Jason Pearson
Seraphim Initiative. CRONOS.
2073
|
Posted - 2013.07.23 23:21:00 -
[1] - Quote
Yo, add this to the OP bro, because CCP Logibro is a ******* mug.
Uprising 1.3 Patch Notes:
HUD Weapon efficiency % readout now uses new absolute range setting instead of effective range, meaning it now provides info at all ranges
Dropsuits Logistics update: Gave the Amarr logistics suit an additional low slot at PROTOTYPE tier and a third equipment slot at ADVANCED tier Introduced the sidearm slot at STANDARD tier level instead of PROTOTYPE tier, so the role gets its defining characteristic from the start Increased Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66) Altered the shield recharge delays of all Logistics suits to be closer to Assault suits Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390) Adjusted Caldari Logistics and Assault bonuses as per the below: OLD: Caldari Logistics: 5% bonus to shield extenders per level Caldari Assault: 2% bonus to hybrid weapon reload speed NEW: Caldari Logistics: 5% bonus to shield regulators per level Caldari Assault: 2% bonus to shield extenders per level
Weapons Flaylock Pistols: Reduced base splash damage from 195 to 140 Reduced base direct hit damage from 218 to 165 Reduced the blast radius to 1.25 from 1.5 meters for ADVANCED tier, and from 2.0 to 1.5 meters for PROTOTYPE tier Modified ammo skill to give 1 missile per level instead of 5% per level Modified fitting skill to give a CPU bonus instead of PG Reduced ammo pool from 21 to 15 at STANDARD tier; 18 at ADVANCED tier and 21 at PROTOTYPE tier Contact grenades: Lowered ammo count to 1 Homogenised PG/CPU Homogenised blast damage and radius
UI Chat channel name limit increased to 60 characters Enlarged the Aurum purchase window and added show info button
Visuals Added shadow-casting on the first person hands and weapon
Bug fixes and polish Fixed an issue that could cause deployable equipment to become unusable Fixed an issue by which changing seats in a vehicle could cause the player to become invisible Fixed an issue wherein the player could be killed by a flux grenade Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition Fixed an issue affecting the laser and scrambler rifles, whereby reloading during the cooldown rendered the weapon unable to shoot Fixed a low level issue that was causing several infrequent crashes and hangs Fixed an infrequent crash when loading a Skirmish match from the Instant Battle tab in the Battlefinder Fixed an erroneous corruption message when loading a Skirmish match from the Instant Battle tab in the Battlefinder Removed shadow artifacts appearing on flat surfaces [*] Smoothed out the animation of players in the distance |