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Thread Statistics | Show CCP posts - 1 post(s) |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
611
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Posted - 2013.07.19 20:05:00 -
[1] - Quote
The CPM we have now are from EVE and not DUST 514. We have no representation as far as DUST 514.
Dust 514 needs representation to obtain balance.
Wheres the Dust 514 ASSAULT CPM? Nothing.
Wheres the Dust 514 SCOUT CPM? Nothing.
Wheres the Dust 514 LOGISTICS CPM? Nothing.
Wheres the Dust 514 HEAVY CPM? Nothing.
Wheres the Dust 514 DROPSHIP CPM? Nothing.
Wheres the Dust 514 TANK CPM? Nothing.
Wheres the Dust 514 LAV CPM? Nothing.
Anywho shakes head and fondly looks at PS4 pre-order as another week is passed by on the way to November. Continues playing Fallout 3. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
611
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Posted - 2013.07.19 20:15:00 -
[2] - Quote
Promethius Franklin wrote:Your source on this info? I was under the impression that the CPM was chosen for their dust specific play and feedback over the course of the closed beta, save Hans who I would say in addition was a good choice for his CSM experience.
None of them are representative of the areas I mentioned and thats why we have the game of Dust 514 in its present state. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
615
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Posted - 2013.07.19 21:49:00 -
[3] - Quote
Django Quik wrote:The most vocal people about what the CPM should be rarely have any idea of the reality of what it can be or what would make a constructive and productive CPM. Tech, I'm afraid you're one of these people. Having 'specialists' on the CPM would only create a situation where everyone can only provide helpful input on <10% of the game's issues. We need CPM members to represent everyone, not just their own speciality portion of of the playerbase. We need people who look at the big picture and take into account every view they can gather and balance between individual's opinions and what's good for the game. However, all this aside, CPM0 was and continues to be most important for one sole purpose - setting up the CPM <-> CCP relationship. The fact that all of CPM0 have experience on Eve (Hans as a previous CSM) means they have a decent understanding of the issues that have dogged the CSM for many years and that they understand what is required to get a similar set up sorted for the CPM to become functional much quicker. If we'd had only pure Dust 514 players on CPM0, none of them would have had a clue what they were doing and the relationship with CCP would have taken forever to get functional. I highly suggest reading Hans' CPM reports for more information on how difficult this whole set up process is: https://forums.dust514.com/default.aspx?g=posts&m=915156#post915156
Feedback on a role that folks either do not play or just barely touched is bad feedback.
A specialist mechanic with hundreds of tools or one generalist mechanic whose only tools are vicegrips a screwdriver and a rock.
Who is going to fix the vehicle better? |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
615
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Posted - 2013.07.19 22:18:00 -
[4] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Django Quik wrote:The most vocal people about what the CPM should be rarely have any idea of the reality of what it can be or what would make a constructive and productive CPM. Tech, I'm afraid you're one of these people. Having 'specialists' on the CPM would only create a situation where everyone can only provide helpful input on <10% of the game's issues. We need CPM members to represent everyone, not just their own speciality portion of of the playerbase. We need people who look at the big picture and take into account every view they can gather and balance between individual's opinions and what's good for the game. However, all this aside, CPM0 was and continues to be most important for one sole purpose - setting up the CPM <-> CCP relationship. The fact that all of CPM0 have experience on Eve (Hans as a previous CSM) means they have a decent understanding of the issues that have dogged the CSM for many years and that they understand what is required to get a similar set up sorted for the CPM to become functional much quicker. If we'd had only pure Dust 514 players on CPM0, none of them would have had a clue what they were doing and the relationship with CCP would have taken forever to get functional. I highly suggest reading Hans' CPM reports for more information on how difficult this whole set up process is: https://forums.dust514.com/default.aspx?g=posts&m=915156#post915156 Feedback on a role that folks either do not play or just barely touched is bad feedback. A specialist mechanic with hundreds of tools or one generalist mechanic whose only tools are vicegrips a screwdriver and a rock. Who is going to fix the vehicle better? You think you guys have it hard, I got an NDA to follow that keeps harassing my sensibilities of informing you guys of what is happening.
What happened is back in 2012 I asked if CCP was going to only do one new content update per year for Dust 514 and it got locked.
I asked about diminishing player numbers with the idea of trying to post some fixes to this to try and increase player numbers and it got locked.
I.e. I asked about a private testing before dropping the update on the general populance and it got locked.
So what I get from this is trying to post about fixes is going nowhere so with all due respect pardon me if I keep looking at my PS4 pre-order. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
615
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Posted - 2013.07.20 00:49:00 -
[5] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:
What happened is back in 2012 I asked if CCP was going to only do one new content update per year for Dust 514 and it got locked.
I asked about diminishing player numbers with the idea of trying to post some fixes to this to try and increase player numbers and it got locked.
I.e. I asked about a private testing before dropping the update on the general populance and it got locked.
So what I get from this is trying to post about fixes is going nowhere so with all due respect pardon me if I keep looking at my PS4 pre-order.
Current plan is monthly releases. 1.3 is the follow up to that new pace, 1.4 is the first serious beef in the new mind set. Better than one new content release and one stability fix per year. Player numbers and fixing those is a multiple faucet of a problem stemming from every aspect of Dust 514, and everything has to get readdressed now which is the major focus of the next 5 months. PvE and match makeing fixing required. Testing Servers are a logistical problem for both Sony and CCP to solve and figure out, after all these things cost ALOT of money, such as test client deployment on the PSN store is still rather expensive, bandwidth isn't free nor is storage space. Single small server closed beta testing for small test number before general populance release of new content updates. Bandwith costs for 200 users is too costly??? When CCP feels comfortable sharing their PS4 plans they will. Sadly there are many PS4 games that are competing with whatever CCP will have on offer by then. Its better to build a following now then to wait until much later. Finally you may have to check your posting habits, tone, and number of other things. Thread Locks are usually at the fault of the OP.
CCP, in its sole discretion, reserves the right to monitor, view, edit, limit, restrict, or remove any Content that any user submits or posts to the Site. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
615
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Posted - 2013.07.20 02:12:00 -
[6] - Quote
CCP Nullarbor wrote:I talk to the CPM most days of the week, and read their (very) long discussions on all manner of dust related topics from weapon balance to high level meta gaming.
It really is quite valuable to have access to invested players to throw ideas off and sanity check stuff before releasing it out to a wider audience. They also do bother the community team and devs an awful lot about getting you guys more information so you should definitely thank them for that. It's a tough gig because they do a bunch of work which other players never get to see and appreciate.
That is good.
But more CPM involvement is needed i.e. the only CPM we see regularly is IWS.
A newbie area is needed i.e. a PvE where newbies can shoot drones for minerals and trade them in for SP.
PC needs more meaning besides clone counts i.e. the more districts held the larger a Mall area where there are shops with Faction Warfare items for sale/trade.
The more things to do then the larger the player base and the higher the % of player retention numbers.
Thank you for reading this. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
618
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Posted - 2013.07.21 02:06:00 -
[7] - Quote
TERMINALANCE wrote:Mobius Wyvern wrote:TERMINALANCE wrote:Harpyja wrote:CCP Nullarbor wrote:I talk to the CPM most days of the week, and read their (very) long discussions on all manner of dust related topics from weapon balance to high level meta gaming.
It really is quite valuable to have access to invested players to throw ideas off and sanity check stuff before releasing it out to a wider audience. They also do bother the community team and devs an awful lot about getting you guys more information so you should definitely thank them for that. It's a tough gig because they do a bunch of work which other players never get to see and appreciate.
Can we hear from Blam!? A simple "Hi" will be enough for me! Blam was let go Yay, more posts without sources. Care to post a source for that tidbit? Pay for linkedin check out CCP know blams real name, Check employment. Go confirm, I already know.
Yep. One too many times being "sick" aka as hardly working instead of working hard got Blam. Goofing off when its crunch time never ends well. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
618
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Posted - 2013.07.21 02:13:00 -
[8] - Quote
Winsaucerer wrote:Mobius Wyvern wrote: You realize that that's largely affected by the cut that Sony takes differing based on region and currency, right?
I do, actually, realise that it's because of Sony's greed, or perhaps a relic from when the currency difference was much higher. If you check out the threads on this topic (the one linked, and another linked from it), you will realise that I realise these things. It is not, however, for any good or legitimate reason. It is not, for example, the product of current differing currency values, or local taxes, or anything like that. Ideally, Sony should charge us in USD if it's so important that they get precisely a particular USD amount from the sale. I do also realise that CCP *might* not have the power to change Sony's pricing. Fine. That doesn't mean CCP can't do other things. If CCP wants me to spend more money on Dust, then they will need to look into this. As it stands, I don't like the insult of being told, "Hey, you're an Aussie? Here you go, pay anywhere from 50% to 100% more than anyone else has to". Some companies do this on Steam, and I won't buy their games. Valve manages to sell its games for the same price to Aussies as the rest of the world, but certain notable examples do not. For example, the current football manager is $40 for aussies, and $20 for Americans/Canadians. When it first came out that was $40 for the US, and $80 for aussies! That is, $80 USD, not in AUD. So it's not even a currency thing. The amount that they receive is a full 100% more of the price in USD. So thankyou for your comment, but I'm not sure you understand the situation.
A lot of OZ folks pay much higher prices i.e. if its 60 USD then its either 80 A or 100 dollars in OZ . Ummm runs off to petition some Australian Representative to have some laws changed?? |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
618
|
Posted - 2013.07.21 02:18:00 -
[9] - Quote
Iyllaria Dai wrote:I'm just curious who's idea it was to break the suits to fix an issue which could have been better done in other ways?
Having played since Closed Beta, Playing scout roles, Logi roles, Heavy and assault, the Cal Logi was actually balanced until 1.3 roles out.
While it has been choice for Logiassaults, there are easier ways to fix that issue or to bring it better in line with it's role. Instead 2 suits were further broken. Wouldn't it make more sense to fix broken suits than to break fixed ones?
I realize some of the "fix" was done to curb the QQ fest done in forums, but catering to those who have never filled the role, nor know what they are talking about hurts those of us who play multiple roles and have the experience.
If this is something I need to get on IRC to talk to someone about, then so be it, but I honestly think while this will please some, this will displease just as many. 1.3 is a bad idea.
Agreed. Perhaps if there were better revival rewards then more medics on field doing revivals and ammo deployments?? I.e. 100 for a revival and 30 per team supply? then many will focus on grinding revivals and ammo deploys/ armour heals like the LOGI is intended to be??
Also the Scout needs a spotter skill where the rules of enemies being spotted is no longer LOS but at long range only with a scouts spotter skill and at short range based on acoustics the same as it is in other games where detection is based on weight of items worn and movement speed. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
618
|
Posted - 2013.07.21 02:30:00 -
[10] - Quote
Iron Wolf Saber wrote:As for the australian price hike I agree its a culmination of, culture, government, and cultivation. http://www.kotaku.com.au/2010/11/why-do-videogames-cost-so-much/ digs into better than I could. Also to further who to question is that CCP sets the prices but the PSN and associates are responsible for distribution of the good including pricing elsewhere.
Yes but the pricing model breaks down when looking at virtual goods with no shipping/storage/box/ costs
Its the Australan goverment ripping the poor OZ folks off.
We had a situation close to that in Mexico a few years back before NAFTA where all imported goods were 100% plus of the price. The solution was every consumer was engaged in contraband lol. So they decided to get rid of a non working law.
I.e. ten trucks in a line with expensive televisions, home theaters. refrigerators, airconditioners, etc and at the Customs Mexico border it was oranges, oranges Boss sorry no bannanas today.....lol. |
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Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
618
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Posted - 2013.07.21 03:27:00 -
[11] - Quote
Iron Wolf Saber wrote:Well I wouldn't know who to blame in the AZ overpricing I just wished the games where fairer priced for you guys down under. Bunch of nicefolks and also plenty of nice women that are Blonde, tall and real curvy really last time I visited.
Fixed.
Oh and yummy female Australian redheads who are tall, curvy and really friendly.
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Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
667
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Posted - 2013.08.08 19:44:00 -
[12] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:Himiko Kuronaga wrote:Hey IWS when can I aim again? Not 1.3 1.4 is looking very good but no promises, the system should be finished testing. You've got to be kidding me. What should have been a super priority one emergency update within the first two weeks of uprising has been stretched out three months, and now you're saying possibly 4? I'm patient but even Buddha would flip a ******* table at this.
Its looking like maybe 1.5.....sigh. |
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