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![WyrmHero1945 WyrmHero1945](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
WyrmHero1945
SyNergy Gaming EoN.
509
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Posted - 2013.07.23 22:16:00 -
[1] - Quote
Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless the guy has dropped shields or it's a militia suit which will need 3 shots to die.
So the blast radius nerf seems ok by me. But then the nerf hammer begins to cast its doom with both direct and splash damage reduction. I think it was too much lol. |
![EternalRMG EternalRMG](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
EternalRMG
Ostrakon Agency Gallente Federation
443
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Posted - 2013.07.23 22:17:00 -
[2] - Quote
i dont think so,, the nerf was just perfect |
![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster
602
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Posted - 2013.07.23 22:19:00 -
[3] - Quote
EternalRMG wrote:i dont think so,, the nerf was just perfect I would have liked to see a RoF Nerf as well, but what can ya do. |
![TheAmazing FlyingPig TheAmazing FlyingPig](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1849
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Posted - 2013.07.23 22:19:00 -
[4] - Quote
Problem is that it's a sidearm, not a primary. People were using it as a primary. The nerf is attempting to make it not primary.
Looks good to me. |
![IRuby Heart IRuby Heart](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
IRuby Heart
DIOS EX. Top Men.
846
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Posted - 2013.07.23 22:19:00 -
[5] - Quote
Lets try it out first and then say yay or nay.
We have to remember while testing that it is only a sidearm and shouldn't be expected to take down Full HP Mercenaries anymore. If it can effectively down someone after weakening them up a bit, I think it'd be pretty balanced. |
![Knight Soiaire Knight Soiaire](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1400
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Posted - 2013.07.23 22:20:00 -
[6] - Quote
EternalRMG wrote:i dont think so,, the nerf was just perfect
Direct shouldn't have been touched, people will keep aiming for your feet now because the Splash damage is still very similar to the Direct, they should've kept the Direct. |
![Poplo Furuya Poplo Furuya](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Poplo Furuya
Condotta Rouvenor Gallente Federation
461
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Posted - 2013.07.23 22:22:00 -
[7] - Quote
Does it have a 33% chance to make the player spontaneously combust when fired? They haven't gone far enough. |
![DJINN leukoplast DJINN leukoplast](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
DJINN leukoplast
Hellstorm Inc League of Infamy
832
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Posted - 2013.07.23 22:42:00 -
[8] - Quote
I've been using the advanced flaylock on my alt, and I think these changes will put the weapon where it should have been, as a last resort or 'finisher' sidearm. I've never tried the core flaylock, so I don't know how easy it would have been for me to get kills with it, but the advanced does pack a punch, however it requires decent aim to accomplish this goal due to the 1.5m splash radius. |
![RedRebelCork RedRebelCork](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RedRebelCork
Ahrendee Mercenaries EoN.
199
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Posted - 2013.07.23 22:51:00 -
[9] - Quote
Read this and if you still disagree tell us why:
http://themittani.com/features/dust-514-flaylock-pistol-flay-2-win
|
![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
385
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Posted - 2013.07.23 22:56:00 -
[10] - Quote
WyrmHero1945 wrote:Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless the guy has dropped shields or it's a militia suit which will need 3 shots to die.
So the blast radius nerf seems ok by me. But then the nerf hammer begins to cast its doom with both direct and splash damage reduction. I think it was too much lol.
You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players.
Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM.
But then again, knowing how tryhard this community is the flaylock will probably be extinct. SMG's , you are next... |
|
![LRMXxX LRMXxX](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
LRMXxX
What The French CRONOS.
37
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Posted - 2013.07.23 22:58:00 -
[11] - Quote
RoF should be nerf imho. |
![DJINN leukoplast DJINN leukoplast](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
DJINN leukoplast
Hellstorm Inc League of Infamy
832
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Posted - 2013.07.23 23:00:00 -
[12] - Quote
KING CHECKMATE wrote:WyrmHero1945 wrote:Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless the guy has dropped shields or it's a militia suit which will need 3 shots to die.
So the blast radius nerf seems ok by me. But then the nerf hammer begins to cast its doom with both direct and splash damage reduction. I think it was too much lol. You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players.
Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM.
But then again, knowing how tryhard this community is the flaylock will probably be extinct. SMG's , you are next...
I'm thinking the proto scrambler will be the next FoTW.
|
![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
385
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Posted - 2013.07.23 23:02:00 -
[13] - Quote
DJINN leukoplast wrote:I've been using the advanced flaylock on my alt, and I think these changes will put the weapon where it should have been, as a last resort or 'finisher' sidearm. I've never tried the core flaylock, so I don't know how easy it would have been for me to get kills with it, but the advanced does pack a punch, however it requires decent aim to accomplish this goal due to the 1.5m splash radius.
Bro, people running around with Cal Logi and their ONLY weapon being a Core flaylock and go 33-4 in a game with a 3 shot sidearm. And i KNOW its not because how skilled they are LOL.
At proto level their splash damage is increased and , unlike Mass drivers that have a LOT less splash damage than a direct hit, these little buggers make the same splash damage as they do with a direct hit, making it for close quearters and craped spaces a god like weapon.
I use SMG as my main, and as a side arm a Standard Flaylock (because of the inexistent PG use), and EVEN at Standard level it does hit quite a punch (on directs hits that is, since thats the only way i sue them).
Since i use them for DIRECT HITS ONLY, i kind of like their ammo clip size being increased. I think its the way it should be and i will def be using it more.. |
![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
385
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Posted - 2013.07.23 23:02:00 -
[14] - Quote
DJINN leukoplast wrote:KING CHECKMATE wrote:WyrmHero1945 wrote:Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless the guy has dropped shields or it's a militia suit which will need 3 shots to die.
So the blast radius nerf seems ok by me. But then the nerf hammer begins to cast its doom with both direct and splash damage reduction. I think it was too much lol. You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players.
Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM.
But then again, knowing how tryhard this community is the flaylock will probably be extinct. SMG's , you are next... I'm thinking the proto scrambler will be the next FoTW.
I hope so, i dont want my Ishi SMG nerfed . XD |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
1409
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Posted - 2013.07.23 23:08:00 -
[15] - Quote
DJINN leukoplast wrote:KING CHECKMATE wrote:WyrmHero1945 wrote:Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless the guy has dropped shields or it's a militia suit which will need 3 shots to die.
So the blast radius nerf seems ok by me. But then the nerf hammer begins to cast its doom with both direct and splash damage reduction. I think it was too much lol. You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players.
Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM.
But then again, knowing how tryhard this community is the flaylock will probably be extinct. SMG's , you are next... I'm thinking the proto scrambler will be the next FoTW. Scramblers require too much skill for it to be the next FoTM. |
![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Immortal Retribution
250
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Posted - 2013.07.23 23:36:00 -
[16] - Quote
that gun deserves to be nerfed |
![Dust Project 514 Dust Project 514](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dust Project 514
Dust 514 Evolved
209
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Posted - 2013.07.23 23:49:00 -
[17] - Quote
It's sad really. The weapon has no incentive to perform direct hits. It will still be an easy to use weapon, but it just won't hit as hard. |
![Wowski Wowski](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Wowski
KiLo.
11
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Posted - 2013.07.24 00:26:00 -
[18] - Quote
TheAmazing FlyingPig wrote:Problem is that it's a sidearm, not a primary. People were using it as a primary. The nerf is attempting to make it not primary.
Looks good to me.
So why is there a racial bonus to a dropsuit for SIDEARMS? Are you telling me with a Minmatar assault sidearm clip bonus I should still use a light weapon as my primary?
Overall with the nerfing of Cal-logs, and an increased clip size (that has to be incorrect), I expect to be killing more people. Previously it was just heavies and Cal-logis that took 5+ shots to kill, now it will just be heavies . Also, now that the fitting bonus frees up some CPU, I can fit some OP M1's with 6+ splash radius to throw first, maybe next patch people will realize that weapons with 6m+ splash radius take far less skill than ones with 2.5m.
|
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
1414
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Posted - 2013.07.24 00:28:00 -
[19] - Quote
Wowski wrote:TheAmazing FlyingPig wrote:Problem is that it's a sidearm, not a primary. People were using it as a primary. The nerf is attempting to make it not primary.
Looks good to me. So why is there a racial bonus to a dropsuit for SIDEARMS? Are you telling me with a Minmatar assault sidearm clip bonus I should still use a light weapon as my primary? Overall with the nerfing of Cal-logs, and an increased clip size (that has to be incorrect), I expect to be killing more people. Previously it was just heavies and Cal-logis that took 5+ shots to kill, now it will just be heavies ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) . Also, now that the fitting bonus frees up some CPU, I can fit some OP M1's with 6+ splash radius to throw first, maybe next patch people will realize that weapons with 6m+ splash radius take far less skill than ones with 2.5m. I'll still throw my core locus grenades at you guys. 7.2 radius + 600 dmg FTW. |
![Wowski Wowski](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Wowski
KiLo.
11
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Posted - 2013.07.24 00:36:00 -
[20] - Quote
Also, if base clip size is 8... you've given a 100% increase in clip size (10 with min assault 5), and a 24% nerf to splash damage. Do the math. I don't see the clip size in the patch notes, therefore I don't think that's true. |
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![Delta 749 Delta 749](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Delta 749
Kestrel Reconnaissance
1445
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Posted - 2013.07.24 00:37:00 -
[21] - Quote
Yeah nerfed, getting 5 more missiles per clip while only losing 50 damage on what remains a very forgiving splash radius is such a horrible nerf |
![dday3six dday3six](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
dday3six
Forty-Nine Fedayeen Minmatar Republic
110
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Posted - 2013.07.24 00:50:00 -
[22] - Quote
Delta 749 wrote:Yeah nerfed, getting 5 more missiles per clip while only losing 50 damage on what remains a very forgiving splash radius is such a horrible nerf
I think people are confused on that. The Ammo skill for Flaylock doesn't work like Scrambler Pistol Op. It's not going to add to the clip, it's going to add one round to spare ammo each level, rather then 5% each level. At least that's how I understand it. |
![TheAmazing FlyingPig TheAmazing FlyingPig](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1855
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Posted - 2013.07.24 00:55:00 -
[23] - Quote
Wowski wrote:TheAmazing FlyingPig wrote:Problem is that it's a sidearm, not a primary. People were using it as a primary. The nerf is attempting to make it not primary.
Looks good to me. So why is there a racial bonus to a dropsuit for SIDEARMS? Are you telling me with a Minmatar assault sidearm clip bonus I should still use a light weapon as my primary? Works better with an SMG, and yea, a primary should primarily be used, while a secondary should be used second.
Besides, if everyone fit for race-specific bonuses, we'd see shield tanking Gallente and Amarr. |
![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
THE STAR BORN Dark Taboo
220
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Posted - 2013.07.24 01:14:00 -
[24] - Quote
The splash damage should have been nerfed a bit more because it's splash is still better than the mass driver's. |
![Johnny Guilt Johnny Guilt](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Johnny Guilt
Algintal Core Gallente Federation
200
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Posted - 2013.07.24 01:21:00 -
[25] - Quote
lol now you have to have a adv or proto flaylock to kill someone with a direct hit with their shield down. goodbye std flaylock you suck worse than the std SMG now |
![Daxxis KANNAH Daxxis KANNAH](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
250
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Posted - 2013.07.24 01:23:00 -
[26] - Quote
Thumb Green wrote:The splash damage should have been nerfed a bit more because it's splash is still better than the mass driver's.
Less range and shots per clip
Also since CCP actually claimed Primary > Sidearm, drop sidearm weapons to 1x
RoF, splash damage and radius, range - those could have put it rightly in its place and still made the weapon feared up close.
Clueless!!!! |
![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
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Posted - 2013.07.24 01:26:00 -
[27] - Quote
DJINN leukoplast wrote:KING CHECKMATE wrote:WyrmHero1945 wrote:Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless the guy has dropped shields or it's a militia suit which will need 3 shots to die.
So the blast radius nerf seems ok by me. But then the nerf hammer begins to cast its doom with both direct and splash damage reduction. I think it was too much lol. You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players.
Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM.
But then again, knowing how tryhard this community is the flaylock will probably be extinct. SMG's , you are next... I'm thinking the proto scrambler will be the next FoTW. LOL Those Flaylock tryhards don't have the skill to use the scrambler effectively. |
![Daxxis KANNAH Daxxis KANNAH](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
251
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Posted - 2013.07.24 01:33:00 -
[28] - Quote
Tectonic Fusion wrote:DJINN leukoplast wrote:KING CHECKMATE wrote:WyrmHero1945 wrote:Core Flaylock will have its blast radius like the right now specialist version. I use the specialist and I think it's a pretty balanced weapon. I rarely kill with it unless the guy has dropped shields or it's a militia suit which will need 3 shots to die.
So the blast radius nerf seems ok by me. But then the nerf hammer begins to cast its doom with both direct and splash damage reduction. I think it was too much lol. You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players.
Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM.
But then again, knowing how tryhard this community is the flaylock will probably be extinct. SMG's , you are next... I'm thinking the proto scrambler will be the next FoTW. LOL Those Flaylock tryhards don't have the skill to use the scrambler effectively.
You think it was noobs exploiting the fp, the same noobs exploiting cal logi and tac - ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
392
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Posted - 2013.07.24 01:36:00 -
[29] - Quote
Dont know if ''noobs' since you still need a good amount of SP to do a good loadout with FP...
But if you are running CAL LOGI + Core flaylock + contact g. = i automatically assume you are a try hard, and god have i've seen try hards in the last 3 weeks.... |
![Duran Lex Duran Lex](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Duran Lex
Silver Talon Corporation
83
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Posted - 2013.07.24 01:36:00 -
[30] - Quote
KING CHECKMATE wrote:
You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players.
Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM.
But then again, knowing how tryhard this community is the flaylock will probably be extinct. SMG's , you are next...
You seem to be quite confused.
The guns will still have 3 shots per clip.
The ammo skill (you know, the skill that increases the total amount of ammo that every gun can spec) now gives a flat 1 missile per level, instead of 5%. |
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