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WeapondigitX V7
Planetary Response Organization
33
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Posted - 2013.07.18 06:04:00 -
[1] - Quote
this module could be equipped in the low slots perhaps at very low CPU/PG cost and be located in the skill tree next to cardiac regulators. Like:
9 CPU and 2 PG at basic-- increase jump height by 45%
14 CPU and 3 PG at advanced-- increase jump height by 70%
19 CPU and 4 PG at proto level-- increase jump height by 95% (in effect scouts would be almost flying lol and heavies would be able to jump over railings and maybe LAVs)
This module would help players avoid collisions with LAVs on open terrain and also help players dodge bullets from all kinds of weapons for all dropsuits. (such as the mass driver and flaylock and even allow you to jump over other enemy players).
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XANDER KAG
Red Star. EoN.
162
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Posted - 2013.07.18 06:22:00 -
[2] - Quote
Sounds good to me, But 95%? maybe if you could make it so you use more stamina in return(even if its like 10%) Because jumping small hills for the same stamina as not even being able to jump an LAV seems a little ridiculous to me. |
WeapondigitX V7
Planetary Response Organization
34
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Posted - 2013.07.18 06:34:00 -
[3] - Quote
the module could be explained by using mechanical joints connected to a exoskeleton inside the suit. thus using electricity instead of the users/players stamina. etc or maybe some different explanation. |
Galvan Nized
Deep Space Republic Top Men.
157
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Posted - 2013.07.18 08:06:00 -
[4] - Quote
While I kind of understand, in this game where one can bunny hop like mad this is just too much... let's just add jetpacks. |
Ansiiis The Trustworthy
WE ARE LEGENDS
139
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Posted - 2013.07.18 08:07:00 -
[5] - Quote
It would break the map. You'd have to redesign every single container, truck and wall. This could be abused in corp matches by placing drop uplinks into glitchy and high spots. Maybe nerf the percentage to 30% on pro... |
WeapondigitX V7
Planetary Response Organization
38
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Posted - 2013.07.18 09:48:00 -
[6] - Quote
people use cheap dropships to put drop uplinks in high and glitchy places anyways (dropships which are more logical and better suited to the task usually). the maps would not need to be redesigned because the module is designed to overcome more boundaries and dropships do that even better.
the module stats i suggested probably don't need such a large nerf. though they may need tweaking. |
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