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Sloth9230
Deepspace Digital
2419
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Posted - 2013.07.17 03:32:00 -
[1] - Quote
ZDub 303 wrote:So the biggest issue is the splash radius... and you're asking for a buff to it?
Wow... glad you don't do weapon balancing for CCP. Hehe, I knew he'd try and sneak a buff in there |
Sloth9230
Deepspace Digital
2421
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Posted - 2013.07.17 03:39:00 -
[2] - Quote
Vethosis wrote:the weapon is supposed to be a finishing one, it should be doing 125 dmg a shot, standard, proto 160. The dmg is fine, maybe lower splash by 10-15% as a last resort, but down to 125? You gone crazy broskie. Noobtip: The counter to the boom booms is shields. |
Sloth9230
Deepspace Digital
2423
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Posted - 2013.07.17 03:52:00 -
[3] - Quote
D legendary hero wrote:it has to still be effective but the fire rate is way to high, and that makes the dps sky rocket into a realm it shouldnt be. at the same time if you have to hit the guy directly with it to work, there is no point to using it. it becomes no longer a special weapon but just a useless pistol with 3 rounds...
the reload could go as high as 4 seconds, with a fire rate as low as 100 rpm.
since the flaylocks dnt do chip damage, calculating dps can be difficult. but, since we know the damage per shot increasing the delay between shots can help balance it out. if it takes lets say 3.5 seconds te empty your clip and 3.5 seconds to reload your dps would begin droping down to where it should be.
again nrfing the damage and radius is the wrong way to balance this weapon. its a high risk high reward weapon. if you miss zero damage is done and the clip is only 3 strong.
the SMG is a low risk low reward weapon, where missing isnt as important but when you hit the opponent damage done is not significant in and of itself. It's kind of hard to miss though, at least if you aim for the feet.
Obviously going for direct shots increases the chances of a miss, though an increase in splash wouldn't really help it in that regard, and would actually hinder it in CQC. Bigger splash = More suicides The splash on the MD is relatively safe thanks to it's low-ish splash damage, 3m on a flay though? fuq dat ****!!! |
Sloth9230
Deepspace Digital
2423
|
Posted - 2013.07.17 03:53:00 -
[4] - Quote
FATPrincess - XOXO wrote:The adv Flaylock is pretty balanced. I hardly kill with that weapon unless I hit with the 3 shots and the guy has 0 shields.
-XOXO That sounds weak, not balanced, considering it's meant to take out armor. Unless you're talking about heavies or something, which I doubt. |
Sloth9230
Deepspace Digital
2423
|
Posted - 2013.07.17 03:56:00 -
[5] - Quote
Royce Kronos wrote:The problem is that the Flaylock does 90% of it's direct damage as splash damage. For reference, the Mass Driver does 50% of it's direct damage as splash damage. And the mass driver is suppose to be a main weapon, while the flaylock is a sidearm. Fully skill and damage modded out, it can deal a whopping 325.61 or more damage to armour, as splash damage. That is why it is OP in it's current state. The MD has a bigger radius, seriously, stop comparing them, they're meant to be used differently. The Flaylock's splash is meant to be lethal, it's supposed to kill through splash, the MDs is just a deterrent. The MD also has a higher direct damage than the flay, would you like to buff that as well? |
Sloth9230
Deepspace Digital
2423
|
Posted - 2013.07.17 03:58:00 -
[6] - Quote
D legendary hero wrote:Sloth9230 wrote:D legendary hero wrote:it has to still be effective but the fire rate is way to high, and that makes the dps sky rocket into a realm it shouldnt be. at the same time if you have to hit the guy directly with it to work, there is no point to using it. it becomes no longer a special weapon but just a useless pistol with 3 rounds...
the reload could go as high as 4 seconds, with a fire rate as low as 100 rpm.
since the flaylocks dnt do chip damage, calculating dps can be difficult. but, since we know the damage per shot increasing the delay between shots can help balance it out. if it takes lets say 3.5 seconds te empty your clip and 3.5 seconds to reload your dps would begin droping down to where it should be.
again nrfing the damage and radius is the wrong way to balance this weapon. its a high risk high reward weapon. if you miss zero damage is done and the clip is only 3 strong.
the SMG is a low risk low reward weapon, where missing isnt as important but when you hit the opponent damage done is not significant in and of itself. It's kind of hard to miss though, at least if you aim for the feet. Obviously going for direct shots increases the chances of a miss, though an increase in splash wouldn't really help it in that regard, and would actually hinder it in CQC. Bigger splash = More suicides The splash on the MD is relatively safe thanks to it's low-ish splash damage, 3m on a flay though? fuq dat ****!!! even better if people suicided more with flaylocks they wouldnt spam it in shotgun range. requiring them to judge distances better. good pointl i have no tolerance for spamming. at the same time i like diversity and variety. i dnt won't the flaylocks such a unique weapon to become so useless tht everyone just spams SMGs..
I didn't say spam, but,using CQC weapon in CQC shouldn't get you killed |
Sloth9230
Deepspace Digital
2426
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Posted - 2013.07.17 04:08:00 -
[7] - Quote
FATPrincess - XOXO wrote:Sloth9230 wrote:FATPrincess - XOXO wrote:The adv Flaylock is pretty balanced. I hardly kill with that weapon unless I hit with the 3 shots and the guy has 0 shields.
-XOXO That sounds weak, not balanced, considering it's meant to take out armor. Unless you're talking about heavies or something, which I doubt. But that's the thing about sidearms. They aren't meant to be used for killing but as for last resort. This means your enemy has to be weakened first by using your main then you use the sidearm for finishing off. I do this with the specialist flaylock meanwhile anyone can use the core as main and get more kills than a main weapon, like scrambler rifles for example. I bet I can kill more easily with the core than with my boundless HMG. -XOXO Yes, but at around 250-300 dmg to armor, you should really only need two shots to kill someone with no shields, unless they're a heavy.
So I doubt it takes you 3 shots like you originally said. |
Sloth9230
Deepspace Digital
2428
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Posted - 2013.07.17 04:22:00 -
[8] - Quote
D legendary hero wrote:Syther Shadows wrote:i like it how people on focus on dissing op when he has valid points...
i know right.... i don't understand. the whole idea behind my idea of the balance to flaylocks is that it punishes those without skill in them but rewards people with skill in them. they want the flaylocks to be nerfed so that no one can use them... its rediculous. all weapons should be balanced in such a way that noobs are punished for spamming them but masters are rewarded for their skills. Except it was clearly designed as a noob tube, a beginner friendly weapon, and it should stay that way, the problem is , as you said, it's simply too damn easy to spam the things
A change in RoF And reload speed should end most of this QQ. Or we could standardize splash ranges around the ADV Flay, but not STD, that thing sucks balls. |
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