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DeadlyAztec11
Max-Pain-inc Dark Taboo
1576
|
Posted - 2013.07.19 22:32:00 -
[1] - Quote
I've been comfortable with the current aiming more so then the aiming back in Chromosome. I couldn't hit anything back in Chromosome with the Sniper rifle because I could never seem to get it on targets. Now I'm doing it awesome. Headshots for days
What is the issue though? I am lost, 'Velma dropping her glasses in a haunted house' lost |
microwave UDIE
S.e.V.e.N. Top Men.
38
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Posted - 2013.07.19 22:36:00 -
[2] - Quote
I miss chromosome. |
Skipper Jones
Molon Labe. League of Infamy
459
|
Posted - 2013.07.19 22:37:00 -
[3] - Quote
I have only minimum problems, but that's only my fault (I took a break and forgot how to aim, accidently changed my sensitivity, played another game with different aiming mechanics.)
When I get used to the aiming, I'm fine with it. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
828
|
Posted - 2013.07.19 22:58:00 -
[4] - Quote
I'm perfectly fine with aiming, be it vehicular, sniper, semi or auto. |
Cpl Foster USMC
6th Motor Transport BN
65
|
Posted - 2013.07.19 23:00:00 -
[5] - Quote
i can blast uplinks from 365 away from the top of the towers so yeah, i'm good with it...i know how far it is cause i blasted the guy that just spawned from it.... |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
40
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Posted - 2013.07.19 23:04:00 -
[6] - Quote
I am way too inconsistent to notice if it is me being randomly terrible or the game. Sometimes I am dead on other times it feels like I have to fight it too hard which makes me tend to fire behind people. |
Duck Drahko
DUST University Ivy League
38
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Posted - 2013.07.19 23:10:00 -
[7] - Quote
I never played Chromosome, so I'm still wondering a bit what people really mean when they say they "can't aim". Is it about moving the cursor where you want it to? Or that you just don't hit stuff?
The biggest difference I can tell between Dust and other console shooters is that Dust has no acceleration. I.e. if I push the stick half-way, the turn speed is exactly half of the maximum. While in a game like BF3, the turn speed increases exponentially so it's less predictable but allows for a wider range of accuracy (both fine adjustments and quick turns). I don't think it's quite easy to find the best compromise between accuracy and turning speed in Dust, but other than that it seems far easier to learn.
Aside from the basic difficulty of "getting the cursor on target", there is of course also the fairly frequent lagging, which can make it quite difficult to aim smoothly. Just wondering what exactly people are talking about. |
Panther Alpha
DarkWingsss
634
|
Posted - 2013.07.19 23:11:00 -
[8] - Quote
In general i have no problems when scoped... well, except the low sensitivity, which is considerably lower than when not scoped.
I think the biggest aiming problems is with the AR, SPECIALLY with a mouse... CCP couldn't find a good excuse to Nerf the AR completely, so they nerfed the aiming and the mouse instead. |
ZDub 303
TeamPlayers EoN.
1052
|
Posted - 2013.07.19 23:13:00 -
[9] - Quote
now that im using GIMX, I have been able to tune the parameters in that to make aiming feel quite nice actually.
Now if only CCP would decouple move speed with aim sensitivity. You pretty much can't run different suits with different move speed simply due to the changes in aim sensitivity that comes from it. |
P14GU3
The Southern Legion RISE of LEGION
194
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Posted - 2013.07.19 23:21:00 -
[10] - Quote
ZDub 303 wrote:now that im using GIMX, I have been able to tune the parameters in that to make aiming feel quite nice actually.
Now if only CCP would decouple move speed with aim sensitivity. You pretty much can't run different suits with different move speed simply due to the changes in aim sensitivity that comes from it. I'm pretty sure this is my issue with the scrambler pistol. I almost always run smg with twitchy settings, but everytime I use a SP the aim feels unruly and wild. Which is a shame cus the SP is amazing when I can land my shots. |
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Panther Alpha
DarkWingsss
634
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Posted - 2013.07.19 23:24:00 -
[11] - Quote
ZDub 303 wrote:now that im using GIMX, I have been able to tune the parameters in that to make aiming feel quite nice actually.
Now if only CCP would decouple move speed with aim sensitivity. You pretty much can't run different suits with different move speed simply due to the changes in aim sensitivity that comes from it.
I hear about that GIMX...what type of USB cable you need ? Do you have link ? |
Iron Wolf Saber
Den of Swords
6270
|
Posted - 2013.07.19 23:24:00 -
[12] - Quote
I think its mostly with acceleration on some things and aim assist not working to assist aiming. Mostly mousse input in equals turn rate out and similar to the DS3 deflection of stick in equals rate of turn out.
Some people like consistency in rates, others enjoy the longer you do it the faster it goes.
Bunch of other small nuances still annoying players and a last bit of clunkiness. |
microwave UDIE
S.e.V.e.N. Top Men.
39
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Posted - 2013.07.19 23:24:00 -
[13] - Quote
Duck Drahko wrote:I never played Chromosome, so I'm still wondering a bit what people really mean when they say they "can't aim". Is it about moving the cursor where you want it to? Or that you just don't hit stuff?
The biggest difference I can tell between Dust and other console shooters is that Dust has no acceleration. I.e. if I push the stick half-way, the turn speed is exactly half of the maximum. While in a game like BF3, the turn speed increases exponentially so it's less predictable but allows for a wider range of accuracy (both fine adjustments and quick turns). I don't think it's quite easy to find the best compromise between accuracy and turning speed in Dust, but other than that it seems far easier to learn.
Aside from the basic difficulty of "getting the cursor on target", there is of course also the fairly frequent lagging, which can make it quite difficult to aim smoothly. Just wondering what exactly people are talking about. For me it is having your cursor on the target, seeing red hit marks and no damage being done. Its maddening, I feel like I'm part of a social experiment and CCP is f@&king with me. That and I'm terrible. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
95
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Posted - 2013.07.19 23:25:00 -
[14] - Quote
I also think Aim works fine,.
BUT,..
Any connection delay wreaks havoc on aim, I know its delay cause my gun will fire 1-3 more shots after I let go of the button on a bad day,
This type of lag, or Client/server connection can ****** your ability to aim, even if its .01 second to slow.
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Seymor Krelborn
DUST University Ivy League
313
|
Posted - 2013.07.19 23:26:00 -
[15] - Quote
shotguns are broken....
ARs are ok....
I aim great with remote explosives though |
Cosgar
ParagonX
2869
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Posted - 2013.07.19 23:27:00 -
[16] - Quote
Except for the start of Uprising, I never had a problem with aiming. Hit detection is a whole different story though... |
castba
Penguin's March
37
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Posted - 2013.07.19 23:31:00 -
[17] - Quote
No issues with aiming at all. |
Panther Alpha
DarkWingsss
634
|
Posted - 2013.07.19 23:32:00 -
[18] - Quote
Iron Wolf Saber wrote:I think its mostly with acceleration on some things and aim assist not working to assist aiming. Mostly mousse input in equals turn rate out and similar to the DS3 deflection of stick in equals rate of turn out.
Some people like consistency in rates, others enjoy the longer you do it the faster it goes.
Bunch of other small nuances still annoying players and a last bit of clunkiness.
"Consistency" is good...Just give us raw input for the mouse, i think most of us will be happy with that.. hell, even disable aim assist altogether, it seems to do more harm than good. |
ZDub 303
TeamPlayers EoN.
1057
|
Posted - 2013.07.20 00:00:00 -
[19] - Quote
Panther Alpha wrote:ZDub 303 wrote:now that im using GIMX, I have been able to tune the parameters in that to make aiming feel quite nice actually.
Now if only CCP would decouple move speed with aim sensitivity. You pretty much can't run different suits with different move speed simply due to the changes in aim sensitivity that comes from it. I hear about that GIMX...what type of USB cable you need ? Do you have link ?
Just google it, its a bit complex to run it and you need to have your ps3 next to your computer. But its pretty cool.. Ive only been using it for 2 days now. Being able to use my mechanical keyboard and bind custom keys to it is soooo nice. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1579
|
Posted - 2013.07.20 04:42:00 -
[20] - Quote
P14GU3 wrote:ZDub 303 wrote:now that im using GIMX, I have been able to tune the parameters in that to make aiming feel quite nice actually.
Now if only CCP would decouple move speed with aim sensitivity. You pretty much can't run different suits with different move speed simply due to the changes in aim sensitivity that comes from it. I'm pretty sure this is my issue with the scrambler pistol. I almost always run smg with twitchy settings, but everytime I use a SP the aim feels unruly and wild. Which is a shame cus the SP is amazing when I can land my shots. Really? Personally I get great shots with the scrambler pistol. Very odd. |
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XxWarlordxX97
Internal Error. Negative-Feedback
4173
|
Posted - 2013.07.20 04:44:00 -
[21] - Quote
microwave UDIE wrote:I miss chromosome.
I'm rite there with ya |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
136
|
Posted - 2013.07.20 04:44:00 -
[22] - Quote
microwave UDIE wrote:I miss chromosome.
I can give you some of mine.
Munch |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1579
|
Posted - 2013.07.20 04:45:00 -
[23] - Quote
Seymor Krelborn wrote:shotguns are broken.... ARs are ok.... I aim great with remote explosives though Shotguns are fine. Get a scout suit and kinetic catalyyzer, your opponents won't know what hit them. |
Karazantor
Mannar Focused Warfare Gallente Federation
95
|
Posted - 2013.07.20 04:46:00 -
[24] - Quote
DeadlyAztec11 wrote:I've been comfortable with the current aiming more so then the aiming back in Chromosome. I couldn't hit anything back in Chromosome with the Sniper rifle because I could never seem to get it on targets. Now I'm doing it awesome. Headshots for days What is the issue though? I am lost, 'Velma dropping her glasses in a haunted house' lost
Certain weapons i.e. Shotguns, can't handle even the slightest latency or lag at present (at least I think that is what the problem is). AR's generally make up for this problem with a spray of bullets, but one shot wonder type weapons have some pretty horrible moments.
Also, shotgun doesn't seem to have any spread, it might as well be a beam weapon with massive damage. The whole 'shot' equation is missing somewhere. |
Karazantor
Mannar Focused Warfare Gallente Federation
95
|
Posted - 2013.07.20 04:48:00 -
[25] - Quote
Iron Wolf Saber wrote:I think its mostly with acceleration on some things and aim assist not working to assist aiming. Mostly mousse input in equals turn rate out and similar to the DS3 deflection of stick in equals rate of turn out.
Some people like consistency in rates, others enjoy the longer you do it the faster it goes.
Bunch of other small nuances still annoying players and a last bit of clunkiness.
What is this aim assist you speak of
If this game ever requires aim assist to actually compete, its all over. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
136
|
Posted - 2013.07.20 04:49:00 -
[26] - Quote
Seymor Krelborn wrote:shotguns are broken.... ARs are ok.... I aim great with remote explosives though
Ahhh, the remote explosive. Eyeless reaper of the battlefield.
Munch
|
Master Ratchet2448
Talon Strike Force LTD Covert Intervention
1
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Posted - 2013.07.20 04:54:00 -
[27] - Quote
Karazantor wrote:DeadlyAztec11 wrote:I've been comfortable with the current aiming more so then the aiming back in Chromosome. I couldn't hit anything back in Chromosome with the Sniper rifle because I could never seem to get it on targets. Now I'm doing it awesome. Headshots for days What is the issue though? I am lost, 'Velma dropping her glasses in a haunted house' lost Certain weapons i.e. Shotguns, can't handle even the slightest latency or lag at present (at least I think that is what the problem is). AR's generally make up for this problem with a spray of bullets, but one shot wonder type weapons have some pretty horrible moments. Also, shotgun doesn't seem to have any spread, it might as well be a beam weapon with massive damage. The whole 'shot' equation is missing somewhere. Edit: Ok, what i'm effectively saying is that Hit Detection is the problem, not aiming.
^this. My only problem with the shotgun right now is that the hit detection is so unpredictable. sometimes it will register, other times I put 2 or 3 rounds into him with no result ( most of the time it is this ). as long as CCP can fix this I will be fairly content. |
calvin b
Molon Labe. League of Infamy
64
|
Posted - 2013.07.20 06:38:00 -
[28] - Quote
I say yes to the aiming issue. My HMG has a small white dot, it has to be exactly on point for it to hit. That is a weapons fault not aiming I understand. What I getting to is my gun seems to not detect or track certain targets. As I progress, match after match it continues to get worse. Some matches my gun does not register damage or will not fire second it cant track the person moving the bullets seem to be slightly off. If I reset the problem is fixed only so long. It could be lag but I know of others who have had this same experience. Any ideas as to fix this, I have everything to 100 and even tried lowering the pixel rate and so on and so on. None works except resetting the game. Any suggestions. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
64
|
Posted - 2013.07.20 07:17:00 -
[29] - Quote
With lvl 4 sharpshooter for ar I expected more range. But aim is decent. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
61
|
Posted - 2013.07.20 07:22:00 -
[30] - Quote
Never had any problems with aiming. I don't understand what all the bitching's about |
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gbghg
L.O.T.I.S. RISE of LEGION
2716
|
Posted - 2013.07.20 07:32:00 -
[31] - Quote
Scramblers pistols are rather annoying to use right now, if you sights are even slightly off the shot misses. Makes it more interesting to use but it also leads to many moments when you swear your shot should have hit. |
Duck Drahko
DUST University Ivy League
39
|
Posted - 2013.07.20 09:59:00 -
[32] - Quote
A lot of talk about latency, and it's no surprise that latency messes up hit detection. Could this be a significant issue in Dust, in particular because squadding up is so common, and you might not pay attention to the region of your squad leader? It doesn't help that we have no information in-game about our latency or even which region we are playing on.
My impression is that not everyone is aware that this is even something to look out for (which would explain a lot of frustration and confusion), but I could be wrong. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
|
Posted - 2013.07.20 10:13:00 -
[33] - Quote
I don't usually have much problems, but when I do, it's with Sniper rifle and Scrambler rifles. There's some occasions when they just don't want to go on target. Now it's typically when they're moving and it could just be me being randomly terribad and other times good. Lag is another issue entirely. |
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