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TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:09:00 -
[1] - Quote
Im so tired of people blaming the forge gun! you never talk about all the DISADVANTAGES a heavy has to wield it. Go run around in one and tell me not getting shot to death is easy!.
Tanks get a ton of advantages!
If you guys want the direct damage of a breach forge gun, you should have the 12 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:27:00 -
[2] - Quote
Xocoyol Zaraoul wrote:Yeah, well I'm tired of people grossly exaggerating "facts" in posts like a "12 second charge time" of a breach...
Not that I'm agreeing nor disagreeing with the rest of your post... I just thought this was a thread for sharing what we are tired of.
I was just saying it should be 12 because they cant be sniped by infantry for god sakes. if it was 6 seconds why would you even have a FG instead of a tank?
a FG would be rendered obsolete!
i could have a tank that cant be killed by almost everything thats as good as a fg
or i can have a forge gun that can be killed by everything!
Hard choice! |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:30:00 -
[3] - Quote
Heathen Bastard wrote:so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank?
said weapon is also an EXTREMELY effective anti infantry weapon.
Im sorry can your tank be killed by 100% of the weapons in game?
Are you the slowest unit on the battlefield with the largest infantry hitbox?
Do you light up like a snipers wet dream when you charge your gun?
Do you have limited ammo? |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:31:00 -
[4] - Quote
Heathen Bastard wrote:so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank?
said weapon is also an EXTREMELY effective anti infantry weapon.
Really show me the guy that uses a breach forge gun for CQC or even midrange combat? inside of 100 m your a dead man.
show my Breach proto forge 40/0 pub stomps
SHOW ME! |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:34:00 -
[5] - Quote
ADAM-OF-EVE wrote:tanks are a 3 man vehicle.. get a crew and split the cost. thats what we do. on the day that we can trade items the cost problem will go away. untill then share the cost and it is nothing between a crew of 3
HOLY **** IS THAT LOGIC!!!
people dont even realise that the skills dmg stack on each other!
GET 3 guys, split cost, bring rep tools and some AV. work as a tank crew. YOUR CRAZY MAN ******* CRAZY! |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:37:00 -
[6] - Quote
Azura Sakura wrote:TERMINALANCE wrote:Heathen Bastard wrote:so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank?
said weapon is also an EXTREMELY effective anti infantry weapon. Im sorry can your tank be killed by 100% of the weapons in game? Are you the slowest unit on the battlefield with the largest infantry hitbox? Do you light up like a snipers wet dream when you charge your gun? Do you have limited ammo? Well... That's why you have teammates. Just like how it takes a team to kill a tank...oh wait
You got 2 empty seats, start using them!. put some veh repair tools on those guys, or hell put a sniper rifle on them to to def your tank from forgers!
If no ones watching your back yes your tank can die but guess what so can I if im running solo breach forge! |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:40:00 -
[7] - Quote
ADAM-OF-EVE wrote:TERMINALANCE wrote:ADAM-OF-EVE wrote:tanks are a 3 man vehicle.. get a crew and split the cost. thats what we do. on the day that we can trade items the cost problem will go away. untill then share the cost and it is nothing between a crew of 3 HOLY **** IS THAT LOGIC!!! people dont even realise that the skills dmg stack on each other! GET 3 guys, split cost, bring rep tools and some AV. work as a tank crew. YOUR CRAZY MAN ******* CRAZY! we run tank driver, swarm launcher with rep tool and logi with nano hive,rep works rather well... trade secret.. now you all know
Throw a sniper rifle on one of those guys and your anti forge is pretty set up, or have a guy run a scout suit with dampeners and speed mods to speed run over there stealthy and shoot him in the back.
plenty of options! |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:42:00 -
[8] - Quote
Heathen Bastard wrote:TERMINALANCE wrote:Azura Sakura wrote:TERMINALANCE wrote:Heathen Bastard wrote:so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank?
said weapon is also an EXTREMELY effective anti infantry weapon. Im sorry can your tank be killed by 100% of the weapons in game? Are you the slowest unit on the battlefield with the largest infantry hitbox? Do you light up like a snipers wet dream when you charge your gun? Do you have limited ammo? Well... That's why you have teammates. Just like how it takes a team to kill a tank...oh wait You got 2 empty seats, start using them!. put some veh repair tools on those guys, or hell put a sniper rifle on them to to def your tank from forgers! If no ones watching your back yes your tank can die but guess what so can I if im running solo breach forge! I believe he as gone terminal ****** now. You can only have turrets as your seats in the tank. and any of them hopping out are liable to taking a forge shot/missile to the face, or just outright getting gunned down.
dampeners and positioning, every spot in the tank deploys to a dif location, and im sorry you might die having a squad member get out of the tank. that would be like, a fps or something!. might have to have your crewmembers be able to defend themselves and not just hide in the tank! they might have to take...
"GASP!"
RISKS to save and protect your tank! |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 06:47:00 -
[9] - Quote
Heathen Bastard wrote:TERMINALANCE wrote: dampeners and positioning, every spot in the tank deploys to a dif location, and im sorry you might die having a squad member get out of the tank. that would be like, a fps or something!. might have to have your crewmembers be able to defend themselves and not just hide in the tank! they might have to take...
"GASP!"
RISKS to save and protect your tank!
so you can solo my tank, but I need 3 people to kill you... **** right off.
your tank can solo me? yes it can. can 100% of the players on the field kill me? yes they can.
How many players can kill you? only the ones carrying decent AV.
So **** you
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TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 07:00:00 -
[10] - Quote
Heathen Bastard wrote:TERMINALANCE wrote:Heathen Bastard wrote:TERMINALANCE wrote: dampeners and positioning, every spot in the tank deploys to a dif location, and im sorry you might die having a squad member get out of the tank. that would be like, a fps or something!. might have to have your crewmembers be able to defend themselves and not just hide in the tank! they might have to take...
"GASP!"
RISKS to save and protect your tank!
so you can solo my tank, but I need 3 people to kill you... **** right off. your tank can solo me? yes it can. can 100% of the players on the field kill me? yes they can. How many players can kill you? only the ones carrying decent AV. So **** you oh, I'm sorry that you are 1/3 my size, and you aren't a giant "FREE ISK" sign to everyone, and that just about everyone has AV kits prepped especially to kill my ass. I'm also sorry that you seem to think you should be immune to being shot just because you have an AV weapon, and that your investment is only about 1/10 of a decent tank, and that your SP investment is 1/5 that. I'm also sorry that you didn't figure out that was sarcasm until now. so I should have to worry about the other 31 and you shouldn't?
No you only have to worry about people with AV and as for SP? its a **** ton of SP to make a decent proto Forge fit that can get past those 31 other players and get to you who can still kill me! and then kill you while lighting up like a ******* Christmas tree and not either have you turn and blow me away of any of the other 31 guys do it.
and Im sorry you guys had it so easy for so long getting a ton of kills because no one HAD AV Fits before! and then you managed to **** off the community so much that every one decided to skill into it!. Cause and effect princess.
Tankers think they deserve to solo the game!
the worst thing they ever did in this game was letting the guy who drives shoot the main gun! it gives tankers this idea they should be able to everything!
And as for ISK?! one of your tanks does not even replace the cost of that AV forge suit!!! for the amount of isk reward i get!. and its like nothing for WP's |
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TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 07:03:00 -
[11] - Quote
Azura Sakura wrote:TERMINALANCE wrote:Azura Sakura wrote:TERMINALANCE wrote:Heathen Bastard wrote:so it's okay for a man portable weapon to outdamage the absolute most powerful gun you can possibly fit on a tank?
said weapon is also an EXTREMELY effective anti infantry weapon. Im sorry can your tank be killed by 100% of the weapons in game? Are you the slowest unit on the battlefield with the largest infantry hitbox? Do you light up like a snipers wet dream when you charge your gun? Do you have limited ammo? Well... That's why you have teammates. Just like how it takes a team to kill a tank...oh wait You got 2 empty seats, start using them!. put some veh repair tools on those guys, or hell put a sniper rifle on them to to def your tank from forgers! If no ones watching your back yes your tank can die but guess what so can I if im running solo breach forge! I don't know. There's a lot of other factors to account for to. Can't forget you got those assholes with AV grenades lol. But a forge gunner on a tower will smash that tank in a heart beat, gonna have to have a sniper ready really fast.
Have him watching likely points before? it does not all have to be reactionary you can be proactive in this. or put your sniper somewhere he can cover your tank while you maneuver. |
TERMINALANCE
Zumari Force Projection Caldari State
189
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Posted - 2013.07.24 07:13:00 -
[12] - Quote
Vyzion Eyri wrote:Add dispersion on forge guns. That's all I ask. Make the aiming reticle smaller, but add dispersion. Hell, once they have some dispersion, feel free to give them more splash, more range and shorter charge times.
This is a massive cannon you're firing from the hip: 100% accuracy shouldn't be guaranteed every shot.
Therefore, as a dropship pilot, I'll stop complaining, because once I notice a forge gun hitting me, I know by gaining height and simply putting distance between me and the forge gunner, I know they have less chance of hitting me, even if I'm dead center in their reticle.
That is balance.
Tanks are big, and they deal most damage at medium ranges. At such a range, a forge gun should have 90% accuracy on that tank. But the tank can still escape if it's lucky.
Furthermore, forge guns become more of a suppressive AV weapon at longer ranges, because it's harder to land hits.
man dont even get me started on dropships 1. they should not get knocked around by forge guns at all. Lavs should get knocked around like drop ships do and dropships should not at all!
2. i dont have a problem with the forge guns not being able to kill infantry outside of 100m. just have it so the rounds lose splash and gain direct damage over distance. so past 100 m it has 0 splash and that damage just moves to direct.
3. Im fine with a little dispersion added to them as long as you give me a ADS function so i can zoom in a bit, give it a really low tracking speed, however make it balanced for the assault variety as that is the cqc for tanks version, so that one should still be able to infantry at close range however not nearly as good as it does now, but it should be capable. |
TERMINALANCE
Zumari Force Projection Caldari State
189
|
Posted - 2013.07.24 07:28:00 -
[13] - Quote
Heathen Bastard wrote:so, you're the only person on your entire team with av, ever?
and have you ever used a tank? ever? seriously, go spec into one of those paper mache bastards, I'll wait while you sink 7 million SP into them, just to get to "Maybe I won't die if I play extremely well and my team picks off their 1 forge gunner. god help me if they have 2."
and lets see...
forge gun range: infinite(exception, assault is 300 meter) Maximum range of railgun: between "whatever the absolutely shite rendering decides to let me have today" and 600 their max range. max range of Blaster turrets: about 100 meters. max range of missile. 287.5m. good ****ing luck hitting installations past 100.
so, you outrange 2 of 3 guns, hit harder than all of them, and you can still use it as an anti-infantry weapon, and you're still wearing the best armored suit for infantry.
cost of st enforcer type tank and fitting: 2mill isk. cost of forge gun fit(all proto): 220k.
1 match vs 10 matches.
You ever specked into breach forge gun? go spec into it and go hunt tanks, good luck using it in combat vs infantry! and 7 mill is nothing for SP!
Wrong FG breach range is 400m. your tank railgun is infinite or as far as you can see so this will only get better as CCP fixes it **** rendering. and assault max is much sorter then that its like 100-150m or something not sure bout short. all the ranges are dif for each forge gun! assault shortest std med and breach LR 400m.
Blaster DPS is way higher then forge gun when you count reload times and its ROF and splash is great. Missle is for anti tank mostly and has good DPS Railgun has insane range and they all require no ammo.
You can zoom on ADS i cannot, you can fire on the move while the breach cannot.
all the forge guns dont out DPS only the breach does. and only in spike dmg, once you count in the reload you out dps him.
the forge gun needs ammo and is easy to see when it shoots and its loud as hell. also best armored suit? it has the largest hitbox and cant run away from anyone. nades destroy it like no tomorrow.
if you played with friends they could i dont know protect you with a sniper rifle or hunt forge gunners? crazy idea right? its like if no one ran av and you killed everyone over and over people might have to spec into av to stop you, and guess what they did. where you even here when no one had av and tanks where slaughtering people and going 70/0 the answer is simple because tankers want to play solo just make them cost practically the same as dropsuits and make them way weaker.
because you guys cant handle the responsibility of a non swiss army knife tank.
Tanks want to be the AR of veh with no downside. |
TERMINALANCE
Zumari Force Projection Caldari State
195
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Posted - 2013.07.25 14:59:00 -
[14] - Quote
True Adamance wrote:TERMINALANCE wrote:Im so tired of people blaming the forge gun! you never talk about all the DISADVANTAGES a heavy has to wield it. Go run around in one and tell me not getting shot to death is easy!.
The proto breach has a 6nd charge time and 4/12 rounds standard. You can be shot stabed sniped, run over, blown up by every weapon under the sun 100% of weapons in the game can kill you You are the slowest unit in the game! You cannot recall yourself without blowing your own brains out!
Tanks get a ton of advantages!
If you guys want the direct damage of a breach forge gun, you should have charge time and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank.
They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! Totally disagree. Dropsuits and modules just cost too little. There is not sense of risk inn Dust there needs to be. people need to fear and worry about losing their equipment.
Heavy equipment is the most expensive. sure the reduced heavy dropsuits down to the pricing of other dropsuits, but that was just a homogenous step back instead of actual balancing of roles and playstyles.
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