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D legendary hero
THE WARRIORS OF LEGEND
391
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Posted - 2013.07.20 17:11:00 -
[1] - Quote
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series.
this series intends to use preexisting elements of the game and/or simple changes to balance out weaponry, vehicles, etc already in the game. that why it can effectively fix a problem in the short term while long term solutions are in development.
this threads topic is: HMGs
problem: damage output is low verses all the drawbacks and range.
solution: reduce the fire rate to 500 RPM, increase damage per shot to 73 per shot for STD, 75 ADV, 77 PROTO. (the dps for the STD would be 608)
keeping dispersion, heat build up, and recoil the same. the damage profile will match the downsides while in CQC the low fire rate will prevent any buffs to the suit from overwhelming shotgunners. |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:27:00 -
[2] - Quote
xSir Campsalotx wrote:Clip size ?
200 |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:29:00 -
[3] - Quote
Knight Soiaire wrote:HMGs are okay, they insta-kill my Scout suit in CQC if I physically run into them = Insta-death
HMGs arent meant for CQC. they are a niche weapon designed for a range between close and medium combat. at max they should go out to medium combat.
ARs are supposed to be medium to long ange combat, and snipers long to extrememly long range combat.
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D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:32:00 -
[4] - Quote
Alldin Kan wrote:D legendary hero wrote:due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series.
this series intends to use preexisting elements of the game and/or simple changes to balance out weaponry, vehicles, etc already in the game. that why it can effectively fix a problem in the short term while long term solutions are in development.
this threads topic is: HMGs
problem: damage output is low verses all the drawbacks and range.
solution: reduce the fire rate to 500 RPM, increase damage per shot to 73 per shot for STD, 75 ADV, 77 PROTO. (the dps for the STD would be 608)
keeping dispersion, heat build up, and recoil the same. the damage profile will match the downsides while in CQC the low fire rate will prevent any buffs to the suit from overwhelming shotgunners. go away
haha i know what happened to you. you saw "damage per shot 73" and stopped reading. if yoou look at the math, the DPS is still the same. the RPM are only 100 more than a breach AR. the numbers are swapped. HMGs or LMGs should have a low fire rate, high damage per shot and high clip size to be balanced by its long reload, over heating, inaccuracy, and high recoil. |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:35:00 -
[5] - Quote
Ansiiis The Trustworthy wrote:I like the trying but your fixes are bad.
I'm not judging as I couldn't do it any better but let people who know their role do this in more than 5 sentences.
but i use HMGs and i know what the problem here is. ive been using them for 4 months and change... and seriously enough is enough. the damage per shot is very important.
right now the HMG operates like a super SMG with less damage. in extremely close range it works magic but the suit its attached to is not designed for close range. so there is no point to having it like that.
lowering the fire rate and increasing damage per shot is the best way to get this gun to operate like an actual HMG |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:39:00 -
[6] - Quote
Severance Pay wrote:Wait. I wanna stop you here before CCP thinks they have to stop something that isn't broken.
when a submachine gun can out gun an HMG there is a problem |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:42:00 -
[7] - Quote
Lance 2ballzStrong wrote:Django Quik wrote:I really don't see a problem with the HMGs. They're currently the 3rd most killing weapon in the game after only ARs and snipers and used a hell of a lot less than either of those. flaylocks and nades say "HI!!"
LAnce whats up man? so what do think about this quick fix? |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:50:00 -
[8] - Quote
ER-Bullitt wrote:Dont have a problem with the damage.
I personally have never been comfortable with the slow tracking/turn speed of the heavy suit, and most of my failed 1v1 gun fights are because my enemy out strafed me (or was using explosions, FP, MD or Fused Nades). When I land bullets they do well enough to drop health, its the landing of the bullets part that is holding me back from getting better with the weapon.
Ive tried the Burst Variant, and that does nicely at medium range.. but its a ***** to use in CqC with all the strafing and jumping going on.
Kneeling fixes some of the problems at medium range and can be quite useful, but it leaves you as a sitting duck.
just my $0.02
turning speed is the suit issue. the same turn speed is used for the light weapons, and side arms the heavy suit uses.
as far as DPS is concerned fire rate and damage per shot dnt matter. but in practice they make a world of diference. having high damage per shot means when you hit something chunks of hp disappear promting a retreat by the enemy.
suppresion is then accomplished. low fire rate also means your clip lasts longer. |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 17:54:00 -
[9] - Quote
Severance Pay wrote:The HMG isn't bad, it's just you. No seriously. Get gud scrub.
**** you im nice. i've been using HMGs since chromosome and i still had a high K/D even when the HMG did 12 damage per shot. then one broken thing after another just begame toppling the HMG. its been bad for a while bro. i used a militia minmintar suit and got a one OB on my alt. i hopped on Cod and get high scores all the time, just yesterday i got 51-4 with an LMG.
its not my skills the gun ******* sucks. deal with it Ar noob.
now dnt get me wrong in dust an HMG should't be getting 51-4... my point was that the gun in Cod was balanced and effective, but here its not effective and losses it purpose because ARs can do its job better... |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.20 18:00:00 -
[10] - Quote
ER-Bullitt wrote:
turning speed is the suit issue. the same turn speed is used for the light weapons, and side arms the heavy suit uses.
as far as DPS is concerned fire rate and damage per shot dnt matter. but in practice they make a world of diference. having high damage per shot means when you hit something chunks of hp disappear promting a retreat by the enemy.
suppresion is then accomplished. low fire rate also means your clip lasts longer.
Someone posted above for you to try the Breach SMG.
The breach SMG is basically setup the way you want the HMG to be changed.
It would behoove you to try a regular SMG, then try the breach, and feel the difference. I personally cant stand the breach SMG.. looking at the stats on paper I thought it would be a good choice to backup my HMG, but yeah... me no likey.
I know turning speed is the suit issue.. but its not like we have the option to use a different suit combined with the HMG..[/quote]
the breach SMG only does 33% more damage than the regular at 34 damage per shot with a 544 RPM. basically the halfed the fire rate, and only increased the damag per shot marginally o the DPS suffer.s
what i am suggesting is increaseing the damage by 600% but reducing the fire rate by 400% (500 * 400% = 2000), or rather to 25% ( 25% of 2000 is 500) of the original value.
so the damage would be 73, but the fire rate 500+.
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D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.21 08:04:00 -
[11] - Quote
xSir Campsalotx wrote:True, just give it a slight damage buff it should be fine or just make it do basic sub machine gun damage at proto level makes sense lore wise (sounds like something the Minmatars would do, have the same bullet for multiple guns) plus yes pubs theyre good against ransoms but in pc battles they don't cut it, been in 3 battles vs sver true blood and only 2 guys in 1 game ever used an HMG and they both did horrible. 4-9 and 2-11 something to this effect.
If you really are all about dps look at the scrambler rifle Std level 847 If its dam per clip thats gets you going, same gun 3240 still pretty good and at 60yd range or about. Not saying nerf scrambler only supporting why a damage buff to hmg is not a ludicrous proposition.
^^this = yes! same damage per level as smg will fix it too. (standing ovation) |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.21 08:08:00 -
[12] - Quote
calvin b wrote:The HMG is flawed, those of us who use it make it work. I have been a heavy for a long time so I can use it very well. The hit detection, the dispersion of the bullets will make you want to quit. I keep coming back because I love being a heavy with my HMG but alas it is a broken toy. Scouts can strafe faster than my gun can follow. If they take damage they can run faster than my bullets can travel. The shotgun has more range as well compared to my HMG. I have gone toe to toe with a scout/shotgun and have lost due to its poor design. It needs more damage out put at the moment or the heavy suit needs another high slot. I have mine at proficiency lvl 4 and at this lvl the gun should be a monster but sadly it is not. If you think I'm lying, skill into a proto heavy with a HMG similar to mine and take on any proto suit other than a heavy and see what happens. Also being an HMG user it takes more SP than an AR to skill into. So please fix this so I can do my job and actually hold a point and no a logi is not the answer. Because I will always shoot the logi first, so I can cut the life line of the other heavy.
^^ this is 100% true. i have proficiency lvl 5 and just about every other skill heavies need. its not enough. and it can't compete at the proto level. your comment is the experience of every true heavy.
(most of the heavies in big corps that dnt complain often are accompanied by a team of people with proto ARs... so its not really the heavy thats surviving due to skill its the proto ARs behind him that are clearing the way, and vs milita gear in pub matches... obviously the resaults are flawed) |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.21 08:13:00 -
[13] - Quote
xSir Campsalotx wrote:True add that in with bad turn speed and the effects are compounded, on paper it sounds good but real life dispersion, damage of other guns, slow movement speed, giant hit box and only marginally higher HP than medium suits makes heavies a difficult class to play, I see most heavies reduced to forge DMR type roles. I think the damage would help but remember not all of the damage is ever applied, come to think of it only a relatively small percentage is ever consistently applied. So either make it so semi consistent damage is aplied or up the damage now, where it's at best inconsistently applied.
dnt forget the actual DPS of the HMG is only marginally better than that of an AR as well (29%+-), then factor in the above^^. people say up close its a monster... this only occurs when someone stands directly infornt of your HMG.... at the same time if someone stands directly infront of my AR, shotgun, SMG, flaylock, scrambler rifle, scrambler pistol...etc the result is the same.
high damage and low fire rate work with increased accuracy OR medium damage high fire rate with reduced accuracy (the same accuracy as it is now) work.
but something has to give. i dnt want it to be a death machine but it has to be better than light weapons at killing because its a heavy weapon. just as you have said. |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.21 08:15:00 -
[14] - Quote
Lance 2ballzStrong wrote:D legendary hero wrote:Lance 2ballzStrong wrote:Django Quik wrote:I really don't see a problem with the HMGs. They're currently the 3rd most killing weapon in the game after only ARs and snipers and used a hell of a lot less than either of those. flaylocks and nades say "HI!!" LAnce whats up man? so what do think about this quick fix? Honestly? I give up. When this game start to mean something again I'll care. Hate to be the "doom and gloom" kind of person, but I'm pretty sure most people are seeing the writing on the wall. The balancing act in this game is a joke. Regardless of how many suggestions or feedback people give. I find it funny that the only AI weapon that heavies have shoot spitballs at the #1 suit in DUST, Caldari suits. So guess what, it take almost 300 bullets to put down a proto Cal suit with a proto HMG in CQC. It's a ******* joke. Heavies that do good in PC play their asses off. No lie.
Lance has spoken. need i say anymore? if one of the best heavies in dust says it... there can be no refuting it. |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.21 08:17:00 -
[15] - Quote
ER-Bullitt wrote:You know what, Im just gonna say it. We need our B-Series back.. I think I would like... 1100 Shields, 400 armor, 5/8 recharge delay. Holler.
yes^^ |
D legendary hero
THE WARRIORS OF LEGEND
393
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Posted - 2013.07.21 08:24:00 -
[16] - Quote
THUNDERGROOVE wrote:Your fix won't do crap but ruin the gun even worse. They need to completely remove all turn caps and it'll be perfect.
the idea is that the damage is increased, the ROF is decreased and the accuracy is increased. doing this would make it a very deadly weapon.
if i did 77 damage per shot even with a 500-600 RPM i could just reck people. and if my HMG was more accurate people would just drop. remember what the TAC was doing... that would be my HMG but with more dispersion and other balancing factors. but the higher damage also means more effect over range. still....
anything would be better than now. turn speed whoever, is an issue with the suit.
the suit needs better turn speed, more slots, and btter ehp. |
D legendary hero
THE WARRIORS OF LEGEND
432
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Posted - 2013.07.21 21:01:00 -
[17] - Quote
this is a thread about the HMG, please do not resort to insulting player skill. to even use an HMG you need tons of SP anyway so by default most heavies have at least marginally higher skill than the average player. to get any decent kills in a match means you must have good skill too as your suit and gun make you everyone's target.
on to the nitty gritty. I am not saying my fix is the absolute, quick fix. it was merely a suggestion. i had suggested in other threads that the HMG get SMG damage per shot, but CCP never responded...
when i used the breach variant of the Ar i saw a potential roll for the HMG. slowing down my fire rate but increasing my damage would make my clip last longer and generally a bigger threat to infantry so i wouldn't need to reload every 5seconds for 8 seconds...
increasing the damage high would make eneies think twice before jumping infront of my stream of bullets. and the breach AR has a 400RPM ROF, and its pretty decent all though weaker than the 705RPM standard AR.
increasing the base damage per shot, while reducing fire rate would be nice.
as suggested above i would like at least a breach variant to try it....
honestly i dnt even know what to do with the HMG as it is tied to the suit and the suit is weak all the weakness es of the suit exaserbate the weaknesses of the gun and vice verse to the point where you can't talk about one without talking about the other. nonetheless, the weapon is weak for multiple reasons.
the easiest thing to impliment would be the above.... or just increasing the damage to SMG damage. but then AR noobs would complain.... im about to call it quits |
D legendary hero
THE WARRIORS OF LEGEND
445
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Posted - 2013.07.23 18:53:00 -
[18] - Quote
^^amen |
D legendary hero
THE WARRIORS OF LEGEND
446
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Posted - 2013.07.24 08:09:00 -
[19] - Quote
xSir Campsalotx wrote:Yeah I gave in and made a proto caldari logi on an alt and have a sick K/D with him. Run him with 1000hp at pretty good speed with a duvolle and is wonderful I can move way faster, have about the same health, and guess what I have a nice shield buffer so those explosions don't mess me up.
your dps is pretty much the same too...lol |
D legendary hero
THE WARRIORS OF LEGEND
446
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Posted - 2013.07.24 08:16:00 -
[20] - Quote
thier gonna nerf yoursuit soon. you should start putting some points in caldari assaults... they'll be the next OP thing. |
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D legendary hero
THE WARRIORS OF LEGEND
446
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Posted - 2013.07.24 08:23:00 -
[21] - Quote
the biggest issue with them was that people were dual wielding them and using their high fire rate and reload speed to spam.
CCP nerfs everything but the problem by reducing the radius and damage, making them even in skilled hands useless... high risk no reward.
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D legendary hero
THE WARRIORS OF LEGEND
446
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Posted - 2013.07.24 08:32:00 -
[22] - Quote
all hey needed to is make dual wielding lfaylocks make the suit invalid...lol
beyond that, get used to all your deaths being GEKs and duvouls now. the occasional sniper too.
compared to these all other weapons are garbage now |
D legendary hero
THE WARRIORS OF LEGEND
446
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Posted - 2013.07.24 08:33:00 -
[23] - Quote
xSir Campsalotx wrote:I think it's damage would have been fine with a 1m radius, because if you can get that close and do it consistently you deserve the +50. Skill should be rewarded.
CCP doesn't believe in this. they said that "players with too much skill could consistantly be as effective as a light weapon", in the wolfman blog on 1.3 flaylock nerf. |
D legendary hero
THE WARRIORS OF LEGEND
448
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Posted - 2013.07.24 08:41:00 -
[24] - Quote
xSir Campsalotx wrote:Wow, (cant believe theyd say that)well if they made it a light weapon you could only have 1 lol.
" In the hands of a skilled player, it quickly proves itself to be superior to other sidearms and begins to rival other primary weapons." -- CCP wolfman.
http://dust514.com/news/blog/2013/07/explosive-dampening-weapon-rebalancing-in-uprising-1.3
believe it. |
D legendary hero
THE WARRIORS OF LEGEND
448
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Posted - 2013.07.24 08:41:00 -
[25] - Quote
Jathniel wrote:D legendary hero wrote:due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series.
this series intends to use preexisting elements of the game and/or simple changes to balance out weaponry, vehicles, etc already in the game. that why it can effectively fix a problem in the short term while long term solutions are in development.
this threads topic is: HMGs
problem: damage output is low verses all the drawbacks and range.
solution: reduce the fire rate to 500 RPM, increase damage per shot to 73 per shot for STD, 75 ADV, 77 PROTO. (the dps for the STD would be 608). reduce clip size to 200.
keeping dispersion, heat build up, and recoil the same. the damage profile will match the downsides while in CQC the low fire rate will prevent any buffs to the suit from overwhelming shotgunners. lol dude stop. HMGs are fine. Mass Drivers are fine. HMGs are fine. The only thing that is a pain in the ass right now is the gaylock.
these ARs out gunning ******* everything are a pain in the @$$
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D legendary hero
THE WARRIORS OF LEGEND
450
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Posted - 2013.07.24 18:15:00 -
[26] - Quote
xSir Campsalotx wrote:The duvolle such a sick ass weapon absolutely hated it till I used it. More than ever do I see its ludicrous power. It's hard going back to the HMG. The HMG on the other hand has the most satisfying firing sound. So it's a toss up between super ultimate killing machine or that gun that looks and sounds bad ass but shoots rainbows and butterfly's.
thats hilarious and true... the HMG looks cool... but fires confetti |
D legendary hero
THE WARRIORS OF LEGEND
450
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Posted - 2013.07.24 18:18:00 -
[27] - Quote
i wish my HMG SP counts toward the Amarr heavy weapon... either that or a respec. i dnt want to play another 6 months to get that proficiency... its too much of a grind for too little a benefit. |
D legendary hero
THE WARRIORS OF LEGEND
452
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Posted - 2013.07.26 04:16:00 -
[28] - Quote
HMGs are dead... |
D legendary hero
THE WARRIORS OF LEGEND
453
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Posted - 2013.07.26 04:24:00 -
[29] - Quote
its good to see you still got the spirit... |
D legendary hero
THE WARRIORS OF LEGEND
453
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Posted - 2013.07.26 04:32:00 -
[30] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:its good to see you still got the spirit... The HMG is the only weapon that i really like in this game
im just upset its not working as intended. my suit dies just as fast as assaults, and my HMG is less effective than an assault. so i might as well use an assault.
its only alf useful in CQC verses assaults, but beyong 4m its useless.
to get kills with the HMG you must be better than your opponents skill wise. which is why every heavy that goes positive during a match is a good heavy. |
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