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Ikelleraek Iscariat
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.07.17 14:53:00 -
[1] - Quote
Hello,
I am attempting to create an LP model to help me fit potential Gallente Proto fits, I was hoping that I could at least get 30 people to help me determine the average expected 1 vs. 1 battle on Dust, so here is the scenario:
Objective: To determine the average duration of a 1v1 interaction on Dust.
> The skills of both players are equal. > Both players are at full EHP at the beginning of the interaction. > Both players lack the ability to hide behind cover. > Both players are using identical suits and setups with a Duvolle AR.
How long do you believe the interaction would take place? Thank you for your time and your input. |
Heinz Doofenshertz
BetaMax. CRONOS.
451
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Posted - 2013.07.17 14:58:00 -
[2] - Quote
if all things are equal both suits should die at the same time, after roughly 2 clips of ammo have been expended |
RKKR
The Southern Legion RISE of LEGION
251
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Posted - 2013.07.17 16:40:00 -
[3] - Quote
What's a LP model?
Anyway I think you don't have enough rules.
Can he drop triage hives? Do you want to equip for maximum health potential? Do you use damage mods? Are they doing a face-off, or is one flanked/ambushed?
Reallisticly: How many 1VS1 scenarios without cover do you expect in this game?
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Buddha Brown
Factory Fresh
151
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Posted - 2013.07.17 16:58:00 -
[4] - Quote
with all things equal and nowhere to hide i'd say anywhere between 6-10 seconds |
N1ck Comeau
Pro Hic Immortalis League of Infamy
785
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Posted - 2013.07.17 19:51:00 -
[5] - Quote
How high is the skill level? If they can aim like gods then i'd say 1-4 seconds, but if they can't aim at all i'd say 12-20 seconds. |
Muud Kipz
Elevated Technologies
21
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Posted - 2013.07.18 17:29:00 -
[6] - Quote
N1ck Comeau wrote:How high is the skill level? If they can aim like gods then i'd say 1-4 seconds, but if they can't aim at all i'd say 12-20 seconds.
This is why theorycraft, beyond the level of "X provides optimal tank", etc, is silly in FPSes. Even in an extreme power mismatch, like a tanked-out proto fit vs a mlt fit, both in standard cookie cutter AR builds, it's all going to come down to aiming vs. strafing. For example: a proto player w/ a tanked logi fit (~1.1k HP) and a MLT fit (~400 HP) come at each other at optimal AR range. Let's assume the MLT fit is using a basic AR, and the proto is running Duvolle + 3 levels of prof. The Duvolle will put out 509DPS assuming perfect aim + no reloads, and the basic will put out 425 in the same situation. Assuming no reloads is reasonable, since even the basic AR puts out ~2k damage per clip. Now, in TTK terms: the proto must hit the MLT for a total of ~.8 seconds, while the MLT must hit the proto for ~2.5 seconds.
Assuming no cover and perfect aim, proto v proto, it would be ~2+ seconds.
But let's get real: this theoretical situation doesn't happen, ever. There's (almost) always cover, there's flanking, there's variance in player aim, etc etc etc. When you factor in these bits, the above power-mismatched situation becomes meaningless- a good flank can easily buy 1.7 seconds of extra DPS, as can a momentary lapse in aiming skill, or the fact that no one consistently 1v1s in Dust (how many times do two players meet at max HP with noone else around?). Therefore, trying to do theorycraft on proto suit v proto suit, where there's not that huge power gap, is absolutely absurd, because any number of tiny variances in other variables (especially one person being .25 seconds faster in their gun game) is going to be what determines the outcome for the fight.
tl;dr: I don't understand what piece of knowledge you're trying to gain, or how it will have any effect on actual play. |
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