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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
221
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Posted - 2013.07.24 01:44:00 -
[1] - Quote
Iron Wolf Saber wrote:1.3 was the second part of the dry run on the monthly patching model stress testing the QA process mostly. It contained the balance changes mentioned and some improvements that did not complement 1.2.
As I have been saying, 1.3 is small. 1.4 on the other hand if it shapes up to what the early guessing goes is much more significant. I know you guys have hinted at giving scouts some " love " in the future can you please get someone on this soon. The 1.2 patch destroyed us. The nerf you did to the stamina makes it mandatory to run a green jar on a minmatar low slot, so now a logistics suit can run faster an jump more often an has more hp an equipment which makes my 14 million into a scout an all it's attributes utterly useless .
Our base stats, stamina , an slots are completely underpowered since it feels like now we can't run an jump a handrail to get away an our hit box seems so large that bullets have never hit me like they do now , I can't get away from anything; plus the walls seem to grab us the faster we go an I'm not sure the devs have a complete understanding of how bad of a place the scout suits are in right now.
Also our CPU an pg works out to about 25 a slot an our knives , shields an cardiac an kinetic modules all take up too much space, maybe scouts can have a increase to our knives CPU or a passive reduction for certain modules per level?
I ve been hammering the forums for a worthy response an timeline to give my scout brothers some answers so when there's time can someone please make a dev post regarding the issue?
We all know you have your hands full balancing things an hopefully this isn't so far down the list , but I'm wasting sp spewing into other things an now I'm not sure if I do this if you will change what I'm about to throw my points into so it's a huge guessing game for us right now.
Thank you for your time |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
222
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Posted - 2013.07.24 03:19:00 -
[2] - Quote
Iron Wolf Saber wrote:@ Killar12 Content lock.
@OZAROW I haven't spoken to CCP Remnant or CCP Wolfman about their plans for scouts yet, but scouts underperforming is on CCP's radar. I am sure already has ideas on how to buff it.
@Rynoceros CCP Logicloop and last I checked there are 3 new outposts (the Caldari Production Facility and the Gallente? Research lab. Third outpost still under NDA) in the oven and 1 new landscape enroute.
@Draxxis KANNAH I have stated multiple times the patch is going to be small in 1.3 for the very same reason I already posted and I only started making those statements after getting hard evidence. CPM cuts through the smoke and mirrors far more easily than you guys think. We see progress, we see things in work and outside of short of being at the studio we're much better informed what is on the development stove top, what is being worked on now and what isn't. We do talk with the developers, we do see things and hear things, and talk about things that unfortunately may take 2 months for you guys to see the results of sometimes. Thanks for the mention saber, please just make sure their aware of what we've mentioned that's all, we're all hoping it's a big fix not just here's 3/3 CPU pg lol. Not asking for super stats but no delay or major amount of endurance but a CPU / pg, slots, endurance an base CPU an pg speed increase would be nice to keep a logi with a sg an 3 kin cats from chasing me would be nice |
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