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CuuCH Crusher
Commando Perkone Caldari State
130
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Posted - 2013.07.19 07:25:00 -
[1] - Quote
Part of what made playing a forge gunner so fun was taking out free LAV spammers. Getting rid of free LAVs takes a special part of forge gunning away.
I don't tower snipe with the FG because it is no fun, and I don't go after dropships because the pilot always bails.
The only fun left to do will be taking out HAVs, but after I blow one up, most tankers won't call another HAV in for the rest of the match. That leaves me with nothing to do the whole match. Come on CCP leave free LAVs in the game. |
Jason Pearson
Seraphim Initiative. CRONOS.
1947
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Posted - 2013.07.19 07:32:00 -
[2] - Quote
CuuCH Crusher wrote:Part of what made playing a forge gunner so fun was taking out free LAV spammers. Getting rid of free LAVs takes a special part of forge gunning away.
I don't tower snipe with the FG because it is no fun, and I don't go after dropships because the pilot always bails.
The only fun left to do will be taking out HAVs, but after I blow one up, most tankers won't call another HAV in for the rest of the match. That leaves me with nothing to do the whole match. Come on CCP leave free LAVs in the game.
No. Lower the prices of other vehicles so Tankers might be fine with losing a tank instead of having to play 5-6 matches to get a single standard tank. |
xSaloLx
GunFall Mobilization Covert Intervention
31
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Posted - 2013.07.19 07:32:00 -
[3] - Quote
I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. |
CuuCH Crusher
Commando Perkone Caldari State
131
|
Posted - 2013.07.19 07:34:00 -
[4] - Quote
Jason Pearson wrote: No. Lower the prices of other vehicles so Tankers might be fine with losing a tank instead of having to play 5-6 matches to get a single standard tank.
I'd be fine with that. I just want to be able to do my job and blow stuff up. |
Xender17
Intrepidus XI EoN.
342
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Posted - 2013.07.19 07:35:00 -
[5] - Quote
CuuCH Crusher wrote:Jason Pearson wrote: No. Lower the prices of other vehicles so Tankers might be fine with losing a tank instead of having to play 5-6 matches to get a single standard tank.
I'd be fine with that. I just want to be able to do my job and blow stuff up. Infantry want to do their job with out getting ran over... The free lav was free wp for AV. |
Exmaple Core
Who Gives A Flux
560
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Posted - 2013.07.19 07:36:00 -
[6] - Quote
xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. FG is one of the easist, op weapons that no one seems to cry about. its weird |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
7
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Posted - 2013.07.19 07:37:00 -
[7] - Quote
Jason Pearson wrote:CuuCH Crusher wrote:Part of what made playing a forge gunner so fun was taking out free LAV spammers. Getting rid of free LAVs takes a special part of forge gunning away.
I don't tower snipe with the FG because it is no fun, and I don't go after dropships because the pilot always bails.
The only fun left to do will be taking out HAVs, but after I blow one up, most tankers won't call another HAV in for the rest of the match. That leaves me with nothing to do the whole match. Come on CCP leave free LAVs in the game. No. Lower the prices of other vehicles so Tankers might be fine with losing a tank instead of having to play 5-6 matches to get a single standard tank.
Don't forget dropships - even more fragile, music cue tells everyone their airborne and everyone has swarm launchers. not a pleasant combo and not worth the 5/6 battles of ISK to afford a decent assault one |
CuuCH Crusher
Commando Perkone Caldari State
131
|
Posted - 2013.07.19 07:44:00 -
[8] - Quote
Exmaple Core wrote:xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. FG is one of the easist, op weapons that no one seems to cry about. its weird
If it was really OP you would see everyone using it, like how everyone was using the TAC AR last month. But you don't because while the FG is powerful, it comes with drawbacks such as charge time and no ADS. There's a reason most people don't cry about it. |
Doc Noah
Algintal Core Gallente Federation
305
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Posted - 2013.07.19 07:51:00 -
[9] - Quote
Its fun to snipe heavies with FG. |
Xender17
Intrepidus XI EoN.
343
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Posted - 2013.07.19 08:09:00 -
[10] - Quote
Exmaple Core wrote:xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. FG is one of the easist, op weapons that no one seems to cry about. its weird The reason people ever cry about it weak is because heavies think to aggressively. Most heavies feel there description of class puts them in the position to take damage (infantry tank) but if you have a forgegun you should be playing like a medium frame sniper:
Can take more hits but is still at an obvious disadvantage.
Forge guns need to be forced to play far from the enemy or close to your friends.
The reason infantry cry OP is because of its KO ability. What they need to know:
If it hits hard back off, if it hits far hide.
The reason vehicles cry is because they can lock down an entire map from vehicles and solo most vehicles. What they need to know: If it hits far and hard. Hide.
What needs to happen?
Forge guns need a total ammo mega nerf. You are probably asking yourself. "How does this shut up forge gunners?" Forcing them to be far from their enemy or close to their friends well increase their survivability. I see heavies as what CCP is trying to make them. The logis opposite and somehow twin. The heavy destroys the logi supports. The heavy needs ammo and support the logi needs (should needs,[minus the Amarr logi which is suppose to combat oriented]) protection. If they are forced to work together then it would create balance. In order to fix the forge gun everything needs to be fixed. |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.07.19 08:21:00 -
[11] - Quote
xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. You probably don't get out much. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.07.19 08:23:00 -
[12] - Quote
Exmaple Core wrote:xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. FG is one of the easist, op weapons that no one seems to cry about. its weird It's not OP, you actually need to aim it to get a hit. |
Kasote Denzara
A Vulture
24
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Posted - 2013.07.19 08:24:00 -
[13] - Quote
I still see some LAV spam from those that dished out money for those... "add-ons". |
ER-Bullitt
Molon Labe. League of Infamy
112
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Posted - 2013.07.19 15:20:00 -
[14] - Quote
I usually pick up the AV role in my squads,
My suit consists of.. Dren heavy, Comp Damage, Arm Repair, Arm Plates, Adv Assault Forge Gun/SMG/Locus Nade.... 506shield/6xx armor, for general pub tomfoolery.
Some maps this suit shines, wether on a roof or running on the ground (especially the bridge map).. others its not so useful (city maps specifically).
The forge gun wrecks cheap LAVs and Dropships, does well against HAVs of all flavors (some take more than a full clip to destroy unless I can hit them from behind), and it does ok against LLAVs (they can take up to 3 hits to destroy, and if they retreat can usually get away from me).
The above suit does ok against bad infantry..... those that bottle up in an area that allows me to punish them with splash damage and the occasional OHK. Or those that like to play peak-a-boo at a corner and allow me to get their timing down again for a OHK.
I will occasionally run proto forge in pubs if my enemies are running proto fits. The few PC matches I played last week I was able to flank enemy tanks fairly easily with my LAV or Dropship and get into position where they had no chance to kill me, and either got blown up or ran away. It still took me 5-7 shots with maxed out proto forge and 2x comp damage mods, so the weapon itself IMHO is not OP. But if you combine it with a tactically advantageous position (like behind, or above) then I can see why some tankers call for nerfs. My retort, buff your squad mates, team and situational awareness. :) I mean afterall, the one true counter to decked out well fit HAV is the forge gun... then swarms... then AV grenades. Tankes SHOULD have big problems with them.
The forge gun is not irrelevant, you may see a couple hundred WP reduction per game with the reduced number of OHK free LAV's running around. But think about it, if the enemy stops calling in vehicles because you are on the ground destroying them, you and your forge may be the MOST relevent merc on the battlefield.
Just my $0.02 |
Serimos Haeraven
Deep Space Republic Top Men.
271
|
Posted - 2013.07.19 15:26:00 -
[15] - Quote
xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. This x100 |
DUST Fiend
OSG Planetary Operations Covert Intervention
5296
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Posted - 2013.07.19 15:27:00 -
[16] - Quote
Kasote Denzara wrote:I still see some LAV spam from those that dished out money for those... "add-ons". I spent all last night running around skirmish matches in my BPO car 'n' suit....I was laughing so hard >_< |
ER-Bullitt
Molon Labe. League of Infamy
112
|
Posted - 2013.07.19 15:30:00 -
[17] - Quote
Serimos Haeraven wrote:xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. This x100
Must disagree. Many people who have never fired a forge gun will ASSUME it is designed only for AV purposes. Nowhere in the description of the weapon has it ever been referenced as AV only. Actually, it is described as the most powerful weapon in the game, with big drawbacks.
Of all the weapons I have tried in this game, the forge gun has been the easiest to USE. However, it has been the hardest to MASTER. Reason being: learning the timing of the assault variant combined with leading a target, no ADS, long reload times, and being situatinally aware to avoid being snuck up on by scout/shotgunners and the like. |
Captain Magenta
Edimmu Warfighters Gallente Federation
0
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Posted - 2013.07.19 15:40:00 -
[18] - Quote
People cry about everything and just because they do does not mean it's always bad.
Look at all the Caldari Logi schmuks crying, throwing toys from prams and demanding a respec over the coming changes. Most of these were the people who told others to HTFU and adapt.
Yet knowing it was OP and likely to get changed they specced into it anyway. Sure people die from Forge Gun sniping, but no where near the number that died from the Logi flaylock failures who are looking at a couple patches worth of "changes". |
ER-Bullitt
Molon Labe. League of Infamy
112
|
Posted - 2013.07.19 15:42:00 -
[19] - Quote
ITs really about cause and effect
Before LAV's received the super buff 2 months ago, nobody complained about forge guns. And forge guns were the same back then as they are now.
Heavies got tired of being run over while running HMG suits. So they started investing in Forge guns... a month later the heavy masses got their proficiency up, access to proto, and started to counter the LAV epidemic. The last thing a forge gunner wants to do is treck over to a supply depot to switch to their HMG, so once the vehicles are dealt with they use the Forge to combat infantry. I know my MO is to combine forge splash with SMG and grenades to deal with infantry when I run that suit.. and it does well unless my enemy is highly skilled.
TL;DR
LAV's got buffed Forge guns became popular to counter them With practice heavies got good fighting infantry with a weapon previously used predominantly for AV only People ask for nerf for forge guns
Is it the situation or the weapon that needs addressing?
Im all for a tweak to vehicles, and I would like to see a reduction in cost and a buff to survivability to Dropships and maybe even Tanks. This is coming soonTM. But I dont think the weapon itself needs any major tweaks. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
596
|
Posted - 2013.07.19 15:42:00 -
[20] - Quote
Exmaple Core wrote:xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. FG is one of the easist, op weapons that no one seems to cry about. its weird
Duu because maby its not op dumb ass. |
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ER-Bullitt
Molon Labe. League of Infamy
112
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Posted - 2013.07.19 15:44:00 -
[21] - Quote
pegasis prime wrote:Exmaple Core wrote:xSaloLx wrote:I really find it hard to imagine a FG as a "killing" weapon. Its purpose is vehicle suppression, not kill racketing. FG is one of the easist, op weapons that no one seems to cry about. its weird Duu because maby its not op dumb ass.
Exmaple is a solid player and far from a dumbass. While I disagree with his position on forge guns, you shouldnt personally attack him for stating his opinion. Just sayin. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
19
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Posted - 2013.07.19 15:52:00 -
[22] - Quote
CuuCH Crusher wrote:Part of what made playing a forge gunner so fun was taking out free LAV spammers. Getting rid of free LAVs takes a special part of forge gunning away.
I don't tower snipe with the FG because it is no fun, and I don't go after dropships because the pilot always bails.
The only fun left to do will be taking out HAVs, but after I blow one up, most tankers won't call another HAV in for the rest of the match. That leaves me with nothing to do the whole match. Come on CCP leave free LAVs in the game.
where does it say they are officially taking out the free LAV? |
DUST Fiend
OSG Planetary Operations Covert Intervention
5296
|
Posted - 2013.07.19 15:54:00 -
[23] - Quote
Grief PK wrote:where does it say they are officially taking out the free LAV? Here |
Bones McGavins
TacoCat Industries
380
|
Posted - 2013.07.19 16:03:00 -
[24] - Quote
FG doesnt get whined about much for some of the same reasons Scrambler Pistol does.
a) It takes a good amount of SP to become useful.
The FG gains a ton from skills. The DPS increase going from militia or std forge to PRO Assault with the 25% charge reduction and possibly 15% damage increase is just way better than most other guns.
The scrambler pistol does as well. Going from 6 bullets in a clip to 11 sends the thing from niche to best CQ weapon in the right hands.
b) It takes some player skill to use. At first it seems terrible.
With the Forge, learning the charge time (which changes a bit as you skill) is a bit of a curve. It isnt a lot of twitch skill, its more just muscle memory, but it makes it a roadblock for new players. Once you know the charge time well it becomes a lot easier to just use naturally.
With the scrambler, headshots are key. Lining these up isnt easy, but good players can do so well.
The scrambler pistol is a much more player skill based weapon than the forge, so its not 100% accurate of a comparison. But both have a SP and player skill roadblock that stops players from just picking them up and dominating. However in the right hands, they are two of the most OP guns in the game.
Combine them into the hands of a heavy with high ground and squad support? That area is locked down. |
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