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caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 04:17:00 -
[1] - Quote
Basically the title. There needs to be a 4 or 5 second timer after someone revives you to accept or decline. I dunno how many times someone will revive me with the entire enemy team around him just for the quick wp. Just a quick little timer to give you the option to decline the revive would be great to avoid losing a second proto fitting or what not. Just a suggestion. |
Demon Buddah
The Phoenix Federation
26
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Posted - 2013.07.20 05:01:00 -
[2] - Quote
caroline farrell wrote:Basically the title. There needs to be a 4 or 5 second timer after someone revives you to accept or decline. I dunno how many times someone will revive me with the entire enemy team around him just for the quick wp. Just a quick little timer to give you the option to decline the revive would be great to avoid losing a second proto fitting or what not. Just a suggestion. I do agree we need this. But when you get revived you don't lose a suit. So even if they keep reviving you over and over again you won't be losing a suit so long as you don't bleed out or respawn. |
caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 05:38:00 -
[3] - Quote
I assumed you did as it is another death and every death you lose your fitting. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5064
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Posted - 2013.07.20 05:40:00 -
[4] - Quote
The medic should get WP regardless of if its accepted or denied. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
751
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Posted - 2013.07.20 05:43:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:The medic should get WP regardless of if its accepted or denied. Can you imagine how badly that would be exploited. |
caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 12:56:00 -
[6] - Quote
I think I agree with the medic getting wp because if no one accepts what's the point of carrying the nanites? As long as you can only be revived once during the bleed out. If you decline then you can't be revived again. |
Draco Cerberus
Hellstorm Inc League of Infamy
204
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Posted - 2013.07.20 14:31:00 -
[7] - Quote
I understand the problem but fail to see the need to actually program something in for this. It's easy enough to just spam X on another spawn point to eliminate the option of being picked up. Do you lay there and say ok I'm going to have a smoke after a death and then suddenly get picked up? Probably not, so I am going to assume that what is happening is your team mate is attempting to conserve clones and doesn't realize that if he kills the enemies first he can successfully revive you under less enemy fire. This is only an issue in PUB matches. The accept or decline revive option would just be one more button to push before you get back at it, I would rather not see this option. |
caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 14:38:00 -
[8] - Quote
It still takes several seconds at least to spawn. I have been in the middle of spawning away from the other team only to be revived again. If it is not suppose to work this when then that needs to be fixed. But I would like to have the option of saying no thank you to spawning by 7 enemies hacking the objective. |
TunRa
The Vanguardians
9
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Posted - 2013.07.20 14:44:00 -
[9] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:The medic should get WP regardless of if its accepted or denied. Can you imagine how badly that would be exploited.
That can't be exploited. If you decline the revive the logi will get their points and you just die. If you accept then they can just farm you like they do now. Down > Revive > Down > Revive...
The system in palce now has led me to die 20+ times because someone wanted free WP. |
10123Jman
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
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Posted - 2013.07.20 14:45:00 -
[10] - Quote
If he revives you in front of the whole enemy team he doesn't get points and u don't lose a copy of you suit but it does add to your death total |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
92
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Posted - 2013.07.20 14:51:00 -
[11] - Quote
Draco Cerberus wrote:I understand the problem but fail to see the need to actually program something in for this. It's easy enough to just spam X on another spawn point to eliminate the option of being picked up. Do you lay there and say ok I'm going to have a smoke after a death and then suddenly get picked up? Probably not, so I am going to assume that what is happening is your team mate is attempting to conserve clones and doesn't realize that if he kills the enemies first he can successfully revive you under less enemy fire. This is only an issue in PUB matches. The accept or decline revive option would just be one more button to push before you get back at it, I would rather not see this option.
You won't if a teammate doesn't try to revive you >.>
Sometimes it's nice to switch loadouts to adapt to the situation... kinda have to still be dead to do that. If you don't want to keep hitting "Call for Help" then you gonna want to move the curser to a spawn point first. If there are 100 DUs then it could take a few seconds to get to the spawn point you want. The map is also there to allow you to assess the situation before spawning so you're not going in blind. This is useful for a tactical scout or for planning your rout if you want to spawn a tank. |
caroline farrell
The Phoenix Templars
2
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Posted - 2013.07.20 15:00:00 -
[12] - Quote
Glad to know about the suit thing. Demon Buddha mentioned that as well. I didn't know that. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
92
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Posted - 2013.07.20 15:05:00 -
[13] - Quote
"Your assets will not be returned to you if you are rendered unconscious or killed in battle" Lol b**** lied to us. But yea they're right, you keep your stuff if revived. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
668
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Posted - 2013.07.20 15:17:00 -
[14] - Quote
Eh, you're not losing an extra suit and all it affects is your KDR which is meaningless anyways. Sure why not add this feature, but it's not really a priority IMO. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
93
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Posted - 2013.07.20 15:20:00 -
[15] - Quote
Aero Yassavi wrote:Eh, you're not losing an extra suit and all it affects is your KDR which is meaningless anyways. Sure why not add this feature, but it's not really a priority IMO.
For me the biggest problem is that the enemy is still getting WP and, idk about you but, I don't like getting hit with orbitals. |
Raist Soulforge
the troll hord
15
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Posted - 2013.07.20 15:32:00 -
[16] - Quote
Interesting how when I put forth the same ideas a week ago (people were exploiting the hound of it for the events), the thread got flamed heavily.
https://forums.dust514.com/default.aspx?g=posts&t=94500&find=unread
One point that never came up in there is that by doing this, you are potentially giving up to 125 points to the other side (1 kill, 1 assist + 1 kill) if a medic runs out there in the middle of a firefight, revives someone and then they both get shot. Just so the medic can pickup 60 points.
Guess it all boils down how heavily it's geting abused as to whether it's considered a balancing fix, or a nerf.... |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
95
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Posted - 2013.07.20 15:47:00 -
[17] - Quote
Raist Soulforge wrote:Interesting how when I put forth the same ideas a week ago (people were exploiting the hound of it for the events), the thread got flamed heavily. https://forums.dust514.com/default.aspx?g=posts&t=94500&find=unreadOne point that never came up in there is that by doing this, you are potentially giving up to 125 points to the other side (1 kill, 1 assist + 1 kill) if a medic runs out there in the middle of a firefight, revives someone and then they both get shot. Just so the medic can pickup 60 points. Guess it all boils down how heavily it's geting abused as to whether it's considered a balancing fix, or a nerf....
I probably would've backed ya had I seen the poste but I was kinda distracted with the event. |
low genius
The Sound Of Freedom Renegade Alliance
207
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Posted - 2013.07.20 16:33:00 -
[18] - Quote
wouldn't communicating with your squad solve this problem? |
caroline farrell
The Phoenix Templars
4
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Posted - 2013.07.20 16:35:00 -
[19] - Quote
Sorry.I didn't see your topic. You did get flamed hard and for no reason. The suggestion it will kill manure injectors is absurd. If you use the manure injector correctly is to save your team a clone or to bring a player back to help with the objective hack or whatever the situation, people will accept. if you are doing it because you are going to die and want free war points then people will decline. This isn't a 20 or even 10 second timer that would change the gameplay. That amount t is way too long. It would give you time to wait till the enemy moves on the accept then rehack. I am talking about at most 5 seconds. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
97
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Posted - 2013.07.20 16:40:00 -
[20] - Quote
low genius wrote:wouldn't communicating with your squad solve this problem?
You are aware that not all players have that option, right? |
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Admonishment
The Enclave Syndicate Dark Taboo
2
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Posted - 2013.07.20 19:32:00 -
[21] - Quote
Yes an accept and decline option is needed very bad lol...seen to many people abuse reviving people and watch them die just to revive them again with the enemy standing directly in front of them. Would get rid of a good portion of griefing. |
Pandora Mars
Afterlife Overseers
119
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Posted - 2013.07.20 20:24:00 -
[22] - Quote
As said before, you don't lose your suit, but it's still extremely frustrating.
Side note: It counts towards kdr (got some friends raging because of that and I find it funny when it happens...). |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
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Posted - 2013.07.20 20:29:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:The medic should get WP regardless of if its accepted or denied.
if this where to be implemented yes. But I hate those troll injectors that revive you for the WP even when they know you will die. |
CLONE117
Planetary Response Organization
44
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Posted - 2013.07.20 20:32:00 -
[24] - Quote
i have an idea! better than this one!
lets just redo the system to where..
u get killed..
a player runs up and revives u...
that revive should take away ur previous death...
that would help greatly with kdr... |
Raist Soulforge
the troll hord
15
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Posted - 2013.07.20 22:21:00 -
[25] - Quote
ALPHA DECRIPTER wrote:low genius wrote:wouldn't communicating with your squad solve this problem? You are aware that not all players have that option, right?
not only that, but it's not necessarily a squad member that is reviving you.
Keep in mind also that it only takes one or two traitors on the other side to set up a steady stream of WP's (depending if you are after WP from kills or revives. Thus making it stupid easy to exploit this mechanic with friends. |
Seymor Krelborn
DUST University Ivy League
336
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Posted - 2013.07.20 22:29:00 -
[26] - Quote
caroline farrell wrote:Basically the title. There needs to be a 4 or 5 second timer after someone revives you to accept or decline. I dunno how many times someone will revive me with the entire enemy team around him just for the quick wp. Just a quick little timer to give you the option to decline the revive would be great to avoid losing a second proto fitting or what not. Just a suggestion.
you don't lose a 2nd fittig ... that the whole point of getting revived ... you are still in that clone with that fit you died in... make sense?
however if you care about KDR you do get a second death count (I only care about it in terms of needless deaths like a bad revive)
if you were out of ammo you will still be out of ammo
if you wanted to change fits.... you now cant unless you can get to a depot
and if you wanted to spawn somewhere else....say you died on purpose to quickly get to an objective across the map before its taken and some douche needles you... your plan is foiled by.( of course the suicide function negates this)
s for theses reasons yes I support an accept or decline feature |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5065
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Posted - 2013.07.20 22:31:00 -
[27] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:The medic should get WP regardless of if its accepted or denied. Can you imagine how badly that would be exploited. Just make it so you can only get the WP once from a particular death. |
caroline farrell
The Phoenix Templars
5
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Posted - 2013.07.21 00:39:00 -
[28] - Quote
Thanks Seymour. A couple people.pointed that out and it takes away that factor for me. But it still costs a chunk of time getting revived several times only to keep dying. |
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