need to be able to hang with a large group of infantry in a relatively small area of operation while being a big yellow target. I feel that the LLAV itself has a good amount of survivability, but more often than not, the driver is killed before it is. I don't think the driver should necessarily be invulnerable, but maybe decreasing the hit box so a talented sniper, or a squad of concentrated fire on the driver's seat be necessary to kill the driver. I would remove the ability to shoot the driver through the back of the LLAV completely, and maybe better shield the gunner. Nobody is going to run a proto small turret that costs as much as the LLAV if a MLT AR firing in the gunner's general direction can take it out. Again, not invulnerable, but better protected.
Any thoughts? Am I missing how this could turn from a decent squad support vehicle into an Exploitable OP mess?
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Telleth
DUST University Ivy League
82
|
Posted - 2013.07.25 13:22:00 -
[2] - Quote
I think the nerf would be that they wouldn't be able to roadkill unless the enemy is already weakened. They need to be able to handle a shot or two from most AV so once they are targeted they still have a chance to run. They shouldn't be killing machines, so they would get most of their WP from triage.
Currently the reason it is difficult to kill a LLAV is because of how much and fast they are moving, you rarely come to a stop while murdertaxi'ing. Their role would require them to slow down and stop more, so they will need that EHP. The fact that HAV's are easier to solo is an issue, but I think that problem is more with the HAV. |
Telleth
DUST University Ivy League
83
|
Posted - 2013.07.25 21:26:00 -
[3] - Quote
lithkul devant wrote:I think that AV gernade damage should get a bonus against all LAV's of around 10% or at least enough to counter balance the shield bonus against explosions. This is an ANTI-VEHICLE gernade, it's whole job in life is to make sure that it damages vehicles, you can not hurt any infintry with them, which is a huge minus, you can't take off anything's shields, thus it needs to be able to do it's job. I have hit an LLAV with 3 Packed AV gernades while it was parked, I did less then 10-15% damage to the LLAV. I don't mean like oh I threw it to the side and it missed and lag was messing with it. I threw the AV gernades right into the face of the driver and hood of the car. Naturally out of the encounter I got run over at a slow speed and died, when in real life at that speed I could have climbed into the car and beat the ever living out of the driver.
I would say maybe not to give it a bonus against LAV's, but make the AV nades do hybrid damage instead of explosive. Currently with their explosive damage, they rip through armor, but shields aren't going to feel them half as bad. If they were hybrid damage (think plasma) they would do equal damage to both shield and armor, which I would think fair considering the availability of damage types with our current nades.
I do like the idea of equipment slots for vehicles. This would be very nice for LLAV's especially, but could help shield vehicles as well seeing as they have to currently choose between things like scanners or shield tank. Would also add room for ammo supply, deployable shields, and such in the future. That is probably more of a long term goal compared to my current short term suggestions. |
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