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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
ChromeBreaker
SVER True Blood
891
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Posted - 2013.07.19 12:26:00 -
[1] - Quote
From what i understand...
A nano hive has a max pool of nanites... and releases a wave every cycle
That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless of how much is resupplied or repaired |
ChromeBreaker
SVER True Blood
891
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Posted - 2013.07.19 14:17:00 -
[2] - Quote
CCP FoxFour wrote:ChromeBreaker wrote:From what i understand...
A nano hive has a max pool of nanites... and releases a wave every cycle
That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless of how much is resupplied or repaired This is incorrect. As the discussion in this thread has already showed a cycle of armor repair actually uses 3 nanites and then different weapons have different nanite costs which hasn't even been covered in this thread.
ok so what your saying is that i can only resupply my forge gun X times but my assault rifle Y times... based on the same Nano hive...?
I thought this was balalanced through the ammount of ammo given (2-3 a cycle for a FG, 60 something for AR) but you get the same ammount of cycles each...?
and on the same lines you only get X cycles repairing and Y cycles resupplying...? |
ChromeBreaker
SVER True Blood
891
|
Posted - 2013.07.19 15:03:00 -
[3] - Quote
CCP FoxFour wrote:ChromeBreaker wrote:CCP FoxFour wrote:ChromeBreaker wrote:From what i understand...
A nano hive has a max pool of nanites... and releases a wave every cycle
That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless of how much is resupplied or repaired https://forums.dust514.com/themes/ccpEveOnline/pix-trans.pngThis is incorrect. As the discussion in this thread has already showed a cycle of armor repair actually uses 3 nanites and then different weapons have different nanite costs which hasn't even been covered in this thread. ok so what your saying is that i can only resupply my forge gun X times but my assault rifle Y times... based on the same Nano hive...? I thought this was balalanced through the ammount of ammo given (2-3 a cycle for a FG, 60 something for AR) but you get the same ammount of cycles each...? and on the same lines you only get X cycles repairing and Y cycles resupplying...? Keeping in mind that my understanding might be wrong, this is how I understand Nanohives to work:
- Nanohives have a store of nanites.
- The store of nanites is used to replenish armor, ammo, and grenades.
- Nanohives have a rate at which they replenish armor.
- Nanohives have a seperate rate at which they replenish ammo.
- Nanohives have a set amount of nanites used per armor repair cycle.
- Weapons and grenades have a per type set amount of nanites required to fully restore their ammo.
- Both ammo, grenades, and armor take from the same single store of nanites.
Example: Nanohive:
- Armor repair: 0
- Ammo replenish rate: 10%
- Store of nanites: 36
- Armor repair nanite cost: 0
Wiyrkomi Triage Nanohive:
- Armor repair: 70
- Ammo replenish rate: 0%
- Store of nanites: 101
- Armor repair nanite cost: 3
Locus Grenade:
- Max ammo: 3
- Total ammo nanite cost: 24
Breach Mass Driver
- Max ammo: 18
- Total ammo nanite cost: 16
Just to give a few examples.
beautiful. Thanks
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