Garrett Blacknova wrote:The argument that "eventually everything will be balanced" is a more epic fail argument than people supporting it think the FOTM argument is.
If at any point in EVE Online's 10 year history, there had EVER been a point where everything was balanced, there might be a vague hint of the possibility that your argument had the beginnings of the ground it needs to stand on. Maybe enough to perch your big toe on for a second before it collapses under the weight of an expansion a month after that moment of perfect balance.
Even if, by some miracle, CCP get around to balancing everything currently in the game perfectly against the other items, it won't happen until after they've added new weapons and equipment, some of which will be OP and some of which will be in dire need of a buff. All our existing things we see right now will be fine, but there will be at least 3 or 4 items that are flat-out better than everything we have now, and probably a handful more that make the current (now balanced) items look OP in comparison.
Scouts will be awesome and useful, but Pilot suits might have no PG/CPU and expensive modules required to make them useful, meaning you can make your tank a TINY amount stronger, but if you're ever caught without it, cou can barely fit a Sidearm on your suit. And while our Amarr Sentinels and Commando suits will be great, the Caldari models will have Scout levels of armour and not enough shield HP to balance them out, while the Gallente model will only give up 200 shield HP and gain 500 armour or something just so CCP can prove they don't hate armour tankers. Also, the Gallente Commando will have a Heavy and a Light slot and get its Grenades back, but at the cost of the usual Commando bonus of an Equipment slot. HAVs will be balanced really well, and LAVs won't be stupid and broken like they are now, but MTACs will be out, and the game will have turned into Titanfall because none of the other vehicles are remotely competent in comparison. They'll be solo-piloted and have a Heavy vehicle weapon mounted on each arm, they'll be able to run almost as fast as LAVs drive, and will deal extra damage while taking less from collisions with other vehicles, and if you manage to step on an enemy soldier, you'll squash him flat. The new "splat" sound effect will be very satisfying, however.
And even if they manage to get all that new stuff balanced BEFORE releasing anything else, it'll only happen about a week before the next update, with the next OP FOTM item for all to... uhhh... "enjoy"?
If we get to respec, whether purchased or just time-based, there will ALWAYS be a FOTM option to spec into, and there will ALWAYS be people exploiting the respec system to keep themselves on top as much as possible and for as long as possible. It may be that new items are coming out every 6 months, and you only get to respec once a year. That's fine, respec right after the update, after giving yourself time to see what the current most OP item is, and skill into the NEXT-most OP item instead, to give yourself a bit of extra time before you get nerfed into oblivion... and when that happens, stop playing until they re-buff you or you're up for your next respec, then repeat the process.
No, we won't see everyone doing this in public games and in the casual tiers of players, but on a competitive level, a solid majority will ALWAYS be running the most powerful items in EVERY COMPETITIVE MATCH, except when (like Flaylocks) the big names agree not to use an item because it's THAT far beyond the rest of the metagame. When Tac ARs were the top-tier weapon, all the top Corps ran them - not exclusively, but FAR more than every other weapon combined. Back when tanks were OP instead of barely-functional, every major Corp had a solid tank group. Now that LLAVs are the best vehicle in the game, decent LAV drivers are finding it easy to come by Corp offers. If you could quickly look through, work out what's OP (because there will always be something) and skill into it after having spent all your points randomly all over the place for a laugh, that would remove the one aspect where DUST is living up to its promise of lasting consequences.
love your post.... for those who didn't read... basicly balance is like chasing a white whale... and he is right.... no game ever really achieves true balance... eve never has and neither will dust... again great post!