Nosid Katona
HavoK Core RISE of LEGION
12
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Posted - 2013.07.25 05:43:00 -
[1] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out Or he could shoot a swarm at you and laugh because tankers are some of the biggest cowards in the game and head to the hills as soon as someone looks at them funny im pretty sure you wouldn't be talking **** if you actually skilled into tanks and see for yourself how hard they are and don't give me the "it was easy I rolled with a squad while in one" ****, I mean real tanking, going solo and then seeing how hard we have it, because honestly the squad oriented tanks are little to no use of mine, especially when going against other tankers
While tanks and all other vehicles do need a bit of love in my opinion I think you just made the point I've seen several infantry players try to make for awhile now that a lot of tankers just seem to be ignoring. To reiterate; this is a team oriented game, not a solo one. No one should be able to solo; not a tank, not a dropship, not an LAV, and definatly not infantry. If you want to be as effective as possible run with a squad and have others supporting you; same rules that apply to everyone else. (Im in favor of forcing no squads into a squad at the begininng of PUBS and FW alike) To "real tank" as you put it and to do as well as possible you should have to "Roll with a squad." supporting your tank. With how small matches are right now it shouldn't take 3 skilled AV players all concentrating fire to kill one ***hole in a tank else you risk turning PC and even FW or PUBS into a game of who has more tanks.
Allow me to give a more fleshed out explanation; lets say it does go the way I've seen some tank users suggesting and it takes 3-6 none tankers (depending on AV weapon level) to kill your tank. You sacrifice one man while the other team has to give half to a full squad just to counter; making 16 v 16 ground battles into 15 v 13 or 10 while the tank and AV players duke it out; all the while the opposing ground forces can kill them the same as any infantry player with little to no resistance. An AV player has plenty of counters while vehicles have very few. AV players can be killed by nearly anything on the ground or in the air, even other AV players can kill them with forgeguns and sidearms. On the other side vehicles can only be killed by two things; AV or another vehicle, anti-infantry players only appear on your radars as "free kills" scrambling to find cover when you roll up.
If we buff tanks without considering this matches can and will quickly become a game of WoT; and while I'm sure some of you will go "Good, Do want more vehicles and less assault rifles." think about how much your hurting everything else in the game. With tanks being strong enough to take on 3 to 6 people why the hell would anyone ever skill into AV and not tanks? PC wise why would a CEO field any AV players when he could just field one man with a good tank that could do a better job with less poeple away from the battle. Then when matches all full of tankers snipers and other anti-infantry players will have no place as the only thing anti-infantry players can do against tanks is either run, take cover, or toss AV grenades which (unless they are proto Lai-dai AV nades) are mostly useless; all ground forces shouldn't have to carry av grenades, holding off and or killing vehicles is what AV players are for. You would only need one ground unit on either side to hack objectives; all of the fighting would be between vehicles or the very few times the two hacking players would run into eachother.
To get a few "Counter arguments" I've seen out of the way-
-ISK cost does not equal more power or harder to kill, if you can't afford to lose it you cant afford to use it.
-your a tank AND a part of the team; your there to support the ground forces, not the other way around.
-Yes I'm an infantry player, no I don't have as much experiance in tanks as pure tankers. This does not make my arguments or points invalid; give actually counter points and constructive criticism.
So here is my challenge to all of you tankers; those of you who consider yourselves veteran tankers especially. How can we buff tanks and make them more useful in their roles without making this into a WoT scenario. I am eager to hear your thoughts on this.
Vae Victis |