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Cyrille Fodeux
Ostrakon Agency Gallente Federation
32
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Posted - 2013.07.17 21:06:00 -
[1] - Quote
Aeon Amadi wrote:Alright, before anyone reads this and questions why certain things are the way they are, Ill be explaining briefly.
Common Amarr themes:
Slowest in movement/sprint speed Even HP values resulting in highest EHP Highest CPU/PG values Balanced slot layout 'Frontliner' combat philosophy
Amarr Scout Ak.0
Shield/Armor: 125/125 PG/CPU: 70/290 Shield Recharge Rate: 40HP/s Shield Delay: 4.0s Depleted Delay: 8.0s Stamina: 250 Stamina Recovery Rate: 20/s Movement Speed: 5.2m/s Sprint Speed: 7.4m/s Profile/Precision: 45db
2H/2L/2E 1 Grenade Slot 1 Light Weapon 1 Sidearm
Scout bonus: 5% reduction to scan profile per level Amarr Scout bonus: 5% reduction to Drop Uplink CPU/PG cost per level
Feel free to ask quesrions and make suggestions.
1. Amarr = Armor Tanker 2. Amarr = Low Slots 3. Amarr =/= more eHP
Make them more EVE like!!
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Cyrille Fodeux
Ostrakon Agency Gallente Federation
32
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Posted - 2013.07.18 13:20:00 -
[2] - Quote
Aeon Amadi wrote:Cyrille Fodeux wrote:Aeon Amadi wrote:Alright, before anyone reads this and questions why certain things are the way they are, Ill be explaining briefly.
Common Amarr themes:
Slowest in movement/sprint speed Even HP values resulting in highest EHP Highest CPU/PG values Balanced slot layout 'Frontliner' combat philosophy
Amarr Scout Ak.0
Shield/Armor: 125/125 PG/CPU: 70/290 Shield Recharge Rate: 40HP/s Shield Delay: 4.0s Depleted Delay: 8.0s Stamina: 250 Stamina Recovery Rate: 20/s Movement Speed: 5.2m/s Sprint Speed: 7.4m/s Profile/Precision: 45db
2H/2L/2E 1 Grenade Slot 1 Light Weapon 1 Sidearm
Scout bonus: 5% reduction to scan profile per level Amarr Scout bonus: 5% reduction to Drop Uplink CPU/PG cost per level
Feel free to ask quesrions and make suggestions. 1. Amarr = Armor Tanker 2. Amarr = Low Slots 3. Amarr =/= more eHP Make them more EVE like!! 1 and 2 are filled by the Gallente in Dust 514. Combat philosophy is different between the games as Gallente infantry favor lots of armor and low slots whereas Amarr favor balance/synergy both in stats and slot layouts but they do retain higher EHP values.
Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get them. In EVE they all have the same eHP.
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Cyrille Fodeux
Ostrakon Agency Gallente Federation
32
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Posted - 2013.07.18 15:25:00 -
[3] - Quote
Aeon Amadi wrote:Aero Yassavi wrote:Cyrille Fodeux wrote: Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get them. In EVE they all have the same eHP.
I agree it would of been better if they made it match EVE, but they already sort of established that Gallente are the armor tankers of Dust and Amarr is a balanced tanker. Kind ofdisagree as with that system damage mods would be in the low slots, making Shield tankers way more powerful then they already are. It would not because that system is balanced. If we would have active dropsuit mods it would be balanced too. |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
32
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Posted - 2013.07.18 16:11:00 -
[4] - Quote
Scheneighnay McBob wrote:Aero Yassavi wrote:Nitrobeacon wrote:Give me a reason not to go Minmatar assault instead :) It doesn't look like it crawled out of a dumpster Have you seen the amarr scout? Yellow spray paint doesn't make a suit look good. Btw, why do amarr have even slots, along with shields and armor? Shouldn't they be armor tanks? At least one more who thinks that!!
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Cyrille Fodeux
Ostrakon Agency Gallente Federation
32
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Posted - 2013.07.18 17:00:00 -
[5] - Quote
Aeon Amadi wrote:Cyrille Fodeux wrote:Aeon Amadi wrote:Aero Yassavi wrote:Cyrille Fodeux wrote: Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get them. In EVE they all have the same eHP.
I agree it would of been better if they made it match EVE, but they already sort of established that Gallente are the armor tankers of Dust and Amarr is a balanced tanker. Kind ofdisagree as with that system damage mods would be in the low slots, making Shield tankers way more powerful then they already are. It would not because that system is balanced. If we would have active dropsuit mods it would be balanced too. That system is balanced for Eve. Having players run around with Shields rechargingas fast as they do, with no movement penalties and dishing out way more damage would put armor tankers in a massive hole that theyd likely never get out of. You-¦d have to take everything not just a little part of it. Shield extenders would increase the scan profile.
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Cyrille Fodeux
DUST University Ivy League
32
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Posted - 2013.07.18 21:28:00 -
[6] - Quote
Aeon Amadi wrote:Cyrille Fodeux wrote:You-¦d have to take everything not just a little part of it. Shield extenders would increase the scan profile.
For all the good thats worth. Most suits have a 2.5m scan radius, so if theyre that close youre already dead. Beyond that, no amount of scan profile will matter whenit comes to visual observation. A scout with all skills level 5 and stacked complex profile dampeners still comes up on the map when a sniper looks in his general direction. Higher scan profile isnt as crucial as you might believe. Now, if scan profile and shieldhit box size were linked.... Thatd be a different story... Something has to be done to this in general.
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