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Vickers S Grunt
Seraphim Initiative. CRONOS.
157
|
Posted - 2013.07.21 14:07:00 -
[1] - Quote
Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
|
Harpyja
DUST University Ivy League
312
|
Posted - 2013.07.21 14:12:00 -
[2] - Quote
Tanks are not fine. /thread |
The Attorney General
ZionTCD
453
|
Posted - 2013.07.21 14:13:00 -
[3] - Quote
Vickers S Grunt wrote:
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
An SP max armor tank will be lucky if they take 5 hits from a proto swarm.
So either you can't count or you are doing something wrong.
Not counting a small selection of tnakers, most of the vets don't want to be immune to AV, in fact if you read the tank petition thread, there are lots of great discussions by tankers talking about balance.
For you to say tanks are fine means that you have never driven one, which kind of invalidates your argument.
|
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
152
|
Posted - 2013.07.21 14:15:00 -
[4] - Quote
LMAO at this whole thread, that's a lot of text to write for a **** poor joke |
Lorhak Gannarsein
DUST University Ivy League
73
|
Posted - 2013.07.21 14:47:00 -
[5] - Quote
The Attorney General wrote:Vickers S Grunt wrote:
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
An SP max armor tank will be lucky if they take 5 hits from a proto swarm. So either you can't count or you are doing something wrong. Not counting a small selection of tnakers, most of the vets don't want to be immune to AV, in fact if you read the tank petition thread, there are lots of great discussions by tankers talking about balance. For you to say tanks are fine means that you have never driven one, which kind of invalidates your argument.
My guess is that he is both doing something wrong, and is doing something wrong. |
Darrius Smithmage
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
0
|
Posted - 2013.07.21 14:56:00 -
[6] - Quote
I given up allready i gtf i spend my time into tank for along and i agree av overwhelming but com tankers stop complaing. Suck it up av here and you need to get over it. YOU know this but you still field tanks if you cant handle the fact the CCP ignore use tanker go ahead and leave just send me you isk so i can drop a new tank that av will just crap on. All i have to say to tank crybabys/and Avers "come at m bro". |
da GAND
187. League of Infamy
102
|
Posted - 2013.07.21 14:58:00 -
[7] - Quote
I'm not a tanker but I've been in control of a tank a few times and have heard enough from tankers in my corp to know that tanks should either be less expensive or stronger. Lowering the price of the tanks themselves would seem reasonable. |
Sylwester Dziewiecki
BetaMax. CRONOS.
116
|
Posted - 2013.07.21 15:10:00 -
[8] - Quote
Vickers S Grunt wrote:Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
Take into consideration that we do not have ADV, PRO and RAR HAV in game yet, and vehicle are meant to be destroy be squad, not a ssingle guy with proto stuff, and that we(Armor HAV) have currentlly buged AR with repair 3x more HP. Tanks are not fine. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
343
|
Posted - 2013.07.21 15:21:00 -
[9] - Quote
I was courious and i have created 2 full MLT tanks (or pieces that not requires ability, not AUR, all ISK) Soma blaster: 211.200 Isk Sica rail: 185.000 Isk I have not tested them, but i'm sure that i will not make profit. (maybe with the Sica)(totally depending on my team) |
Skyhound Solbrave
Rough Riders..
157
|
Posted - 2013.07.21 15:27:00 -
[10] - Quote
Sylwester Dziewiecki wrote:Vickers S Grunt wrote:Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
Take into consideration that we do not have ADV, PRO and RAR HAV in game yet, and vehicle are meant to be destroy be squad, not a ssingle guy with proto stuff, and that we(Armor HAV) have currentlly buged AR with repair 3x more HP. Tanks are not fine.
You see, it should NOT take a whole squad to take down one guy in a tank. It just isn't fair that one person should be able to steamroll a team just because he paid more for it. It's more reasonable for one fully equipped and specced AVer to take down one fully equipped and specced Tanker.
|
|
Cosgar
ParagonX
2903
|
Posted - 2013.07.21 15:56:00 -
[11] - Quote
Skyhound Solbrave wrote:You see, it should NOT take a whole squad to take down one guy in a tank. It just isn't fair that one person should be able to steamroll a team just because he paid more for it. It's more reasonable for one fully equipped and specced AVer to take down one fully equipped and specced Tanker. It should take a whole squad of AV grenades to take down a tank and 2~3 real AV weapons that require a weapon slot to take one out depending on how good the pilot is. There's a severe imbalance between AV and Vehicles because grenades are too effective for the versatility they offer. Why use swarm launchers, forge guns, or a plasma cannon when you can squat on a naohive, chucking a some proto AV grenades when there aren't any prototype tanks? To put it in a better analogy, AV grenades to vehicles are what flaylock pistols are to vehicles. |
First Prophet
Jaguar Empire
677
|
Posted - 2013.07.21 15:58:00 -
[12] - Quote
Everything's fine. |
We are 138
Subdreddit Test Alliance Please Ignore
145
|
Posted - 2013.07.21 16:02:00 -
[13] - Quote
Vickers S Grunt wrote:Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
Just wanna make sure I'm hearing you right.... you are saying that one person should be able to take out a TANK? you don't know what it takes to get into a decent tank, and forget about what it takes to make a really good tank. It should take a few people working together to bring down a tank. IMO(and several others might I add)
|
Jason Pearson
Seraphim Initiative. CRONOS.
1999
|
Posted - 2013.07.21 16:05:00 -
[14] - Quote
Vickers bud, I like you, but I'm going to have to just shake my head and cry about this post of yours.. |
Heimdallr69
Imperfects Negative-Feedback
303
|
Posted - 2013.07.21 16:10:00 -
[15] - Quote
Tanks needed a buff ever since people could solo them and don't bring that dumb **** that in real life one rpg can take out a tank cuz this game isn't real life...and proto av should be taken out of the game till there is proto tanks |
Takahiro Kashuken
Red Star. EoN.
699
|
Posted - 2013.07.21 16:19:00 -
[16] - Quote
Infantry are very happy with vehicles because it takes no teamwork to kill one
Its like oh thers one, brb, its dead now
Take OP has no clue on vehicles, never used em and skilled into the easiest of AV available, thats right OP swarms where they fire invisible and go around corners and cover while they lock on in 2secs if that and fire and forget |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
5
|
Posted - 2013.07.21 16:43:00 -
[17] - Quote
Vickers S Grunt wrote: The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job
I stopped reading there, "why?" you might ask. I have fitted proto swarm on militia suit and taken down tanks. So your argument is false and I am not gonna read the rest of them. |
daishi mk03
Brutor Vanguard Minmatar Republic
18
|
Posted - 2013.07.21 16:53:00 -
[18] - Quote
I support this thread. 1 tank can kill tenths of infantry w/o being scratched. 1 AV will die to any regular infantry user he meets 1 tank should die to 1 AV (they don't do until proto AV) |
Heimdallr69
Imperfects Negative-Feedback
303
|
Posted - 2013.07.21 16:59:00 -
[19] - Quote
The only thing I'm understanding from avers is they feel they shouldn't have to use teamwork but a tank should have to, more sp more isk yet you think it needs teamwork and av shouldn't...lameee, ccp if you read this is there plans for naval combat? |
Jason Pearson
Seraphim Initiative. CRONOS.
1999
|
Posted - 2013.07.21 17:09:00 -
[20] - Quote
Heimdallr69 wrote:The only thing I'm understanding from avers is they feel they shouldn't have to use teamwork but a tank should have to, more sp more isk yet you think it needs teamwork and av shouldn't...lameee, ccp if you read this is there plans for naval combat?
They can't even get ground vehicles to work, they've still got aerial vehicles to sort and you want stuff on the water? Out! |
|
Provolonee
Undefined Risk DARKSTAR ARMY
101
|
Posted - 2013.07.21 17:15:00 -
[21] - Quote
you don't even need proto swarms. I use cbr-7 and hacked exo grenades 3x dmg mods on my AV fit. No vehicle is safe. If i want it dead it will die, or get recalled in the redline. Im not going to go into my techniques, but its way to easy to clear all enemy vehicles off the map. I'm not a tanker but I do miss the old sagaris/surya's they took a couple coordinated attacks to bring down. But it was very satisfying doing so.
I love the concept of the vehicles in dust, They are pretty unique and fun to use. But currently they are a giant waste of ISK, not to mention mechanically broken.
|
Sylwester Dziewiecki
BetaMax. CRONOS.
116
|
Posted - 2013.07.21 17:19:00 -
[22] - Quote
Skyhound Solbrave wrote:Sylwester Dziewiecki wrote:Take into consideration that we do not have ADV, PRO and RAR HAV in game yet, and vehicle are meant to be destroy be squad, not a ssingle guy with proto stuff, and that we(Armor HAV) have currentlly buged AR with repair 3x more HP. Tanks are not fine. You see, it should NOT take a whole squad to take down one guy in a tank. It just isn't fair that one person should be able to steamroll a team just because he paid more for it. It's more reasonable for one fully equipped and specced AVer to take down one fully equipped and specced Tanker. Your argument is invalid. One guy in tank is not able to steamroll a team. Solo-Militia-Swarm will not kill Madruger, Whole team of Militia Swarms will kill it for sure, that's why Madruger require team to work with him, scout him, counter-snipe rooftops FGunners, inform him about hostile movement, other vehicle on battle - Madruger Pilot can not do that all by himself - thats why he need team and team needs him. You telling me that one infantry guy should be able to kill that Madruger with infantry weapon, and you dare to call it ballance? Separate your filling from sense of this sentence. |
Heimdallr69
Imperfects Negative-Feedback
304
|
Posted - 2013.07.21 17:25:00 -
[23] - Quote
Jason Pearson wrote:Heimdallr69 wrote:The only thing I'm understanding from avers is they feel they shouldn't have to use teamwork but a tank should have to, more sp more isk yet you think it needs teamwork and av shouldn't...lameee, ccp if you read this is there plans for naval combat? They can't even get ground vehicles to work, they've still got aerial vehicles to sort and you want stuff on the water? Out! I don't like your tone, I know but I was jw hell maybe they'll surprise us, doubt it though |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
11
|
Posted - 2013.07.21 17:33:00 -
[24] - Quote
LOL Swarms are easy to use. |
Sylwester Dziewiecki
BetaMax. CRONOS.
116
|
Posted - 2013.07.21 17:34:00 -
[25] - Quote
Heimdallr69 wrote:Jason Pearson wrote:Heimdallr69 wrote:The only thing I'm understanding from avers is they feel they shouldn't have to use teamwork but a tank should have to, more sp more isk yet you think it needs teamwork and av shouldn't...lameee, ccp if you read this is there plans for naval combat? They can't even get ground vehicles to work, they've still got aerial vehicles to sort and you want stuff on the water? Out! I don't like your tone, I know but I was jw hell maybe they'll surprise us, doubt it though I'm around for some time(here and on eve). From reading other topics I can tell you that 'water' is not planned for now, core mechanics and racial variants of stuff are. CCP want to make water, a good looking water and everything that is connect to it but they don't resources to do so(for now). Not extinguishing your enthusiasm I also have to tell that a year from today everything can change. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
7
|
Posted - 2013.07.21 18:04:00 -
[26] - Quote
da GAND wrote:I'm not a tanker but I've been in control of a tank a few times and have heard enough from tankers in my corp to know that tanks should either be less expensive or stronger. Lowering the price of the tanks themselves would seem reasonable.
As a forge gunner, I agree with the lowered ISK. Same for dropships. But I wouldn't mind seeing tanks with a little more punch to their most powerful turret. I think they need it. |
Harpyja
DUST University Ivy League
326
|
Posted - 2013.07.21 18:30:00 -
[27] - Quote
Jake Diesel wrote:da GAND wrote:I'm not a tanker but I've been in control of a tank a few times and have heard enough from tankers in my corp to know that tanks should either be less expensive or stronger. Lowering the price of the tanks themselves would seem reasonable. As a forge gunner, I agree with the lowered ISK. Same for dropships. But I wouldn't mind seeing tanks with a little more punch to their most powerful turret. I think they need it. Giving us our Engineering and proficiency skills back would increase our damage output. At least for shield tanks, Engineering will free up those low slots for damage mods. |
Xender17
Intrepidus XI EoN.
347
|
Posted - 2013.07.21 18:37:00 -
[28] - Quote
Options Turrets need a major isk reduction. (Though they made the modules "cheaper" they increased the price by making turrets much more costly) Remove proto AV until tanks get proto. Either remove AV grenades or change there affects to compliment AV rather than being an AV "weapon". Do SOMETHING to LAVs. (The only reason half of the AV exist) The recent removing of free LAVs had the opposite affect.
|
Scheneighnay McBob
Bojo's School of the Trades
2445
|
Posted - 2013.07.21 19:09:00 -
[29] - Quote
All vehicles are ridiculously overpriced- especially HAVs and dropships. /thread |
Skyhound Solbrave
Rough Riders..
160
|
Posted - 2013.07.21 20:29:00 -
[30] - Quote
Wait a minute so if one tank spawns, almost half the team has to ignore the objective to take it down? Two tanks mean the whole team has to devote themselves to AV? Three tanks.... That's not even counting the other 85% of the tank using team that still get to use their normal fits to defend the tank
Is that what you pilots call balance? Sorry, but I played the.build when tanks were op. I would really like to avoid that time.
Pilots need to chill and wait for ADV and Pro tanks. Even with the tanks we have now; one that is properly fitted with a proper support team (gunners + bodyguards to take out AV) can be incredibly deadly. It seems like Tankers just want to solo pubstomps.
At best, Tanks should be made cheaper. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
2941
|
Posted - 2013.07.21 20:31:00 -
[31] - Quote
Tanks haven't been "fine" for a long time.
|
Son Down
SamsClub
66
|
Posted - 2013.07.21 20:41:00 -
[32] - Quote
The reason you don't see CCP falling over themselves to "aid" vehicles is because it presents a quagmire of gameplay issues. Any two-bit hack can drive around in a proto-fitted tank. That same two-bit hack can conceivably have no FPS skills whatsoever, yet greatly impact gameplay match to match. Fast forward to the point where there are more tanks than infantry in every round. We've seen it already, when corp battles was first introduced. Every corp battle was nothing but a dropship/tank fest. It was balance/gameplay poison. |
ladwar
Dead Six Initiative Lokun Listamenn
956
|
Posted - 2013.07.21 21:16:00 -
[33] - Quote
daishi mk03 wrote:I support this thread. 1 tank can kill tenths of infantry w/o being scratched. 1 AV will die to any regular infantry user he meets 1 tank should die to 1 AV (they don't do until proto AV) lol.. on SL fit i can get 2-8 infantry kills with my sidearm, so that makes me OP? AVers can defend themselves from infantry and some only hunt infantry(forge gun users) and get more infantry kills than any other person on the field. |
Sylwester Dziewiecki
BetaMax. CRONOS.
116
|
Posted - 2013.07.21 22:32:00 -
[34] - Quote
Skyhound Solbrave wrote:Wait a minute so if one tank spawns, almost half the team has to ignore the objective to take it down? Two tanks mean the whole team has to devote themselves to AV? Three tanks.... That's not even counting the other 85% of the tank using team that still get to use their normal fits to defend the tank Who forbids you to have tanks in your team in case when enemy will try to deploy their, or use dropsuits with AV grenades/mines on it when it's comes to very important match?
Skyhound Solbrave wrote:Is that what you pilots call balance? Sorry, but I played the.build when tanks were op. I would really like to avoid that time. That had to be different game, because I don't remember this OP build, I'm glad you are playing Dust with us all now :). In fact I remember the time when Sagaris required 7 shoots from proto AFG with full dmg fit, and for some reason people was calling them 'OP' while I was solo-killing them for most of the time, and I had a lot of fun with this.
Skyhound Solbrave wrote:Pilots need to chill and wait for ADV and Pro tanks. Even with the tanks we have now; one that is properly fitted with a proper support team (gunners + bodyguards to take out AV) can be incredibly deadly. It seems like Tankers just want to solo pubstomps. Solo-Proto SL is killing Madruger with proto tank if his AR in on cooldown in 2-3 waves - Bodyguards/Gunners may kill Swarmer but not Swarms Heads coming to HAV, there is not fancy smoke screen, missile detection system, counter-missile-defense, or system that jamm they tracking systems. If HAV is hit on the top of turret, detections goes crazy, and you have no idea from with direction you just get hitted. So for most of the time instead of running away from the dangerous enemy you rushing right into him. What's worse sometimes Swarms and Forge projectile are invisible - no visual effects that you can see are apply to them( except those on your tank - we can see explosion on 3th person camera, but we cannot tell what are the source of it "is it grenade or swarms?" running through your head). If we get hitted by something like that, team is our eye's, and it's because different weapons have different draw distance and our weapons(pilots) can not see whole map.
Tankers don't want to solo pubstomps, they want to be balance with enemy, they want to be able to see them same as they can see HAV. They want eventually die but after heavy fighting that required planning, teamwork, cooperation. They want engagement on their terms equality as everyone else, not on terms of guy who is invisible because game is buged.
STD HAV die after 2-3 voles of PRO SL - fine I can live with it, but give me PRO HAV that will last longer, and bring balance to the game, or give me modules/mechanics that will protect me against that PRO SL - thats what essentially decent pilot want. |
Mobius Wyvern
BetaMax. CRONOS.
2631
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Posted - 2013.07.21 22:37:00 -
[35] - Quote
OP might have had a point.
But then CCP confirmed a fix for the "broken" Armor Repairers.
WELP. |
Gogo O'Dell
Psygod9 RISE of LEGION
3
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Posted - 2013.07.21 23:36:00 -
[36] - Quote
Lol. if you cant solo a tank then you are bad at what you do. Ask a good av player like cubs or DS and they'll tell you the same thing.
Also, spec into something before you say it is OP, UP, or fine. |
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