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Chunky Munkey
Amarr Templars Amarr Empire
886
|
Posted - 2013.07.24 13:14:00 -
[1] - Quote
Barbar, you picked a support role, and now you're upset that it isn't the killing machine you wanted it to be. Boo hoo.
If you wanted minmatar assault, you should have gone minmatar assault, but no, you chose that CalLogi, like almost everybody else; because it was blatently OP. |
Chunky Munkey
Amarr Templars Amarr Empire
889
|
Posted - 2013.07.24 13:40:00 -
[2] - Quote
KingBabar wrote:Guinevere Bravo wrote:Dude... If you could see that there was going to be a massive difference in HP then ofcoarse the Nerf bat was going to hit you at somepoint.
Take this as a lesson, a harsh one MMOs throw out from time to time.
Plus one thing people DONT realise is that, if this is an 'over nerf' then CCP will re-balance it again in a couple of months, so its going to be bought in line with the rest. You had the smooth patch of running around as a 'God', time for the rough mate.
PS Go winmatar Logi those plates and Catalyzers wont go to waste then. Adapt and move on. Great. If it was so obviously obvious that the suit was OP from the start, why did they make it like this in the first place? CCP makes big mistake - player new to MMOs follow all the advice and think carefully about what he specs into - would have specced into assault if the numbers where what they will be after 1.3 - player gets punished by incompetent developer - players leave game (would have done that anyway tbh) - no one gains anything except for the chest thumping tards going HTFU -Some players start another almost 3 M skillpoint grind, goes and buy more boosters.... it makes sense from a marketing standpoint up to the point when there is no customer base left. Wjhy they simply won't give players the chance to respec the skills going into the suit is beyond me. CCP makes a mistake and all Cal Logi players have to suffer from it.... IF this is normal practice in most MMO games I find it hard to believe why they are so popular. Grind and grind some more, rinse and repeat when it gets nerfed. Then some more grinding. The part of this community that means this is how a game should be run can all stay behind in this soon to be very exclusive club. You all suck.
They didn't make that way from the start because a. they're stupid, and b. they use in-game stats to figure out the balance of weapons and items. You say you can't figure out why MMOs are so popular if they change things around from time to time. Are you saying you'd prefer nothing to change? For the OP to stay OP forever, and for the diversity integral to an RPG to be undermined? Good luck with that.
I'm also just gonna go and call utter BS on your expectation for the logi not to be nerfed. I played with you all the way back in closed beta. Missile turrets: nerfed Heavies: nerfed Scouts: nerfed Dumbfire Swarms: nerfed Laser rifles: nerfed Tanks: nerfed And yet you thought the CalLogi was going to get by unscathed? Really? |
Chunky Munkey
Amarr Templars Amarr Empire
894
|
Posted - 2013.07.24 16:02:00 -
[3] - Quote
KingBabar wrote:So many, replies, I'll try and sum it up:
1. I am very tired of people claiming I chose this suit because "its the best killing machine", I do believe that the cal assault suit is superior to the logi fit, peple put WAY too much emphasis on max tank and forget speed, stamina, shield recharge and sidearm which in sum equals - 99 cpu and two slots to even the diffrences out, and even then the the assault suit will still have better stats on the mentioned "non tank" qualities.
2. I have never run this suit without usng all my 3 equipment slots, I have almost everything but repair tool at proto level.
3. I have never had more than 700 HP on it. (588 shields +112 armor) or (497 shields + 112+65 armor = 671)
- Running more HP than this will make the suit way too slow in terms of shield regen and movement speed, it only works for the more campy players taking their time, I'm not a patient player...
4. For all intents and purposes I have run this suit as a Logi suit carrying uplinks, medkit, scanners, hives, anti vehicle mines and REs. I have not run with a repper since most around m are shield tanked anyway.
5. I do not fear at all for my coming combat effectiveness, a new calculation has shown me that It'll be just as good for combat, I only lose 66 points of shields, while keeping everything else as is. (Not cunting equipment)
So what if I have to swap to a basic medkit instead of proto, it still gets the job done right?
And I will most likely still destroy and generally own whatever players I stomp in games today, not much will change.
So what has got me worked up like this?
The way it was handled. This change will turn me from an actual logi into more of a tryhard logi, it will have the exact opposite effect than intended. And I highly doubt that I'm alone in this...
And its the general principle of spending 6 weeks grinding for something that turns out to be something else a short while after due to a calculator battery failure at CCP, wihout being given the opportunity to make a new "informed choice" based on new data.
I've said it before, I'll say it again, removing a high slot would most likely have done the trick. It reduces max tank by 87.5 HP and even further the difficulity of carrying damage mods. I believe a sort of fix that only affect the combat side and not the logi side of things is the way to go...
What are you complaining about then? You had an OP bonus. Now you don't, but your combat effectiveness is apparently unscathed. That sounds like perfect balancing on CCP's part to me. Why make a thread complaining about the change if it isn't going to detriment your gameplay or your playstyle? |
Chunky Munkey
Amarr Templars Amarr Empire
896
|
Posted - 2013.07.24 16:25:00 -
[4] - Quote
KingBabar wrote:Chunky Munkey wrote:KingBabar wrote:So many, replies, I'll try and sum it up:
1. I am very tired of people claiming I chose this suit because "its the best killing machine", I do believe that the cal assault suit is superior to the logi fit, peple put WAY too much emphasis on max tank and forget speed, stamina, shield recharge and sidearm which in sum equals - 99 cpu and two slots to even the diffrences out, and even then the the assault suit will still have better stats on the mentioned "non tank" qualities.
2. I have never run this suit without usng all my 3 equipment slots, I have almost everything but repair tool at proto level.
3. I have never had more than 700 HP on it. (588 shields +112 armor) or (497 shields + 112+65 armor = 671)
- Running more HP than this will make the suit way too slow in terms of shield regen and movement speed, it only works for the more campy players taking their time, I'm not a patient player...
4. For all intents and purposes I have run this suit as a Logi suit carrying uplinks, medkit, scanners, hives, anti vehicle mines and REs. I have not run with a repper since most around m are shield tanked anyway.
5. I do not fear at all for my coming combat effectiveness, a new calculation has shown me that It'll be just as good for combat, I only lose 66 points of shields, while keeping everything else as is. (Not cunting equipment)
So what if I have to swap to a basic medkit instead of proto, it still gets the job done right?
And I will most likely still destroy and generally own whatever players I stomp in games today, not much will change.
So what has got me worked up like this?
The way it was handled. This change will turn me from an actual logi into more of a tryhard logi, it will have the exact opposite effect than intended. And I highly doubt that I'm alone in this...
And its the general principle of spending 6 weeks grinding for something that turns out to be something else a short while after due to a calculator battery failure at CCP, wihout being given the opportunity to make a new "informed choice" based on new data.
I've said it before, I'll say it again, removing a high slot would most likely have done the trick. It reduces max tank by 87.5 HP and even further the difficulity of carrying damage mods. I believe a sort of fix that only affect the combat side and not the logi side of things is the way to go... What are you complaining about then? You had an OP bonus. Now you don't, but your combat effectiveness is apparently unscathed. That sounds like perfect balancing on CCP's part to me. Why make a thread complaining about the change if it isn't going to detriment your gameplay or your playstyle? Reading comprehension???? They in effect nerfed my ability as a logi more than my ability to be a fighter. It's the wrong way of doing it. They could easily have reduced my role as a fighter without me having to sacrifice more of it to keep my support role up to speed.
No, you're the one nerfing your support effectiveness. You spoke about swapping your equipment for lower tier stuff. What about your AR? You want to be assault, and you're fooling nobody. You want combat effectiveness reduced? They nerfed it's health. Logic much?
You still have one more low slot than you're supposed to. Stick a CPU extender on, and you'll be on the same footing as the other logis.
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Chunky Munkey
Amarr Templars Amarr Empire
899
|
Posted - 2013.07.24 17:24:00 -
[5] - Quote
KingBabar wrote:Chunky Munkey wrote:KingBabar wrote:Chunky Munkey wrote:KingBabar wrote:So many, replies, I'll try and sum it up:
1. I am very tired of people claiming I chose this suit because "its the best killing machine", I do believe that the cal assault suit is superior to the logi fit, peple put WAY too much emphasis on max tank and forget speed, stamina, shield recharge and sidearm which in sum equals - 99 cpu and two slots to even the diffrences out, and even then the the assault suit will still have better stats on the mentioned "non tank" qualities.
2. I have never run this suit without usng all my 3 equipment slots, I have almost everything but repair tool at proto level.
3. I have never had more than 700 HP on it. (588 shields +112 armor) or (497 shields + 112+65 armor = 671)
- Running more HP than this will make the suit way too slow in terms of shield regen and movement speed, it only works for the more campy players taking their time, I'm not a patient player...
4. For all intents and purposes I have run this suit as a Logi suit carrying uplinks, medkit, scanners, hives, anti vehicle mines and REs. I have not run with a repper since most around m are shield tanked anyway.
5. I do not fear at all for my coming combat effectiveness, a new calculation has shown me that It'll be just as good for combat, I only lose 66 points of shields, while keeping everything else as is. (Not cunting equipment)
So what if I have to swap to a basic medkit instead of proto, it still gets the job done right?
And I will most likely still destroy and generally own whatever players I stomp in games today, not much will change.
So what has got me worked up like this?
The way it was handled. This change will turn me from an actual logi into more of a tryhard logi, it will have the exact opposite effect than intended. And I highly doubt that I'm alone in this...
And its the general principle of spending 6 weeks grinding for something that turns out to be something else a short while after due to a calculator battery failure at CCP, wihout being given the opportunity to make a new "informed choice" based on new data.
I've said it before, I'll say it again, removing a high slot would most likely have done the trick. It reduces max tank by 87.5 HP and even further the difficulity of carrying damage mods. I believe a sort of fix that only affect the combat side and not the logi side of things is the way to go... What are you complaining about then? You had an OP bonus. Now you don't, but your combat effectiveness is apparently unscathed. That sounds like perfect balancing on CCP's part to me. Why make a thread complaining about the change if it isn't going to detriment your gameplay or your playstyle? Reading comprehension???? They in effect nerfed my ability as a logi more than my ability to be a fighter. It's the wrong way of doing it. They could easily have reduced my role as a fighter without me having to sacrifice more of it to keep my support role up to speed. No, you're the one nerfing your support effectiveness. You spoke about swapping your equipment for lower tier stuff. What about your AR? You want to be assault, and you're fooling nobody. You want combat effectiveness reduced? They nerfed it's health. Logic much? You still have one more low slot than you're supposed to. Stick a CPU extender on, and you'll be on the same footing as the other logis. You mean stick another CPU extender on it? The rest is just carebear jibberish, no one should sacrifice their combat effectiveness in a FPS game.
"No one should sacrifice their combat effectiveness in an FPS game".
You called for exactly that only a few posts ago. And I agree with the earlier Barbar. You're a logi. You have to sacrifice your combat effectiveness. That's the whole point.
There's no point arguing this issue if you can't even have some consistency. You don't have a point to make, you're just upset that your OP suit got nerfed.
HTFU HTFU. |
Chunky Munkey
Amarr Templars Amarr Empire
899
|
Posted - 2013.07.24 17:26:00 -
[6] - Quote
MlDDLE MANGEMENT wrote:Chunky Munkey wrote:Barbar, you picked a support role, and now you're upset that it isn't the killing machine you wanted it to be. Boo hoo. If you wanted minmatar assault, you should have gone minmatar assault, but no, you chose that CalLogi, like almost everybody else; because it was blatently OP. Wrong he picked up a logistics suit. In no uncertain terms is there any restriction in this game to use it as an assualt suit. That the whole point of sandbox games. Its CCP's job to make the suits balanced around what they envision in the first place. FYI the Minmatar vk.1 was universally a better assault suit in choromosome then Caldari assaut suits in every way imaginable but people didnt have a respec option to use them immediately and suffer thtrough having to grind through the entire logistics suits tree to get to them. Point is CCP screws up and then expects the players to avoid their screwups. Also point of fact if people didnt spec into those suits it wouldnt be getting adjusted. If it was sooo obvious CCP would catch the mistake right swsy, but they dont they are passive in their balancing and use the data metrics to guide their decisions more then player feedback. We told them within minutes of Uprising being launched about the Cal logi yet we dont see any changes till 2 months later, oh yea they are totally clued into their game. Sorry its not our job to wait on CCP to get there head out of their ass if people are trying to keep a competitive edge. Its CCP's job to release balanced content and when they dont to offer partial respecs in areas where they change items. If they dont the avoidance that everyons suggest will take even longer to see balance tweek because CCP wont act on anything until their internal metrics tell them otherwise. You honestly think they give a **** about what we tell them they dont. They dont do anything until the pub data shows them they ****** up.
You just contradicted yourself. And I've posted too much in this thread already to bother explaining it. The nerf is coming now. Tough luck. |
Chunky Munkey
Amarr Templars Amarr Empire
899
|
Posted - 2013.07.24 17:30:00 -
[7] - Quote
Son Down wrote:Chunky Munkey for President. +1
Well I can't go and not like that now can I. |
Chunky Munkey
Amarr Templars Amarr Empire
901
|
Posted - 2013.07.24 18:31:00 -
[8] - Quote
KingBabar wrote: No, you're the one nerfing your support effectiveness. You spoke about swapping your equipment for lower tier stuff. What about your AR? You want to be assault, and you're fooling nobody. You want combat effectiveness reduced? They nerfed it's health. Logic much?
You still have one more low slot than you're supposed to. Stick a CPU extender on, and you'll be on the same footing as the other logis.
You mean stick another CPU extender on it?
The rest is just carebear jibberish, no one should sacrifice their combat effectiveness in a FPS game. [/quote]
"No one should sacrifice their combat effectiveness in an FPS game".
You called for exactly that only a few posts ago. And I agree with the earlier Barbar. You're a logi. You have to sacrifice your combat effectiveness. That's the whole point.
There's no point arguing this issue if you can't even have some consistency. You don't have a point to make, you're just upset that your OP suit got nerfed.
HTFU HTFU.[/quote]
You keep missunderstanding me.
I want CCP to directly nerf the suits combat efficiency,
I don't wan't them to put me in a position where I have to chose between the two.
Don't you see the big difference?
As it is now, it can still be a decent combat fit, but most likely it will reduce my possibility for support making me an even more combat oriented player than I currently am.
Do the math on this:
Keep the new racial skill and shield recharge delay as suggested
remove one high slot
keep the old CPU - I and dare I say most other cal logis already uses a CPU upgrade on it.
This way I can still put on fancy pants equipment and decent weaponry,
But I lose either an extender, damage mod or an shield recharger... For most its 66*1.1= 72,6 HP
In total this will mean: racial bonus loss= - 66 shields - 72,6 = Minus 138,6 HP from max tank.
This is just one way of doing it, its the general principle off it.
If this still wouldn't be enough I would suggest loosing a low slot too.
[/quote]
You want CCP to nerf your combat effectiveness. They did! Are you serious? Are you trolling us here? Now you're saying they should have removed flexibility from the suit . . . In an RPG . . .
You never fail to astound me.
First you were complaining that they changed the suit at all. Then the manner in which they changed it. Now you want CCP to make your fitting decisions for you. |
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