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DJINN leukoplast
Hellstorm Inc League of Infamy
781
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Posted - 2013.07.19 08:11:00 -
[1] - Quote
Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class.
Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only.
Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished.
Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate.
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
292
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Posted - 2013.07.19 08:13:00 -
[2] - Quote
carried scrub
EDIT:
raging carried scrub |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
8
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Posted - 2013.07.19 08:18:00 -
[3] - Quote
MM scouts are backstabbers (and bloody good ones in the right environment) and I love the idea of it. G scouts are harder to sneak up on so work well as snipers. I have no problem with scout snipers as they sacrifice protection for manoeuvrability so they can get into position quicker. I also dont see why scouts shouldn't use shotguns as their the only guys that can get close enough fast enough to be effective. Also all light weapons slow the suit down slightly compared to side-arm weapons so again seems fair to me |
DJINN leukoplast
Hellstorm Inc League of Infamy
781
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Posted - 2013.07.19 08:19:00 -
[4] - Quote
Dale Templar wrote:carried scrub
EDIT:
raging carried scrub
Ditto scrub who fails to realize there is such a thing called "flux" grenades in the game
Calogi nerfers....
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
292
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Posted - 2013.07.19 08:21:00 -
[5] - Quote
DJINN leukoplast wrote:Dale Templar wrote:carried scrub
EDIT:
raging carried scrub Ditto scrub who fails to realize there is such a thing called "flux" grenades in the game Calogi nerfers....
Assault Scrambler/Flaylock works equally as well. |
Kane Fyea
DUST University Ivy League
1348
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Posted - 2013.07.19 08:22:00 -
[6] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class. Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only. Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished. Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate. In my 150k suit I would LOVE to get revived. Unfortunately that doesn't happen very often.
BTW you yourself have given me SO MANY TEARS. I'm going to need to get another tear bucket just for you. |
DJINN leukoplast
Hellstorm Inc League of Infamy
781
|
Posted - 2013.07.19 08:24:00 -
[7] - Quote
It's funny to think everybody is Ok with scouts using shotguns and sniper rifles, which are two polar opposites in terms of gameplay. Yet when a logi does some killing? Oh boy, call the press... they gotta be nerfed! |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
292
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Posted - 2013.07.19 08:26:00 -
[8] - Quote
This is so fantastically delicious, are you not embarrassed? I'd never rage so hard over the internet. It's the internet. |
Kane Fyea
DUST University Ivy League
1348
|
Posted - 2013.07.19 08:27:00 -
[9] - Quote
DJINN leukoplast wrote:It's funny to think everybody is Ok with scouts using shotguns and sniper rifles, which are two polar opposites in terms of gameplay. Yet when a logi does some killing? Oh boy, call the press... they gotta be nerfed! Logis should be able to kill just not as effectively as an assault player (Which is meant for killing. Assault = Slayer Logi = Support) |
DJINN leukoplast
Hellstorm Inc League of Infamy
782
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Posted - 2013.07.19 08:30:00 -
[10] - Quote
Kane Fyea wrote: In my 150k suit I would LOVE to get revived. Unfortunately that doesn't happen very often.
BTW you yourself have given me SO MANY TEARS. I'm going to need to get another tear bucket just for you.
Only scrubs want to be revived, just an FYI.
Seriously, I run with a 185k suit and I HATE being revived. I got the death, I might as well come back with fresh gear, rather than being gunned down again instantly... unless that is what you want us logis to do?
Hmmm.... you better get a bigger tear bucket, for yourself... I might just make that my mission as a gimped calogi! Revive turkeys just so they can be killed again! I will also rock a ton of armor too, so I survive and you do not.
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
293
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Posted - 2013.07.19 08:30:00 -
[11] - Quote
DJINN leukoplast wrote:Kane Fyea wrote: In my 150k suit I would LOVE to get revived. Unfortunately that doesn't happen very often.
BTW you yourself have given me SO MANY TEARS. I'm going to need to get another tear bucket just for you.
Only scrubs want to be revived, just an FYI. Seriously, I run with a 185k suit and I HATE being revived. I got the death, I might as well come back with fresh gear, rather than being gunned down again instantly... unless that is what you want us logis to do? Hmmm.... you better get a bigger tear bucket, for yourself... I might just make that my mission as a gimped calogi! Revive turkeys just so they can be killed again! I will also rock a ton of armor too, so I survive and you do not.
Proto Injectors repair 80% armor, if you can't survive with that you truely are terrible. |
Ansiiis The Trustworthy
WE ARE LEGENDS
143
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Posted - 2013.07.19 08:31:00 -
[12] - Quote
First of all scouts have a sniper rifles in real life so taking the sniper rifle away wouldn't work the same as taking some bonuses from a logi suit. (They didn't take away your weapon.)
Second, you seem pist about the caldari logi but all of you had this coming - you knew that CCP wanted you to use it as a logistics suit. Thirdly, this suit defeats the purpose of assaults just by allowing it to do it better than assaults themselves. |
DJINN leukoplast
Hellstorm Inc League of Infamy
782
|
Posted - 2013.07.19 08:31:00 -
[13] - Quote
Kane Fyea wrote:DJINN leukoplast wrote:It's funny to think everybody is Ok with scouts using shotguns and sniper rifles, which are two polar opposites in terms of gameplay. Yet when a logi does some killing? Oh boy, call the press... they gotta be nerfed! Logis should be able to kill just not as effectively as an assault player (Which is meant for killing. Assault = Slayer Logi = Support)
So if a scout is deigned for something other than shotguns, does that mean they need to be less effective at it? Maybe shotguns were intended for the medium suit?
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DJINN leukoplast
Hellstorm Inc League of Infamy
782
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Posted - 2013.07.19 08:32:00 -
[14] - Quote
Dale Templar wrote:DJINN leukoplast wrote:Kane Fyea wrote: In my 150k suit I would LOVE to get revived. Unfortunately that doesn't happen very often.
BTW you yourself have given me SO MANY TEARS. I'm going to need to get another tear bucket just for you.
Only scrubs want to be revived, just an FYI. Seriously, I run with a 185k suit and I HATE being revived. I got the death, I might as well come back with fresh gear, rather than being gunned down again instantly... unless that is what you want us logis to do? Hmmm.... you better get a bigger tear bucket, for yourself... I might just make that my mission as a gimped calogi! Revive turkeys just so they can be killed again! I will also rock a ton of armor too, so I survive and you do not. Proto Injectors repair 80% armor, if you can't survive with that you truely are terrible.
I'll revive with the cheapest crap I got.
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Ansiiis The Trustworthy
WE ARE LEGENDS
143
|
Posted - 2013.07.19 08:33:00 -
[15] - Quote
DJINN leukoplast wrote:Kane Fyea wrote: In my 150k suit I would LOVE to get revived. Unfortunately that doesn't happen very often.
BTW you yourself have given me SO MANY TEARS. I'm going to need to get another tear bucket just for you.
Only scrubs want to be revived, just an FYI. Seriously, I run with a 185k suit and I HATE being revived. I got the death, I might as well come back with fresh gear, rather than being gunned down again instantly... unless that is what you want us logis to do? Hmmm.... you better get a bigger tear bucket, for yourself... I might just make that my mission as a gimped calogi! Revive turkeys just so they can be killed again! I will also rock a ton of armor too, so I survive and you do not.
So saving yourself 185k isn't good enough? |
DJINN leukoplast
Hellstorm Inc League of Infamy
782
|
Posted - 2013.07.19 08:33:00 -
[16] - Quote
DJINN leukoplast wrote:Dale Templar wrote:DJINN leukoplast wrote:Kane Fyea wrote: In my 150k suit I would LOVE to get revived. Unfortunately that doesn't happen very often.
BTW you yourself have given me SO MANY TEARS. I'm going to need to get another tear bucket just for you.
Only scrubs want to be revived, just an FYI. Seriously, I run with a 185k suit and I HATE being revived. I got the death, I might as well come back with fresh gear, rather than being gunned down again instantly... unless that is what you want us logis to do? Hmmm.... you better get a bigger tear bucket, for yourself... I might just make that my mission as a gimped calogi! Revive turkeys just so they can be killed again! I will also rock a ton of armor too, so I survive and you do not. Proto Injectors repair 80% armor, if you can't survive with that you truely are terrible. I'll revive with the cheapest crap I got.
BTW, as a calogi I only have 99 armor (originally 90). 80% injector is worthless. That is what, 2 shots from a assault rifle? |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
293
|
Posted - 2013.07.19 08:33:00 -
[17] - Quote
http://www.urbandictionary.com/define.php?term=Rageasaurus |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
262
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Posted - 2013.07.19 08:37:00 -
[18] - Quote
Why do people ignore the skill that is called "gungame"?
It's a 0x skill, it's not on the market and not everyone can buy it.
Yet some people have it.
And it trumps all other skills on the market when it comes to the ability to kill your enemy.
Whichever suit the gungame guys go to, someone is gonna cry nerf, because they will kill you over and over and over and over...
Some, and I am suspecting EVE-tards here (yes, I'm looking at you!), don't get how gungame/skill can be different in a shooter than it is in a point-and-click space-sim... I simply cannot help you. But understand that they have a skillbook you'll never be able to buy for ISK or AUR...
So enjoy your nerfing train peeps, see if it helps in the end ;) |
Vyzion Eyri
The Southern Legion RISE of LEGION
1023
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Posted - 2013.07.19 08:39:00 -
[19] - Quote
CCP don't want to define set roles for each dropsuit. Freedom is good.
Except, too much freedom is bad; see where I'm getting at?
The CalLogi was BETTER at the role its Assault counterpart was meant to fulfil. That's a problem.
A scout sniper is no better than an assault suit, logistics heavy suit with a sniper. The scout has mobility, the assault has a little more diversity, the logistics even more, and the heavy has countersniping prevention.
But the scout has no HP, the assault is better on the frontline, the logistics is better supporting others, the heavy doesn't have equipment slots to sustain sniping for a whole game.
The CalLogi was an anomaly; it did what the assault could do in terms of mobility and firepower, and then totally blew it out of the water with extra equipment slots and its shield extender bonus.
_
And if you're arguing flux grenades are a hard counter, then these changes are a buff, because now shield regulators take less time to bring depleted shields back up. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
293
|
Posted - 2013.07.19 08:39:00 -
[20] - Quote
Gauder Berwyck wrote:Why do people ignore the skill that is called "gungame"?
It's a 0x skill, it's not on the market and not everyone can buy it.
Yet some people have it.
And it trumps all other skills on the market when it comes to the ability to kill your enemy.
Whichever suit the gungame guys go to, someone is gonna cry nerf, because they will kill you over and over and over and over...
Some, and I am suspecting EVE-tards here (yes, I'm looking at you!), don't get how gungame/skill can be different in a shooter than it is in a point-and-click space-sim... I simply cannot help you. But understand that they have a skillbook you'll never be able to buy for ISK or AUR...
So enjoy your nerfing train peeps, see if it helps in the end ;)
I never had trouble with CalLogi's in the first place, I'm just enjoying the hilarious fallout of it all. Like you said, Gun Game > Fittings, so DJINN will surely be okay with his gimped suit right? Also, Star Trek Shopping List In Space is terrible, and the players it brings are terrible. :( |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1559
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Posted - 2013.07.19 08:53:00 -
[21] - Quote
OP cry moar about the Clogi balance. I just hope ccp aint done with that suit yet |
The Robot Devil
BetaMax. CRONOS.
666
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Posted - 2013.07.19 08:55:00 -
[22] - Quote
Ugly and bad. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
642
|
Posted - 2013.07.19 09:08:00 -
[23] - Quote
The Cal logi change isn't even that drastic, you're acting like the sky is falling. |
Nocturnal Soul
Immortal Retribution
222
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Posted - 2013.07.19 09:12:00 -
[24] - Quote
Do it I dare you to |
First Prophet
Jaguar Empire
671
|
Posted - 2013.07.19 09:15:00 -
[25] - Quote
lol @ nerfing scout snipers. Scout snipers already nerfed themselves. Everyone knows you're better off sniping in a medium suit.
DJINN leukoplast wrote:since we are taking these "roles" so seriously, what is the scouts actual duty? Doesn't really have one. They run fast and have low signature radius. While those things may sound neat, they don't actually translate into any sort of battlefield role.
But yeah, QQ more about the slight kalamari logi nerf. At least you still have a role. |
Matticus Monk
Ordus Trismegistus
305
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Posted - 2013.07.19 09:48:00 -
[26] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class.
Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only.
Do it up, dude. Not that you could ever muster enough support to make this happen. If the scout suit had maybe an extra module or two, a spare high slot and low slot... then maybe you'd see massive scout/slayers, scout/logi's, super scout/scouts.... but fact is the versatility just isn't there. Scouts have a lack of versatility right now (so what, I'm not complaining, I'm not interesetd in the super suit I can turn into whatever I want). They are: not assaults, not logi's, not heavies.... they are CQC scouts (knoves, SGUN, SMG) which typically carry RE's or drops for infiltration, maybe the odd active scanner, or ranged scouts (TAC, Sniper rifle) and a lot carry hives or drops.
A logi can run fast and far, if desired. Sheld or Armor tank, if desired. Be a scanning machine, if desired. Be a hack master or demolition expert... or a, *gasp* logi.... be an assualt. Not like scout suits have the same option.
But you do it up Mr. crybaby... most of the scouts would just give you the finger and press on and adapt. Because that's just how bad-ass we are.... why don't you throw on a dragonfly scout suit and come learn some stuff with us instead of whining about your minor little suit tweak? |
Jesper Kines
DUST University Ivy League
1
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Posted - 2013.07.19 10:14:00 -
[27] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class.
Your tears are so sweet, I'm bound to get diagnosed with diabetes.
The characteristics of a scout:
- move fast
- hit without being seen
- escape quickly
- sabotage
- gather intel
- help the squad advance
Now let's see how that stacks up against the scout suit uses in Dust. I think what's confusing you is that there are a few different behaviors, all of which a light/scout suit does very well with fair trade-offs:
- scout sniper - the whole point is not to get seen. If you're stupid enough to camp on the same spot all match in a scout suit, then that's your idiotic mistake. We don't whine when we get OHK countersniped or trounced because a CQC scout snuck up on us with his shotty. Also, since this role doubles as a spotter, you need to be able to get around the map quickly. Sure the logi snipers can do that in a LAV, but then you're just giving away your position. The scout/ligjt is also better than a medium sniper/spotter who has to uber-module the dampening to not light up like a Christmas tree at midnight. equipment slot = nano hive.
- CQC scout - I'm betting that my speed will keep me out of your heavy's high-DPS cone. If you have buddies, I need to get out of town... fast. Let's gamble. If you're whining about the shotgun, give aiming it a try before you call it OP. equipment slot = nano hive, RE, scanner or uplink, depending on your play style and supply depot options.
- flanking/advancing scout - my heavy + logi + 2 assault mates need links in key places to spawn on or flanking cover fire to distract you. The scout can get to those places and defend the link long enough for the logis to make it there and drop the more robust equipment. They can also "stick and move" with covering fire from the flank. Remember, just 1 uplink in the right place can turn a whole match. Also, moving on the flank of my advancing squad takes speed to both get there and get into effective cover when sending rounds at you. equipment slot = uplink or scanner
- Ninja hacker/harasser - code breaker modules + REs and you have an excellent thorn in the enemy's side. equipment slot = RE/prox
Honestly, the close-support/combat scouts I've seen in Dust have more balls and brains that a lot of other frontline players. It doesn't take much to enter a firefight with 700+ eHP in hand. Try doing the same with < 300 eHP and not getting killed to help make a distraction so your squad can advance.
This next part might be difficult to comprehend and you may take it for "magic", so have a seat and get your tin foil hat ready. Setting up a scout suit for any of those jobs requires compromise.
The most obvious is that you can't get any serious tank into it, so you'd better play it smart. They give up significant durability. Anyone who gets into a toe-to-toe fight in a scout suit is a bit foolish. Of course, the godlock is masking that weakness right now.
PG/CPU? Right about what you'd expect for a suit that has to carefully place a bunch of small batteries/computers around a slim suit. Sure you can run any of the light weapons, but you can't always run the top level available b/c of CPU/PG usage.
Now let's get back to your temper tanrum of a question. No one ever said that a logi should only do 1 thing. There are several logi types:
- medic (repper/rezzer/hive)
- armorer (hives)
- mad bomber and point defense (RE/prox)
- squad force protection (scanner/RE/repper/rezzer)
What you need to get through your thick skull is that the logi's diversity is in the equipment, not how much tank & gank you can put on the field. Hell, you only have to read the marketplace descriptions to figure that out.
That's all the logic I'm willing to waste on you right now. Besides, it's more fun to watch you QQ because those tears are pure candy!!! I'm glad you're a CalLogi, though. I can rest easy knowing that you have something to do because you suck at reasoning skills. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
367
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Posted - 2013.07.19 17:02:00 -
[28] - Quote
DJINN leukoplast wrote:We need to nerf scouts with shotguns now...
Pretty much everyone, even the Devs and CPM, recognize that Scouts are under performing and are in need of a buff. Let me know if you need links. Anyhow, this is the first complaint I've seen about SG Scouts since 1.2. Did we get the buff already or is it still coming soon?
- Shotty GoBang
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Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
76
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Posted - 2013.07.19 17:05:00 -
[29] - Quote
I think the OP is just trolling and comparing his misleading title and post to the recent Caldari Logistics nerf.
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Paran Tadec
Internal Error. Negative-Feedback
1228
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Posted - 2013.07.19 17:06:00 -
[30] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class. Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only. Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished. Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate.
You had 300 more shields than the other shield logi, at proto with max skills, and more slots, and that is balanced? Grow up, adapt or die, HTFU, etc. |
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