|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ER-Bullitt
Molon Labe. League of Infamy
114
|
Posted - 2013.07.20 17:44:00 -
[1] - Quote
Dont have a problem with the damage.
I personally have never been comfortable with the slow tracking/turn speed of the heavy suit, and most of my failed 1v1 gun fights are because my enemy out strafed me (or was using explosions, FP, MD or Fused Nades). When I land bullets they do well enough to drop health, its the landing of the bullets part that is holding me back from getting better with the weapon.
Ive tried the Burst Variant, and that does nicely at medium range.. but its a ***** to use in CqC with all the strafing and jumping going on.
Kneeling fixes some of the problems at medium range and can be quite useful, but it leaves you as a sitting duck.
just my $0.02 |
ER-Bullitt
Molon Labe. League of Infamy
115
|
Posted - 2013.07.20 17:54:00 -
[2] - Quote
D legendary hero wrote:ER-Bullitt wrote:Dont have a problem with the damage.
I personally have never been comfortable with the slow tracking/turn speed of the heavy suit, and most of my failed 1v1 gun fights are because my enemy out strafed me (or was using explosions, FP, MD or Fused Nades). When I land bullets they do well enough to drop health, its the landing of the bullets part that is holding me back from getting better with the weapon.
Ive tried the Burst Variant, and that does nicely at medium range.. but its a ***** to use in CqC with all the strafing and jumping going on.
Kneeling fixes some of the problems at medium range and can be quite useful, but it leaves you as a sitting duck.
just my $0.02 turning speed is the suit issue. the same turn speed is used for the light weapons, and side arms the heavy suit uses. as far as DPS is concerned fire rate and damage per shot dnt matter. but in practice they make a world of diference. having high damage per shot means when you hit something chunks of hp disappear promting a retreat by the enemy. suppresion is then accomplished. low fire rate also means your clip lasts longer.
Someone posted above for you to try the Breach SMG.
The breach SMG is basically setup the way you want the HMG to be changed.
It would behoove you to try a regular SMG, then try the breach, and feel the difference. I personally cant stand the breach SMG.. looking at the stats on paper I thought it would be a good choice to backup my HMG, but yeah... me no likey.
I know turning speed is the suit issue.. but its not like we have the option to use a different suit combined with the HMG.. |
ER-Bullitt
Molon Labe. League of Infamy
115
|
Posted - 2013.07.20 17:57:00 -
[3] - Quote
Dont let the trolls get to you dude. Keep posting your ideas and suggestions and try to ignore them. |
ER-Bullitt
Molon Labe. League of Infamy
117
|
Posted - 2013.07.20 20:37:00 -
[4] - Quote
Lance 2ballzStrong wrote:D legendary hero wrote:Lance 2ballzStrong wrote:Django Quik wrote:I really don't see a problem with the HMGs. They're currently the 3rd most killing weapon in the game after only ARs and snipers and used a hell of a lot less than either of those. flaylocks and nades say "HI!!" LAnce whats up man? so what do think about this quick fix? Honestly? I give up. When this game start to mean something again I'll care. Hate to be the "doom and gloom" kind of person, but I'm pretty sure most people are seeing the writing on the wall. The balancing act in this game is a joke. Regardless of how many suggestions or feedback people give. I find it funny that the only AI weapon that heavies have shoot spitballs at the #1 suit in DUST, Caldari suits. So guess what, it take almost 300 bullets to put down a proto Cal suit with a proto HMG in CQC. It's a ******* joke. Heavies that do good in PC play their asses off. No lie.
Agreed... HMG in PC is VERY hard to be successful with, even with a dedicated logibro sidekick. I most ly run forge guns in PC to fill the role of AV, since there are so many other suits that can provide the AI role more efficiently.
Quote: If you have a problem with the HMG, in Dust of all games, then you are pathetic and definitely should not try to play other first person shooters.
Discussions about the effectivness of the HMG in PC battles (where EVERYONE is in Proto) versus Pub matches are two entirely different conversations. Before you start casting stones and calling people names perhaps you should live a day in their shoes. Or, I will take it from your statement that you get wrecked in Pubs by HMGs, therefore you think they are fine. |
ER-Bullitt
Molon Labe. League of Infamy
117
|
Posted - 2013.07.20 20:48:00 -
[5] - Quote
You know what, Im just gonna say it. We need our B-Series back.. I think I would like... 1100 Shields, 400 armor, 5/8 recharge delay. Holler. |
ER-Bullitt
Molon Labe. League of Infamy
117
|
Posted - 2013.07.20 20:57:00 -
[6] - Quote
STEALTH HUNTER ZERO wrote:I don't run run heavy but I don't disagree with a few changes. Probably the best fixes would simply be improve your turning speed slightly and as far as buffing the dmg I think they should adjust the percentage of the proficiency skill to 4 or 5 percent instead of 3... however if they were to do the later it would only be fair to adjust the same on any other similarly low dmg weapons. Btw Sir Campsalot, I've ran with you and against you and regardless of the hmg/heavy needing these fixes you destroy a lot of clones bro lol.
The problem has, and will always be, balancing suits/weapons for public matches, or the end game, PC.
I love my Heavy in pub matches. Sometimes I get pwnd 1v1, but most of the time I am enjoying myself and feeling competitive.
PC, not so much lol. Unless I am running my forge, then I feel like I am contributing wether on ground chasing tanks, or up on a roof raining hell down (well usually I am fighting other roof topeteers for the position and dont get much free time to lolforgesnipe). |
ER-Bullitt
Molon Labe. League of Infamy
119
|
Posted - 2013.07.20 21:24:00 -
[7] - Quote
IRuby Heart wrote:Increase DPS over continuous fire or heat build up. Problem solved.
Or Even more simply Increase base damage back to Chromsome levels across the board.
I think the problem stems mostly from initial combat, the first few seconds of the fight (sometimes the ONLY seconds you will have in a gun fight in PC). Heavies simply do not do any significant damage until they have depressed the trigger for more than a second.. and once that secod has been achieved, your enemy is strafing, jumping, and firing back with more accurate and deadly weapons... or chucking grenades at you causing you to break your position and start strafing yourself. Now you are back to square one, needing to get back to that one second of continuous fire to get rid of the dispersion.
If I were to TRY a fix it would be to make the HMG track more like an AR, maybe not as fast.. but definetely not as slow as it is now. Improve movement/turn speed.... remove the need to hold the trigger for a second to achieve optimal accuracy, and then lower damage to compensate.
After that.. you can tweak the damage as necessary to balance the weapon.
Damage has been tweaked a few times and has yet to resolve the problem.. so they need to try something else.
Just my thoughts.. again focused on PC battles and not pubs. |
ER-Bullitt
Molon Labe. League of Infamy
119
|
Posted - 2013.07.20 21:40:00 -
[8] - Quote
Heavy Breaks wrote:My HMG fires one shot at about 1900dmg from 300meters......
Haha... quoted for truth. |
|
|
|