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Killar-12
Greatness Achieved Through Training EoN.
197
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Posted - 2013.07.17 21:42:00 -
[1] - Quote
Why should Armor tankers be penalized for better plates? There should be three types of plates in addition to Ferros and Reactives
Reactive plates Should retain current PG/CPU, repping rates, and movement penalties Basic Reactive Plates 50 HP Enhanced Reactive Plates 75 HP Complex Reactive Plates 80HP
Ferro Plates should have PG/CPU of current Basic plates Basic Ferro Plates 40 HP Enhanced Ferro Plates 60 HP Complex Ferro Plates 80HP
Light armor plates 3% movement penalty across the board slightly lower CPU/PG used for scout who want more protection than a Ferroscale plate
Basic Light Plates 60 HP Enhanced Light Plates 90 HP Complex Light Plates 120HP
Medium Armor plates 5% movement penalties Same as current PG/CPU needs for medium suits Basic Medium Plates 90 HP Enhanced Medium Plates 130 HP Complex Meduim Plates 170 HP
Heavy Plates 10-15% movement penalty triple PG needs x1.5 CPU needs, for heavies Basic Heavy Plates 125 HP Enhanced Heavy Plates 200 HP Complex Heavy Plates 275 HP Comments? Concerns? Questions? |
Killar-12
Greatness Achieved Through Training EoN.
199
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Posted - 2013.07.17 22:28:00 -
[2] - Quote
ZDub 303 wrote:They did it for vehicles... they might do this for dropsuits too, you never know. Hopefully, but help armor tanking out of the current hole that it's in. |
Killar-12
Greatness Achieved Through Training EoN.
200
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Posted - 2013.07.18 01:19:00 -
[3] - Quote
No love for armor tanking? anyone? |
Killar-12
Greatness Achieved Through Training EoN.
201
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Posted - 2013.07.18 01:58:00 -
[4] - Quote
THUNDERGROOVE wrote:This will also help out on the massive annoyance heavies deal with being slow as hell, plus for every plate you add you get that much slower. CCP could still give us equipment, that'd be cool.. Agreed +1 increasing PG and CPU on heavy frame suits would be nice too. |
Killar-12
Greatness Achieved Through Training EoN.
203
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Posted - 2013.07.18 02:16:00 -
[5] - Quote
Logi Bro wrote:I like it, but the lack of any changes to armor since the very beginning of Dust makes me far from hopeful. Uhhh... it didn't seem to be a problem then, then again there were many tears about other things. |
Killar-12
Greatness Achieved Through Training EoN.
208
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Posted - 2013.07.18 03:21:00 -
[6] - Quote
Cosgar wrote:The only problem with this is that shield tankers are still going to benefit from plates more than armor tankers. We need armor tanking suits to have armor related bonuses to give them an edge or all we'll be doing is adding more buffer to shield tankers. Give shields a downside Hitbox and/or scanning penalties are two popular choices that seem good but hitboxes are something that need caution to adjust. Good point, adding a downside to shields would be nice but no love for hull.... ...I mean armor tankers giving fixing racial bounuses would help
Basic suit bounuses would go towards that suits perferred tanking style (Light Medium and Heavy) Gallente 2% CPU/PG reduction to Armor related Modules Caldari 2% CPU/PG reduction to Shield related Modules Minmatar 2% CPU/PG reduction to Biotics Amarr 1% reduction to Armor and Shield modules
For Assault Suits General Bounus 1% increase to damage per level Gallente Assault 2% per level increse to Hybrid weapon damage(AR,Shotgun,Plasma Cannon) (reduce AR damage by 5% beforehand) Caldari Assault 3% increase to rail and missle weapon range per level (Sniper rifle,Rail Rifle,Caldari SMG) Minmatar Assault 3% increase to clip size per level for Projectile and Explosive Weapons(MD, Flaylock,SMG,Combat Rifle, Percision Rifle) Amarr Assault keep the bounus the same
Logi Suits General 5% per level reduction to PG/CPU of Equipment Gallente +5% Armor plate efficency Caldari keep the bounus the same Minmatar 5% shield regenerator/energizer efficency Ammar 1 Hp/s passive Reps
Sentinels boost all Heavy suits PG/CPU and the amount of module slots (need help from heavies here) General 5% bounus to base shields and armor per level Amarr increse cooldown speed? Gallente ?????? Caldari increase weapon ROF/charge time ? Minmatar increase reload speed?
Commando increase slot loadout (need help from commando users) General ???? Amarr Feedback Damage? Gallente???? Caldari???? Minmatar????
Scout give minny scout +1 equipment slot and PG/CPU General speed or stealth bonus Gallente Reduction to armor plate penalties Caldari ??? Amarr ??? Minmatar Hacking Speed
Pilot Suits(need a pilot or tanker for these) General Gallente Caldari Amarr Minmatar |
Killar-12
Greatness Achieved Through Training EoN.
208
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Posted - 2013.07.18 03:29:00 -
[7] - Quote
BL4CKST4R wrote:Killar-12 wrote:Why should Armor tankers be penalized for better plates? There should be three types of plates in addition to Ferros and Reactives
Reactive plates Should retain current PG/CPU, repping rates, and movement penalties Basic Reactive Plates 50 HP Enhanced Reactive Plates 75 HP Complex Reactive Plates 80HP
Ferro Plates should have PG/CPU of current Basic plates Basic Ferro Plates 40 HP Enhanced Ferro Plates 60 HP Complex Ferro Plates 80HP
Light armor plates 3% movement penalty across the board slightly lower CPU/PG used for scout who want more protection than a Ferroscale plate
Basic Light Plates 60 HP Enhanced Light Plates 90 HP Complex Light Plates 120HP
Medium Armor plates 5% movement penalties Same as current PG/CPU needs for medium suits Basic Medium Plates 90 HP Enhanced Medium Plates 130 HP Complex Meduim Plates 170 HP
Heavy Plates 10-15% movement penalty triple PG needs x1.5 CPU needs, for heavies Basic Heavy Plates 125 HP Enhanced Heavy Plates 200 HP Complex Heavy Plates 275 HP Comments? Concerns? Questions? Only concern is CPU/PG costs. Plates cannot go over 9 PG or they become extremely difficult to fit. Read the second part on racial bounuses the medium plates will have PG/CPU values similar to those of current plates. |
Killar-12
Greatness Achieved Through Training EoN.
208
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Posted - 2013.07.18 03:31:00 -
[8] - Quote
Aizen Intiki wrote:ZDub 303 wrote:They did it for vehicles... they might do this for dropsuits too, you never know. But get this: We can't fit more than 1 without it going invalid.
I am an advocate of fixing the Vehicle engineering skill and If you elect me (or the canidate of my choosing(Cosgar, Please! run for CPM 1)) then you shall get your 5% PG per level Any sugestions for Pilot suits? |
Killar-12
Greatness Achieved Through Training EoN.
208
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Posted - 2013.07.18 03:34:00 -
[9] - Quote
Galvan Nized wrote:I like where your mind is at but this is a tad too much of a buff.
I know shields have the advantage against armor but I think tweaks against shields and slots plus slight buffs to armor and reppers is better. Take it slow without 1 giant buff to armor swinging the pendulum just to the other side. Numbers, Please the more information even if it's a rough Idea, I want feedback on this stuff to help create a solid Idea. IMO Armor high HP slow reps Shields medium HP fast reps. |
Killar-12
Greatness Achieved Through Training EoN.
208
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Posted - 2013.07.18 03:50:00 -
[10] - Quote
Medic 1879 wrote:Some good ideas, you never know this may get added to CMDR Wang's list of things we looked at this week and get a SOONGäó next to it. Wooo Hoooo... Hey GM's could you move this... wait not yet let me get more support, and I'll send likes or whatever you want your way. CMDR Wang read this thread Please if any other Devs read this tell CMDR Wang.
LT SHANKS wrote:I dislike the Heavy plate idea.
15% speed reduction + 3x PG + 1.5x CPU?
No.
How would you change it?
I also proposed increasing Heavy PG and CPU output too 10%? |
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Killar-12
Greatness Achieved Through Training EoN.
213
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Posted - 2013.07.18 04:31:00 -
[11] - Quote
Aero Yassavi wrote:This is how it's done for vehicles, so makes sense. The armor tanking races (Gallente and Amarr) need to have bonuses that reduce the fitting cost of medium and heavy armor plates so we can actually fit them, making our suits the ideal for armor tanking. Also it would then justify the movement penalty since we'd have substantially more HP than shield tankers with no penalties, rather than only slightly more HP. look at the general racial bounuses for basic dropsuits Post #11 |
Killar-12
Greatness Achieved Through Training EoN.
213
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Posted - 2013.07.18 04:38:00 -
[12] - Quote
Aero Yassavi wrote:Killar-12 wrote:Aero Yassavi wrote:This is how it's done for vehicles, so makes sense. The armor tanking races (Gallente and Amarr) need to have bonuses that reduce the fitting cost of medium and heavy armor plates so we can actually fit them, making our suits the ideal for armor tanking. Also it would then justify the movement penalty since we'd have substantially more HP than shield tankers with no penalties, rather than only slightly more HP. look at the general racial bounuses for basic dropsuits Post #11 That is also a good idea, but having the bonuses be so small (2% per level or 1%:1% per level) doesn't really put enough emphasis on the suits' specialty. okay 4% and 2%:2% maybe but the same must apply to shield tankers too. |
Killar-12
Greatness Achieved Through Training EoN.
213
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Posted - 2013.07.18 04:46:00 -
[13] - Quote
LT SHANKS wrote:Killar-12 wrote:Medic 1879 wrote:Some good ideas, you never know this may get added to CMDR Wang's list of things we looked at this week and get a SOONGäó next to it. Wooo Hoooo... Hey GM's could you move this... wait not yet let me get more support, and I'll send likes or whatever you want your way. CMDR Wang read this thread Please if any other Devs read this tell CMDR Wang. LT SHANKS wrote:I dislike the Heavy plate idea.
15% speed reduction + 3x PG + 1.5x CPU?
No.
How would you change it? I also proposed increasing Heavy PG and CPU output too 10%? Let's take the base PG value of the Heavy ak.0 without any skills factored in: 54 PG. A 10% increase would bring the value up to 59 PG. Complex armor plates as they are now take up 12 PG. If you are suggesting that a single Complex Heavy Plate require 3 times the amount of PG as the standard Complex Plates, then you are suggesting to cut over half of a Heavy's total PG with just 1 plate. I do not see any positives in that; especially with an added speed penalty. Speed is a Heavy's greatest weakness. Any more reductions would negatively affect a Heavy player's performance despite having slightly more armor. who said 10%, I think along the lines of giving heavies the PG of Logi suits if not more |
Killar-12
Greatness Achieved Through Training EoN.
213
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Posted - 2013.07.18 05:03:00 -
[14] - Quote
Quick fixes Speed reduction penalties reduced to 10% on heavy plates that is all |
Killar-12
Greatness Achieved Through Training EoN.
215
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Posted - 2013.07.18 05:21:00 -
[15] - Quote
Pikachu Power wrote:I don't think I've been beaten by an armor tank once-like ever. Killdari Logi forever! Boo! Still there is nothing wrong with this setup? |
Killar-12
Greatness Achieved Through Training EoN.
216
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Posted - 2013.07.18 05:29:00 -
[16] - Quote
Alpha 443-6732 wrote:This is not a such a bad idea. Obviously needs a bit of balancing though. +1 How? I haven't went into detail I don't want to deal with certian people in my contact list... |
Killar-12
Greatness Achieved Through Training EoN.
216
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Posted - 2013.07.18 05:33:00 -
[17] - Quote
RINON114 wrote:Great ideas but it's just adding more complex stuff for the servers to deal with. I retain the idea that reppers as well as the new plates are moved to high slots. That's 3 items in high slots and one low slot and 2 of the items are still very ineffective. Adding mid slots could help too like in Eve but it would be a big deal. |
Killar-12
Greatness Achieved Through Training EoN.
216
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Posted - 2013.07.18 05:36:00 -
[18] - Quote
Pikachu Power wrote:I'm the worst shot in the world and I fear nobody who isn't a Caldari suit. I'll just say that much. I'll show the power of flux nades and a MD. |
Killar-12
Greatness Achieved Through Training EoN.
220
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Posted - 2013.07.18 13:16:00 -
[19] - Quote
No new comments? Ok can this be moved to feedback. |
Killar-12
Greatness Achieved Through Training EoN.
221
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Posted - 2013.07.18 15:35:00 -
[20] - Quote
GM's ? Devs |
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Killar-12
Intrepidus XI EoN.
232
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Posted - 2013.07.22 15:46:00 -
[21] - Quote
Could this get a push over to Feedback/Requests |
Killar-12
Intrepidus XI EoN.
233
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Posted - 2013.07.22 16:32:00 -
[22] - Quote
Cy Clone1 wrote:I think infantry should come up with a new term that doesn't include tanking. So we can avoid confusion. True, still any thoughts? |
Killar-12
Intrepidus XI EoN.
235
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Posted - 2013.07.22 21:18:00 -
[23] - Quote
J-Lewis wrote:Cosgar wrote:The only problem with this is that shield tankers are still going to benefit from plates more than armor tankers. We need armor tanking suits to have armor related bonuses to give them an edge or all we'll be doing is adding more buffer to shield tankers. The strength of Armor setups in EVE lies in their qualities for taking reduced damage (both through resistances and low signature size) and high HP, which lend themselves very well to spider tanking. Armor is generally more resilient than shields under fire and thus excel at brawling, while shields is vastly superior in skirmish scenarios. Additionally, dual tanking is discouraged by sheer virtue of fitting requirements; Shield extenders eat a lot of CPU, something Armor ships have little of, while Armor plates take up a lot of PG, which Shield ships only have in scarce supply. Which means you can't fit many, if any, weapons. So the solution isn't so much giving suits bonuses to module fitting reduction, as it is matching suit fitting to module requirements. An example; the numbers are just there to give a rough idea: Say an Armor suit has 50 PG and 150 CPU, a Shield suit has 30 PG and 250 CPU, an Armor plate takes 20 PG and 30 CPU, and a Shield extender takes 10 PG and 50 CPU. The Armor suit has greater ease fitting the Armor plate, as it takes 1/3 of its PG and 1/5th of its CPU. It has trouble fitting the Shield extender, as while it only takes 1/5th its PG, it takes 1/3rd of its CPU. The Shield suit easily fits the shield extender, as it only takes 1/3rd of its PG and 1/5th of its CPU. It has trouble fitting the Shield extender, as while it takes less than 1/8th its CPU, it takes 2/3rds of its PG. In either case, you can still dual tank, but it comes with a massive cost in firepower, and the need for fitting modules (a good, non novelty/gimmick fit, shouldn't need to waste slots on fitting modules). This alleviates the issue surrounding Armor modules being more useful for Shield tankers. e: Yes, there are cases where fitting Armor to a Shield suit or vice versa is a viable option, but even then you don't dual tank. Good points moving Hacking modules and Kin Cats to high slots would be nice. Still some solid Discussion and Devs move this thread |
Killar-12
Intrepidus XI EoN.
236
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Posted - 2013.07.22 22:33:00 -
[24] - Quote
Anyone? GM's? to move this? |
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