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Cy Clone1
Ancient Exiles Negative-Feedback
192
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Posted - 2013.08.11 03:59:00 -
[1] - Quote
Delta 749 wrote:Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out Or he could shoot a swarm at you and laugh because tankers are some of the biggest cowards in the game and head to the hills as soon as someone looks at them funny
stay and fight your an idiot, run your a coward? They happen to be very expensive so leaving when your taking heavy damage is not a bad idea. I would personally like to see the damage reduced on the assault variant. Not being able to hold the charge, ( actually increases dps), is not enough of a trade off for an increase in damage and fire rate. This gun is too powerful, the other variants are fine as is |
Cy Clone1
Ancient Exiles Negative-Feedback
192
|
Posted - 2013.08.11 04:27:00 -
[2] - Quote
FLAYLOCK Steve wrote:Cy Clone1 wrote:Delta 749 wrote:Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out Or he could shoot a swarm at you and laugh because tankers are some of the biggest cowards in the game and head to the hills as soon as someone looks at them funny stay and fight your an idiot, run your a coward? They happen to be very expensive so leaving when your taking heavy damage is not a bad idea. I would personally like to see the damage reduced on the assault variant. Not being able to hold the charge, ( actually increases dps), is not enough of a trade off for an increase in damage and fire rate. This gun is too powerful, the other variants are fine as is The gun is balanced, try using it. You think not being able to hold a charge isn't a fair trade off. Ha.
I have been on both ends on the assault forgegun. And for it to have more damage and a higher fire rate than the charge holding variant is silly. If your shots gone let go of the trigger, it only take a little more than one second to shoot again. I am not recommending it be lowered more than the kal forge just have it have the same damage. |
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