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ZDub 303
TeamPlayers EoN.
1245
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Posted - 2013.07.25 00:32:00 -
[1] - Quote
Just curious, not disagreeing with your post at all, but how would they monetize if you didn't need SP or aurum gear to unlock awesome gear? |
ZDub 303
TeamPlayers EoN.
1251
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Posted - 2013.07.25 17:14:00 -
[2] - Quote
We need a system that new people can gradually grow into.
Militia (maybe standard if they can't/don't want to release all militia variants) only academy with almost no payout and limited SP for players over 5million that have 'graduated'.
no proto in instant battles so people can skill up and get comfortable with new skills and fits.
proto in FW, where people can play for exclusive rewards
proto in PC, where people can play highly competitive corp matches for land.
now its a logical progression for a new player.
It has an added benefit of allowing vets to skill into advanced in something and then play around with it on the field in IB without worrying about getting proto stomped while they do it.
It helps remove the 'proto gear is only gear' mentality. |
ZDub 303
TeamPlayers EoN.
1251
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Posted - 2013.07.25 17:17:00 -
[3] - Quote
BL4CKST4R wrote:I think a good way to solve the proto stomp without removing suits or a huge overhaul of mechanics is to give all suits the same module as the proto counterpart but seperate them through CPU/PG. This lowers the HP difference by a lot, and give basic suits a lot of diversity right from the get go. Another option is to remove the basic and ADV suit, and just make a singular suit across race and role, and the diversity would come only from how you build the suit. Along with this increasing the damage weapons do and lowering ADS movements speed, and increasing X, Y sensitivity to make the game deadlier and closer to the gameplay of most other FPS games, so bob already has a skill advantage, but also keep the uniqueness of the fitting system.
i've also suggested this before too... we need to tighten the obscene powergap that increased module slots creates when you go up to proto gear.
At the very least make it so adv is one slot less and std is 2 slots less.
example:
Cal Logi Proto: 5/4 Cal Logi Adv: 5/3 Cal Logi Std: 4/3 |
ZDub 303
TeamPlayers EoN.
1274
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Posted - 2013.07.26 17:05:00 -
[4] - Quote
Honestly... the solution is not to nerf proto gear, it is to buff std/adv gear.
Give std and adv gear the same number of slots as proto gear, and maybe a 5% bump in CPU/PG.
It would level the playing field a lot while still giving a sense of progression. |
ZDub 303
TeamPlayers EoN.
1288
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Posted - 2013.07.26 20:16:00 -
[5] - Quote
gbghg wrote:ZDub 303 wrote:Honestly... the solution is not to nerf proto gear, it is to buff std/adv gear.
Give std and adv gear the same number of slots as proto gear, and maybe a 5% bump in CPU/PG.
It would level the playing field a lot while still giving a sense of progression. Either works, as I've said before, removing or nerfing proto is just an idea. What this post is really about is removing/narrowing the gap between tiers.
I think most everyone can agree the power gap between proto and non-proto suits is http://media.heavy.com/media/2013/05/damn.jpg |
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