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howard sanchez
DUST University Ivy League
609
|
Posted - 2013.07.19 17:10:00 -
[31] - Quote
DJINN leukoplast wrote:It's funny to think everybody is Ok with scouts using shotguns and sniper rifles, which are two polar opposites in terms of gameplay. Yet when a logi does some killing? Oh boy, call the press... they gotta be nerfed! Why are trolls allowed to post in general discussion? You should be corralled and restricted to a specified troll forum.
Maybe You, in particular, can have your own ' whining troll ' sub forum but I fail to see why CCP would allow any troll to post in what is clearly forum space meant for fair, constructive feedback from players who eat ice cream varieties that go beyond the half priced flavor of the month
/bored, sarcasm |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
122
|
Posted - 2013.07.19 17:14:00 -
[32] - Quote
DJINN leukoplast wrote:This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed.
The problem was that the Cal logi was being used 98% for stuff that was not logistics.
Munch |
Maken Tosch
DUST University Ivy League
3423
|
Posted - 2013.07.19 17:16:00 -
[33] - Quote
Last I saw, scouts need a buff. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
827
|
Posted - 2013.07.19 17:17:00 -
[34] - Quote
DJINN leukoplast wrote:QQ
The Logi suit was blatently OP compared to other suits, it was not so much a manner of "Not performing their role" so much that "It outdid all other suits in almost every role." |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
122
|
Posted - 2013.07.19 17:18:00 -
[35] - Quote
Jesper Kines wrote:Now let's get back to your temper tanrum of a question. No one ever said that a logi should only do 1 thing. There are several logi types:
- medic (repper/rezzer/hive)
- armorer (hives)
- mad bomber and point defense (RE/prox)
- squad force protection (scanner/RE/repper/rezzer)
What you need to get through your thick skull is that the logi's diversity is in the equipment, not how much tank & gank you can put on the field. Hell, you only have to read the marketplace descriptions to figure that out.
Don't forget the logi sniper. Again, logi diversity in action.
Munch |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
315
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Posted - 2013.07.19 17:20:00 -
[36] - Quote
Poonmunch wrote:Jesper Kines wrote:Now let's get back to your temper tanrum of a question. No one ever said that a logi should only do 1 thing. There are several logi types:
- medic (repper/rezzer/hive)
- armorer (hives)
- mad bomber and point defense (RE/prox)
- squad force protection (scanner/RE/repper/rezzer)
What you need to get through your thick skull is that the logi's diversity is in the equipment, not how much tank & gank you can put on the field. Hell, you only have to read the marketplace descriptions to figure that out. Don't forget the logi sniper. Again, logi diversity in action. Munch
I'm sorry but Logistics Snipers is the single handed most backwards fitting you could ever make.
You're nowhere near the battlefield to drop ammo, uplinks or rep. And you don't have a sidearm for when you get flanked. I don't understand why I see so many of them. |
LeviLightning
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.07.19 17:21:00 -
[37] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class. Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only. Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished. Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate.
If you want everyone to play there role to the T go back to CoD..... And your in hellstorm....stop confusing the devs with your dumb posts .....let me guess you run Caldari logi with fused and dual flaylocks? |
DUST Fiend
OSG Planetary Operations Covert Intervention
5296
|
Posted - 2013.07.19 17:21:00 -
[38] - Quote
If I built my Slayer build on a Support platform, I personally wouldn't be the least bit surprised when the Support platform loses its ability to Slay in favor of its ability to Support
Killer bees be buzzin' up a storm |
DARK - IMPULSE
Internal Error. Negative-Feedback
34
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Posted - 2013.07.19 17:22:00 -
[39] - Quote
You can't kill a scout with a broken shotgun, seriouslly??? Scouts are the easiest to kill unless is a ninja that runs so fast that it lags itself.
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Jin Robot
Foxhound Corporation General Tso's Alliance
1515
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Posted - 2013.07.19 17:22:00 -
[40] - Quote
Wow, I would have thought you would have run out of tears by now. |
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AfroSunshineY Consequence
Clan Choinnich
32
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Posted - 2013.07.19 17:23:00 -
[41] - Quote
Hey, could you lend me 15 real-world dollars so that I can make a trip to home goods and get a deliciously designed tear jar for all these cal logi tears please?
I like your chutzpah though - pretending as though callogis have only been doing (and I quote while laughing maniacally) "a little bit of killing" - the implication being that the Callogi has still been used in its appropriate role. I've never seen one revive a teammate or repair a heavy/tank. Ever.
Don't mean to pile on you brah (even though you're kind of asking for it) - but your argument is weak sauce. |
Cpt Merdock
Ninth Legion Freelance
50
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Posted - 2013.07.19 17:31:00 -
[42] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class. Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only. Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished. Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate.
As much as everyone wants to disagree with this gentleman right here you cant and if you do you are wrong to. Being creative is something we humans tend to do, and reward each other for it. Does it irritate me that I'm a logi and have half health of a cal logi? Yes. Does it irritate me that I have to carry flux nades in order to defend myself against these guys? Yes. Due to I wrather carry AV nades to defend myself against the Lavs. But nonetheless he is correct. The same people who QQd over the CalLogi are the same ones that QQd over the breach rifle back in the day, the heavies, the tanks, the dropships, the laser rifle, the shotgun, D Tac, and now Cal logis. Some of those I can agree with needed to be balanced a bit...but we have well over a 1000 pages on these here general discussions and half of them are about people whining about the game and something that is over powered cause it killed them...give CCP some time to fix this, its obvious that whining doesnt speed up their productivity, and when they read what you say they over nerf it and ruin the item all together. SO again...this guy is correct. |
Karazantor
Mannar Focused Warfare Gallente Federation
84
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Posted - 2013.07.19 17:34:00 -
[43] - Quote
Yeah, i'm with you even though the rest are poking fun at you!
We need to nerf scouts bad. So OP.
I propose:
> so few HP a well aimed sneeze can kill them > useless bonuses that mostly do nothing, and thats with the modules that actually work > pathetic CPU on most suits bar Proto > take away a few slots so they really can't carry much > give the primary weapon shocking hit detection 50% of the time > make them only moderately faster than assault suits so escaping isn't an option
That should do for starters. If the uppity little scum don't learn their place after this we can really start to hit them with the nerf hammer!
oh wait..........
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Cpt Merdock
Ninth Legion Freelance
50
|
Posted - 2013.07.19 17:34:00 -
[44] - Quote
AfroSunshineY Consequence wrote:Hey, could you lend me 15 real-world dollars so that I can make a trip to home goods and get a deliciously designed tear jar for all these cal logi tears please? I like your chutzpah though - pretending as though callogis have only been doing (and I quote while laughing maniacally) "a little bit of killing" - the implication being that the Callogi has still been used in its appropriate role. I've never seen one revive a teammate or repair a heavy/tank. Ever. Don't mean to pile on you brah (even though you're kind of asking for it) - but your argument is weak sauce.
I have two callogis in my corp that out kill many others and pick people up, and rep them, and give them ammo on a regular basis, ever begin to think people know how to multitask? |
Kiiran-B
Seraphim Initiative. CRONOS.
80
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Posted - 2013.07.19 17:39:00 -
[45] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class. Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only. Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished. Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate.
My cal logi was support based. Nanos, injector, repair tool. Sure I would fight with a duvolle but only when I had nothing else to do. As soon as someone went down or lost armour I'd jump onto them and heal them. My 679 shield was mainly used to absorb enemy fire while I'm reviving. It's a shame the logi was exploited, but the new nerfs kinda balance everything out. I'm just glad they haven't lost any slots. |
Chunky Munkey
Amarr Templars Amarr Empire
840
|
Posted - 2013.07.19 17:42:00 -
[46] - Quote
*collects tears* |
sxwr
M.T.A.C Assault Operations Command
19
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Posted - 2013.07.19 17:51:00 -
[47] - Quote
DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class. Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only. Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished. Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate.
no this cant happen becuase then it would lose the fun of being able to use suits as you like to it shouldent be restricted |
Viktor Zokas
187. League of Infamy
44
|
Posted - 2013.07.19 17:52:00 -
[48] - Quote
I agree. Scouts are so OP. With their high speed and a whopping 205 based HP! It's almost impossible to kill them before their shields recharge. I mean, I sit there and chuck all my mass driver and fused nade rounds at scouts and they just don't die. Then they manage to get in range and one shot me at point blank range. I mean wtf, why does CCP add in a gun that can one shot and then allow a suit that is pretty much invincible to wield it? Then to top it off, they allow them to snipe and one shot from like 500m away! My AR can't reach out that far, how am I suppose to counter this? It's just too stupidly op. I think a good nerf would be to their HP and speed, maybe disallow them to use the opgun and coward rifle.
#cladarilogiragetears2013wtfccp
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Buster Friently
Rosen Association
1224
|
Posted - 2013.07.19 17:55:00 -
[49] - Quote
Cpt Merdock wrote:DJINN leukoplast wrote:Or scouts with sniper rifles... since we are taking these "roles" so seriously, what is the scouts actual duty? Whatever it is we should nerf any other abilities it has and make sure it can only do one thing. Same goes for every other class. Scout to me sounds like a player that gets in close and essentially... scouts. Therefore scout should not be able to use sniper rifles or shotguns, SMG/sidearm only. Yeah, see how lame that sounds? This is what the calogi nerfers accomplished. Since the calogi wasn't being used 100% for logistics purposes, it gets nerfed. I dunno about the rest of the calogis, but my usual setup is hives and/or drop-uplinks, things a turkey team needs to survive and thrive. But since I focused on killing rather than repping or reviving (seriously, who even wants to be revived?) we get punished. Come on CCP, please tell us exactly what each class is designed for and punish anybody who tries anything different. We might as well have suits restricted to a single weapon at this rate. As much as everyone wants to disagree with this gentleman right here you cant and if you do you are wrong to. Being creative is something we humans tend to do, and reward each other for it. Does it irritate me that I'm a logi and have half health of a cal logi? Yes. Does it irritate me that I have to carry flux nades in order to defend myself against these guys? Yes. Due to I wrather carry AV nades to defend myself against the Lavs. But nonetheless he is correct. The same people who QQd over the CalLogi are the same ones that QQd over the breach rifle back in the day, the heavies, the tanks, the dropships, the laser rifle, the shotgun, D Tac, and now Cal logis. Some of those I can agree with needed to be balanced a bit...but we have well over a 1000 pages on these here general discussions and half of them are about people whining about the game and something that is over powered cause it killed them...give CCP some time to fix this, its obvious that whining doesnt speed up their productivity, and when they read what you say they over nerf it and ruin the item all together. SO again...this guy is correct.
And so are you. Excellent post.
Hail AR 514. |
Paran Tadec
Internal Error. Negative-Feedback
1230
|
Posted - 2013.07.19 17:58:00 -
[50] - Quote
Scout should only have a single equipment slot, and all they can carry is a pair of space binoculars. |
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2-Ton Twenty-One
Internal Error. Negative-Feedback
761
|
Posted - 2013.07.19 18:01:00 -
[51] - Quote
Scouts are the new militia lavs. But without the KDR |
Soldiersaint
Deepspace Digital
225
|
Posted - 2013.07.19 18:06:00 -
[52] - Quote
DJINN leukoplast wrote:Kane Fyea wrote: In my 150k suit I would LOVE to get revived. Unfortunately that doesn't happen very often.
BTW you yourself have given me SO MANY TEARS. I'm going to need to get another tear bucket just for you.
Only scrubs want to be revived, just an FYI. Seriously, I run with a 185k suit and I HATE being revived. I got the death, I might as well come back with fresh gear, rather than being gunned down again instantly... unless that is what you want us logis to do? Hmmm.... you better get a bigger tear bucket, for yourself... I might just make that my mission as a gimped calogi! Revive turkeys just so they can be killed again! I will also rock a ton of armor too, so I survive and you do not. if you dont want to be revived than i think cod is a better game for you....WHAT THE HELL MAN IM A LOGI HOW THE HELL AM I SUPPOSED TO PLAY THIS GAME IF YOU PEOPLE DONT WANT ME TO REVIVE YOU!?! |
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