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BuTtHuRtPEepZ
Raging Pack of Homosapiens
63
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Posted - 2013.07.20 21:16:00 -
[1] - Quote
What if we move armor repair from low slot to high slot (similar to shields and their regulators) and also remove the movement penalty of armor plates (but only if they are 40, 60 80 at the proto level). But only do so once the rail rifle + combat rifle are released? |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
31
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Posted - 2013.07.20 21:23:00 -
[2] - Quote
Screw off cheese fart. |
Mobius Wyvern
BetaMax. CRONOS.
2621
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Posted - 2013.07.20 21:27:00 -
[3] - Quote
DRDEEZE TWO POINTO wrote:Screw off cheese fart. That is the strangest insulting response to a post I have ever seen on these forums. |
Delta 749
Kestrel Reconnaissance
1387
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Posted - 2013.07.20 21:28:00 -
[4] - Quote
Moving armor repairs modules from low to high slots would actually be fairly interesting |
Xocoyol Zaraoul
Superior Genetics
835
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Posted - 2013.07.20 21:29:00 -
[5] - Quote
Why? What is the goal you wish to accomplish? |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
63
|
Posted - 2013.07.20 21:31:00 -
[6] - Quote
Xocoyol Zaraoul wrote:Why? What is the goal you wish to accomplish?
so gallente armor tanking can match caldari shield tanking (even tho lore-wise it is incorrect). |
Cat Merc
BetaMax. CRONOS.
3393
|
Posted - 2013.07.20 21:33:00 -
[7] - Quote
All fine and good until you realise that Militia Gallente suits have 0 high slots :\
Also, in the end we need to use more slots to match you in eHP and regeneration, so it still doesn't fix anything. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
34
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Posted - 2013.07.20 21:35:00 -
[8] - Quote
Mobius Wyvern wrote:DRDEEZE TWO POINTO wrote:Screw off cheese fart. That is the strangest insulting response to a post I have ever seen on these forums.
I got it from the two most wisest clever youtube sages ever Ian and Anthony. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
63
|
Posted - 2013.07.20 21:36:00 -
[9] - Quote
Cat Merc wrote:All fine and good until you realise that Militia Gallente suits have 0 high slots :\
Also, in the end we need to use more slots to match you in eHP and regeneration, so it still doesn't fix anything.
"you". i run amarr assault bro.
also, this is true. What if make armor plates high slots and repair low? |
First Prophet
Jaguar Empire
676
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Posted - 2013.07.20 21:36:00 -
[10] - Quote
Mobius Wyvern wrote:DRDEEZE TWO POINTO wrote:Screw off cheese fart. That is the strangest insulting response to a post I have ever seen on these forums. I plan to use it in my responses from now on.
cheese fart. |
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Cat Merc
BetaMax. CRONOS.
3393
|
Posted - 2013.07.20 21:38:00 -
[11] - Quote
BuTtHuRtPEepZ wrote:Cat Merc wrote:All fine and good until you realise that Militia Gallente suits have 0 high slots :\
Also, in the end we need to use more slots to match you in eHP and regeneration, so it still doesn't fix anything. "you". i run amarr assault bro. also, this is true. What if make armor plates high slots and repair low? Sigh... Please refrain from trying to balance this game as you are obviously suggesting things without thinking it through. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
34
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Posted - 2013.07.20 21:42:00 -
[12] - Quote
If anything I think reactive should be high slot.So there a bit useful. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
63
|
Posted - 2013.07.20 21:44:00 -
[13] - Quote
Cat Merc wrote:BuTtHuRtPEepZ wrote:Cat Merc wrote:All fine and good until you realise that Militia Gallente suits have 0 high slots :\
Also, in the end we need to use more slots to match you in eHP and regeneration, so it still doesn't fix anything. "you". i run amarr assault bro. also, this is true. What if make armor plates high slots and repair low? Sigh... Please refrain from trying to balance this game as you are obviously suggesting things without thinking it through. And about your amarr comment, Gallente suits are more armor reliant than Amarr, so making armor tanking only work properly on Amarr would be silly.
what would you propose?
also, according to eve lore (from what i have read and heard) gallente are armor repairers and armarr are armor tankers.
also, some of the best ideas are simple suggestions. im not requesting immediate changes, i am just looking for a discussion concerning the pros and cons of this hypothetical in which i proposed. |
Cat Merc
BetaMax. CRONOS.
3395
|
Posted - 2013.07.20 21:45:00 -
[14] - Quote
BuTtHuRtPEepZ wrote:Cat Merc wrote:BuTtHuRtPEepZ wrote:Cat Merc wrote:All fine and good until you realise that Militia Gallente suits have 0 high slots :\
Also, in the end we need to use more slots to match you in eHP and regeneration, so it still doesn't fix anything. "you". i run amarr assault bro. also, this is true. What if make armor plates high slots and repair low? Sigh... Please refrain from trying to balance this game as you are obviously suggesting things without thinking it through. And about your amarr comment, Gallente suits are more armor reliant than Amarr, so making armor tanking only work properly on Amarr would be silly. what would you propose? also, according to eve lore (from what i have read and heard) gallente are armor repairers and armarr are armor tankers. also, some of the best ideas are simple suggestions. im not requesting immediate changes, i am just looking for a discussion concerning the pros and cons of this hypothetical in which i proposed. Yes, lore, but in Dust it's different. Amarr are the dual tankers of Dust, you have equal high/low slots and high equal shield/armor HP. There are far too many things needed to do to fix armor, but trust me, I have suggested a lot of things and made sure it came to the CPM. Now it's just the waiting game. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
34
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Posted - 2013.07.20 21:50:00 -
[15] - Quote
Well the reason it's not like that is cause ccp wanted the armarr to be the heavy dual tankers no weakness and gallente to be only armor tankers but on the contrary gallente fits the best dual tank and armarr has the third total amount of possible hp. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
63
|
Posted - 2013.07.20 21:52:00 -
[16] - Quote
Cat Merc wrote:BuTtHuRtPEepZ wrote:Cat Merc wrote:BuTtHuRtPEepZ wrote:Cat Merc wrote:All fine and good until you realise that Militia Gallente suits have 0 high slots :\
Also, in the end we need to use more slots to match you in eHP and regeneration, so it still doesn't fix anything. "you". i run amarr assault bro. also, this is true. What if make armor plates high slots and repair low? Sigh... Please refrain from trying to balance this game as you are obviously suggesting things without thinking it through. And about your amarr comment, Gallente suits are more armor reliant than Amarr, so making armor tanking only work properly on Amarr would be silly. what would you propose? also, according to eve lore (from what i have read and heard) gallente are armor repairers and armarr are armor tankers. also, some of the best ideas are simple suggestions. im not requesting immediate changes, i am just looking for a discussion concerning the pros and cons of this hypothetical in which i proposed. Yes, lore, but in Dust it's different. Amarr are the dual tankers of Dust, you have equal high/low slots and high equal shield/armor HP. There are far too many things needed to do to fix armor, but trust me, I have suggested a lot of things and made sure it came to the CPM. Now it's just the waiting game.
Isnt it supposed to be one universe, one war? if in eve amarr are armor tankers but in dust amarr are dual tankers, wouldnt that cause a larger disconnection between the two games?
You get a toyota supra. you upgrade the engine, you change the shocks for drifting, the wheels, etc. It becomes fully customized to perform on the streets by taking sharp turns.
Then you get a nascar racer or indy 500 racer behind the wheel expected to race down a mountain side. Does that make sense? wouldnt it be better to get a racer that is used to street drifting?
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Cat Merc
BetaMax. CRONOS.
3396
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Posted - 2013.07.20 21:54:00 -
[17] - Quote
DRDEEZE TWO POINTO wrote:Well the reason it's not like that is cause ccp wanted the armarr to be the heavy dual tankers no weakness and gallente to be only armor tankers but on the contrary gallente fits the best dual tank and armarr has the third total amount of possible hp. lol are you nutz? Amarr have the highest potential eHP than any other suit. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
63
|
Posted - 2013.07.20 21:56:00 -
[18] - Quote
Cat Merc wrote:DRDEEZE TWO POINTO wrote:Well the reason it's not like that is cause ccp wanted the armarr to be the heavy dual tankers no weakness and gallente to be only armor tankers but on the contrary gallente fits the best dual tank and armarr has the third total amount of possible hp. lol are you nutz? Amarr have the highest potential eHP than any other suit.
respectfully, it could also be the slowest. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
36
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Posted - 2013.07.20 22:09:00 -
[19] - Quote
Well there is a way to have 917 armor and shield on a gallente assault but you Sprint at 6 meters and can't use a weapon beyond basic. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
64
|
Posted - 2013.07.20 22:10:00 -
[20] - Quote
lol gallente heavy |
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