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Thor Odinson42
Molon Labe. League of Infamy
712
|
Posted - 2013.07.24 16:48:00 -
[1] - Quote
Guinevere Bravo wrote:Dude... If you could see that there was going to be a massive difference in HP then ofcoarse the Nerf bat was going to hit you at somepoint.
Take this as a lesson, a harsh one MMOs throw out from time to time.
Plus one thing people DONT realise is that, if this is an 'over nerf' then CCP will re-balance it again in a couple of months, so its going to be bought in line with the rest. You had the smooth patch of running around as a 'God', time for the rough mate.
PS Go winmatar Logi those plates and Catalyzers wont go to waste then. Adapt and move on.
This game will fail with this mindset. Unfortunately because of the Eve mindset of the development team and a majority of the CPM this will not change.
It's a shame because it's still a grind with or without a respec.
Someone told me about respecs in DC Universe last night. You are able to do it but the cost of the respec is compounded by 2 everytime you do so. I just can't see the downside to this unless you just want to see the game fail. |
Thor Odinson42
Molon Labe. League of Infamy
713
|
Posted - 2013.07.24 16:59:00 -
[2] - Quote
Alaika Arbosa wrote:Your Absolut End wrote:It's hard for me to feel sorry for any assault who specced into logis.
Choose your favored gamestyle and the fitting suits and weapons by YOUR flavour, not only the numbers.
Logis are Logis, Assaults are Assaults.
You don't even need math for this.
For sure Logis are/were a lil strong in uprising, but nonethheless it's not an assault.
I wanted to go assault, I wanted to rock the laser (now scrambler) and skilled for Amarr Assault, because I wanted to be one.
New Eden is an everchanging process, you will only lose if you go with the flavor of the month. You better stick to the class you love and adjust from there.
Every single assault who skilled logi for it's momentary benefits should have known that a logi is not meant to be an assault. And therefore should have seen they will change something about this.
You made the decision to be a logi, so life with it. Hopefully I will now see some Logis put down some ammo and supporting their team.
But, but, how could they prove their superiority by utilizing EVERY advantage possible then?!?!?!? I think it is hilarious how all of the so-called elites just naturally gravitate to the things that give the most advantages, you'd almost think that they were afraid that they weren't as good as they claim to be. SIUB or GTFO I'm fairly certain most of us are aware of which most of the "nerfed" will choose. Personally I say good riddence, the game will continue and grow without the "elites" (read: exploiters of every advantage they feel they are entitled to in perpetuity).
It's not about elites.
If you choose your dropsuit because of some Eve storyline then you are an idiot.
If you choose your dropsuit for any reason other than how effective you think you can be on the battlefield then you are an idiot.
If you don't choose a dropsuit despite believing it's the best for you because you think it might get nerfed then you are an idiot.
Not only do people think that players need to come up with great fittings and proper skill paths to be successful, but we must also try to guess when and where the nerf bat hits? This is insane logic.
This isn't about the logi suit or the tank or the LAV or the grenade. This is about the playerbase. I'll guarantee you that we are losing more players because they are either unhappy with the role they are in, bored, or just too spread out to be effective than players that are unhappy with a recent nerf.
The problem is in two areas. The time it takes CCP to correct obvious OP items. Taking two or three months to correct a glaring issue doesn't send the right message. Secondly the nerfs come to things that don't need it from time to time out of left field.
I've read some posts from CPMs that they don't want to see buffs correct issues, but I don't agree with that either. We are playing a game where you take and give much more damage to kill or be killed than the majority of shooters. What is the problem with making things more powerful more often to create balance instead of the other way around? By making other things more powerful you end up with fewer unhappy people. Perhaps this should only be a tactic in the short term as customer satisfaction is an all time low right now. |
Thor Odinson42
Molon Labe. League of Infamy
713
|
Posted - 2013.07.24 17:06:00 -
[3] - Quote
KingBabar wrote:Vickers S Grunt wrote:Ok here is the thing
I have 17 million skill points not the most out there not buy a long way but still a significant number of skill points .
If they offer regular respec or even a respec every time thay change something i will quit .
What is the point of playing ?
I have enough sp to max out any suit and gun + mods i just w8 for the respec and swap for the new FOTM stuff .
I certainly wont be spending any more cash on aurm ...whats the point i all ready have all the skill points i will ever need .
A respect for me would rob the feeling of working for something new which imo is a major part of any mmo
Dust is a MMO in the same way that world of tanks,mech warrior online are You sort of nail it right here!!! I sort of suspect that this is a large part of the business strategy from CCP. Lets put in stuff that are OP, lets watch the community spec into it and over use it. Wait until the QQ gets loud enough and change it, let them all grind towards something new and shiny. - Lets keep those boosters rolling out! Rinse and repeat. I see a pattern here. I'd rather pay a subscription fee than this. -FOTM stuff is always a fault from the developers side, never blame the players for using legit ingame mechanics to stay as competitive as possible.
This is definitely what appears to be the business model and people are taking the bait hook line and sinker. In addition to boosters many players will use Aur items to bridge the gap as they wait for their SP to accumulate.
We've had 3 major FOTM items. The TAC/Modded controller combo, the laser rifle, and the Flaylock. They were problems, but to me the biggest issue is that it took so long to correct.
Would you rather have 10,000 people online playing or 2,000-3,000? I guess that's the question you need to answer. |
Thor Odinson42
Molon Labe. League of Infamy
713
|
Posted - 2013.07.24 17:29:00 -
[4] - Quote
Alaika Arbosa wrote:Thor Odinson42 wrote:Alaika Arbosa wrote:Your Absolut End wrote:It's hard for me to feel sorry for any assault who specced into logis.
Choose your favored gamestyle and the fitting suits and weapons by YOUR flavour, not only the numbers.
Logis are Logis, Assaults are Assaults.
You don't even need math for this.
For sure Logis are/were a lil strong in uprising, but nonethheless it's not an assault.
I wanted to go assault, I wanted to rock the laser (now scrambler) and skilled for Amarr Assault, because I wanted to be one.
New Eden is an everchanging process, you will only lose if you go with the flavor of the month. You better stick to the class you love and adjust from there.
Every single assault who skilled logi for it's momentary benefits should have known that a logi is not meant to be an assault. And therefore should have seen they will change something about this.
You made the decision to be a logi, so life with it. Hopefully I will now see some Logis put down some ammo and supporting their team.
But, but, how could they prove their superiority by utilizing EVERY advantage possible then?!?!?!? I think it is hilarious how all of the so-called elites just naturally gravitate to the things that give the most advantages, you'd almost think that they were afraid that they weren't as good as they claim to be. SIUB or GTFO I'm fairly certain most of us are aware of which most of the "nerfed" will choose. Personally I say good riddence, the game will continue and grow without the "elites" (read: exploiters of every advantage they feel they are entitled to in perpetuity). It's not about elites. If you choose your dropsuit because of some Eve storyline then you are an idiot. If you choose your dropsuit for any reason other than how effective you think you can be on the battlefield then you are an idiot. If you don't choose a dropsuit despite believing it's the best for you because you think it might get nerfed then you are an idiot. Not only do people think that players need to come up with great fittings and proper skill paths to be successful, but we must also try to guess when and where the nerf bat hits? This is insane logic. This isn't about the logi suit or the tank or the LAV or the grenade. This is about the playerbase. I'll guarantee you that we are losing more players because they are either unhappy with the role they are in, bored, or just too spread out to be effective than players that are unhappy with a recent nerf. The problem is in two areas. The time it takes CCP to correct obvious OP items. Taking two or three months to correct a glaring issue doesn't send the right message. Secondly the nerfs come to things that don't need it from time to time out of left field. I've read some posts from CPMs that they don't want to see buffs correct issues, but I don't agree with that either. We are playing a game where you take and give much more damage to kill or be killed than the majority of shooters. What is the problem with making things more powerful more often to create balance instead of the other way around? By making other things more powerful you end up with fewer unhappy people. Perhaps this should only be a tactic in the short term as customer satisfaction is an all time low right now. I chose my dropsuits for what I saw as the "fun factor", not so I could be some min/maxing crybaby when the inevitable balancing pass comes along.
So what you are saying is that you try to forecast what nerfs will come and you use equipment that is less likely to be nerfed? Do you think that is a recipe for success for a video game? Honestly?
I'm picturing Eeyore from Winnie the Pooh. "Well I'd like to use XXX but I'm sure they'll nerf it at some point so I'll just stick with what I'm doing".
I'd rather have a fun game that allows me to change my path.
I would love to be a scout shotgun player right now, but it would take me two months to do it. And if I don't end up liking it and I'm bored with the role I was in before?
I totally understand CCP's business model and "code of skill progression" in Eve. I get it, I don't need an explanation here. Perhaps they can/should adopt it for Dust when the game is somewhat close to a finished product (and again I understand how the development is supposed to happen). RIght now they need to do whatever it takes to keep players around.
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Thor Odinson42
Molon Labe. League of Infamy
713
|
Posted - 2013.07.24 17:53:00 -
[5] - Quote
Alaika Arbosa wrote:Thor Odinson42 wrote:KingBabar wrote:Vickers S Grunt wrote:Ok here is the thing
I have 17 million skill points not the most out there not buy a long way but still a significant number of skill points .
If they offer regular respec or even a respec every time thay change something i will quit .
What is the point of playing ?
I have enough sp to max out any suit and gun + mods i just w8 for the respec and swap for the new FOTM stuff .
I certainly wont be spending any more cash on aurm ...whats the point i all ready have all the skill points i will ever need .
A respect for me would rob the feeling of working for something new which imo is a major part of any mmo
Dust is a MMO in the same way that world of tanks,mech warrior online are You sort of nail it right here!!! I sort of suspect that this is a large part of the business strategy from CCP. Lets put in stuff that are OP, lets watch the community spec into it and over use it. Wait until the QQ gets loud enough and change it, let them all grind towards something new and shiny. - Lets keep those boosters rolling out! Rinse and repeat. I see a pattern here. I'd rather pay a subscription fee than this. -FOTM stuff is always a fault from the developers side, never blame the players for using legit ingame mechanics to stay as competitive as possible. This is definitely what appears to be the business model and people are taking the bait hook line and sinker. In addition to boosters many players will use Aur items to bridge the gap as they wait for their SP to accumulate. We've had 3 major FOTM items. The TAC/Modded controller combo, the laser rifle, and the Flaylock. They were problems, but to me the biggest issue is that it took so long to correct. Would you rather have 10,000 people online playing or 2,000-3,000? I guess that's the question you need to answer. Yeah, DOOM 'N' GLOOM on Aisle 6!!!
Like I've said before. I talk and play with a lot of people. I've been around a long time. I'm not sure how anyone can not be concerned with the amount of players leaving the game.
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Thor Odinson42
Molon Labe. League of Infamy
713
|
Posted - 2013.07.24 17:56:00 -
[6] - Quote
KingBabar wrote: No, you're the one nerfing your support effectiveness. You spoke about swapping your equipment for lower tier stuff. What about your AR? You want to be assault, and you're fooling nobody. You want combat effectiveness reduced? They nerfed it's health. Logic much?
You still have one more low slot than you're supposed to. Stick a CPU extender on, and you'll be on the same footing as the other logis.
You mean stick another CPU extender on it?
The rest is just carebear jibberish, no one should sacrifice their combat effectiveness in a FPS game. [/quote]
"No one should sacrifice their combat effectiveness in an FPS game".
You called for exactly that only a few posts ago. And I agree with the earlier Barbar. You're a logi. You have to sacrifice your combat effectiveness. That's the whole point.
There's no point arguing this issue if you can't even have some consistency. You don't have a point to make, you're just upset that your OP suit got nerfed.
HTFU HTFU.[/quote]
You keep missunderstanding me.
I want CCP to directly nerf the suits combat efficiency,
I don't wan't them to put me in a position where I have to chose between the two.
Don't you see the big difference?
As it is now, it can still be a decent combat fit, but most likely it will reduce my possibility for support making me an even more combat oriented player than I currently am.
Do the math on this:
Keep the new racial skill and shield recharge delay as suggested
remove one high slot
keep the old CPU - I and dare I say most other cal logis already uses a CPU upgrade on it.
This way I can still put on fancy pants equipment and decent weaponry,
But I lose either an extender, damage mod or an shield recharger... For most its 66*1.1= 72,6 HP
In total this will mean: racial bonus loss= - 66 shields - 72,6 = Minus 138,6 HP from max tank.
This is just one way of doing it, its the general principle off it.
If this still wouldn't be enough I would suggest loosing a low slot too.
[/quote]
He wants you to die a lot while placing over 65,000 ISK worth of equipment on the battlefield. That's the answer. Just do it until you don't have any isk left.
Sound like a plan? Good then, proceed. |
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