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Thread Statistics | Show CCP posts - 0 post(s) |
caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 04:17:00 -
[1] - Quote
Basically the title. There needs to be a 4 or 5 second timer after someone revives you to accept or decline. I dunno how many times someone will revive me with the entire enemy team around him just for the quick wp. Just a quick little timer to give you the option to decline the revive would be great to avoid losing a second proto fitting or what not. Just a suggestion. |
caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 05:38:00 -
[2] - Quote
I assumed you did as it is another death and every death you lose your fitting. |
caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 12:56:00 -
[3] - Quote
I think I agree with the medic getting wp because if no one accepts what's the point of carrying the nanites? As long as you can only be revived once during the bleed out. If you decline then you can't be revived again. |
caroline farrell
The Phoenix Templars
0
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Posted - 2013.07.20 14:38:00 -
[4] - Quote
It still takes several seconds at least to spawn. I have been in the middle of spawning away from the other team only to be revived again. If it is not suppose to work this when then that needs to be fixed. But I would like to have the option of saying no thank you to spawning by 7 enemies hacking the objective. |
caroline farrell
The Phoenix Templars
2
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Posted - 2013.07.20 15:00:00 -
[5] - Quote
Glad to know about the suit thing. Demon Buddha mentioned that as well. I didn't know that. |
caroline farrell
The Phoenix Templars
4
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Posted - 2013.07.20 16:35:00 -
[6] - Quote
Sorry.I didn't see your topic. You did get flamed hard and for no reason. The suggestion it will kill manure injectors is absurd. If you use the manure injector correctly is to save your team a clone or to bring a player back to help with the objective hack or whatever the situation, people will accept. if you are doing it because you are going to die and want free war points then people will decline. This isn't a 20 or even 10 second timer that would change the gameplay. That amount t is way too long. It would give you time to wait till the enemy moves on the accept then rehack. I am talking about at most 5 seconds. |
caroline farrell
The Phoenix Templars
5
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Posted - 2013.07.21 00:39:00 -
[7] - Quote
Thanks Seymour. A couple people.pointed that out and it takes away that factor for me. But it still costs a chunk of time getting revived several times only to keep dying. |
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