True Adamance wrote:John Demonsbane wrote:Denak Kalamari wrote:I fought against some of your guys, all of them were using core flaylocks and fuse nades. Even though they wrecked us in kills we still won since none of your guys actually did anything to hack the null cannons. I suggest you rethink your requirements.
Thank you for your insightful and scientific assessment of our ability. I cannot comment on a specific battle as I was clearly not there since I use neither flaylocks or contact grenades, as apparently "all" the people you referenced did. Of note, those are extremely popular weapons now.
More importantly, I would like to remind the poster (AGAIN) about the forum rules. Please extend us the same courtesy we extend to others in not posting unsolicited comments on recruitment threads. I would prefer not to flag/report any posts but eventually this sort of thing becomes tiresome.
Played your guys as well in one of the most brutal and closely fought matches I've had the privilege to play. The way you guys used the map and made us run around chasing after your forge gunners and hack teams was pretty clever, cost us one drop ship to dislodge your guys from an overwatch position but was worth it. when I heard "Job done" and saw two buddies jump off a build to land in front of me.
It was close, we did win with our three man team. Great game, hope to see more of ya' around cause it got really brutal in the following matches when our squads went up against one another.
Those matches are what we all live for. Nothing like seeing the screen fade with both sides having 1 or 2 ticks left, not even being sure if you won or not until the victory page comes up. Feels good, don't it? Even when you lose it's still somewhat gratifying to go down fighting to the last man. I think I remember that fight, it was on the bridge map. We shot down the first dropship and the second one got us. I pulled out my SMG a little too late and your buddies cleaned us out.
What the previous poster said could very well be true, of course, as a new corp we can't afford to be elitist at this point and will go through some growing pains as we integrate new members. All are welcome, nonetheless! If you turn out not to be a good fit (i.e., if you really are just running around spamming grenades and not trying to win), you may be asked to leave, but that is a very rare situation and we will do everything we can to teach you how be the best merc you can. We will almost certainly have a veteran player knowledgeable in your chosen path that can help you optimize what you do best.
(p.s., your check is in the mail adamance, you make an excellent shill, lol!)