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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Washlee
Not Guilty EoN.
184
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Posted - 2013.07.16 22:22:00 -
[1] - Quote
CCP has been working on the in game player market , which is said to be like Eve's.
I've been told that they can't implement this because of various reasons *Lag *Bad IU *Laziness
Recently CCP has added the in game Isk trade. Where players can trade ISK with each other.
Is it really that hard to implement player trade with items. I mean you can do it with ISK.
Then again Im not a video game DEV.
But it'd be alot easier ATM if we could just trade Items with each other for ISK or Other items. |
S3dINS Destiva
Third Rock From The Sun
16
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Posted - 2013.07.16 22:24:00 -
[2] - Quote
I whole heartedly support/endorse this service/product. |
Rogatien Merc
Red Star. EoN.
417
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Posted - 2013.07.16 22:24:00 -
[3] - Quote
I think direct player-to-player insta trading would be a good stopgap between "WTF do I have all this junk?" and a full-blown EvE-style market. I think the reason we do not have the former is because of an obsession with the latter. |
Bill990988
Mannar Focused Warfare Gallente Federation
3
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Posted - 2013.07.16 22:34:00 -
[4] - Quote
ASAPGäó |
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CCP Nullarbor
C C P C C P Alliance
1889
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Posted - 2013.07.16 22:41:00 -
[5] - Quote
It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
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Ansiiis The Trustworthy
WE ARE LEGENDS
125
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Posted - 2013.07.16 22:53:00 -
[6] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get around to do it)
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Razor Signal
Wraith Company
42
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Posted - 2013.07.16 22:53:00 -
[7] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
Will you buy my things from me in the interim? Please? I have so many things. I don't even know all the things that I have. |
Seymor Krelborn
DUST University Ivy League
214
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Posted - 2013.07.16 22:53:00 -
[8] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
appreciate you taking the time to respond to the OP's threads on this... this is the kind of thing that is on all of our minds and matters to us...
we hope to hear more on this whenever there is more to tell us... this stuff is important not just to the player but to the stability of the game and the community. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
382
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Posted - 2013.07.16 23:01:00 -
[9] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
Good stuff. Integrating it in a manner that brings out minimal conflicts with EVE's systems down the line is important and obviously can't be rushed.
Just one question, when the time comes for economic integration is direct vendor availability for ADV and PRO tier gear likely going to be pulled?
Kinda curious about how first contact between Dust and EVE is gonna go. |
Disturbingly Bored
The Strontium Asylum
485
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Posted - 2013.07.16 23:21:00 -
[10] - Quote
CCP Nullarbor wrote: (I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
Thank you for not saying soon, in any way shape or form. |
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Doyle Reese
OSG Planetary Operations Covert Intervention
301
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Posted - 2013.07.17 07:59:00 -
[11] - Quote
Disturbingly Bored wrote:CCP Nullarbor wrote: (I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
Thank you for not saying soon, in any way shape or form.
but he did :P |
Calroon DeVil
Internal Error. League of Infamy
83
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Posted - 2013.07.17 08:05:00 -
[12] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
In the meantime you can charge people for an incomplete product, missing basic functions. Great plan and in times of DLCs, this actually works.
At least we're getting regular store front updates and deals. ... unlike communication, dev blogs and fixes.
You've really got your priorities right, CCP. |
Himiko Kuronaga
SyNergy Gaming EoN.
912
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Posted - 2013.07.17 08:08:00 -
[13] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
You guys should probably get to work on creating a more rare breed of items, be it from "industry" of some sort or FW based rewards. We only have officer weapons now and that really doesn't cut it.
Anything else is just going to be folks undercutting each other on easily attainable market items they got through salvage. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2013.07.17 08:12:00 -
[14] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
Make sure core stuff is done before getting to it.
What do you mean on top of the EVE code? I'm not a computer guy, so I dunno what that means exactly. Do you mean the ISK transfer we have now, and later on asset transfer? Or basically everything you're working on for Dust? |
Robert JD Niewiadomski
NULLIMPEX INC
360
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Posted - 2013.07.17 08:25:00 -
[15] - Quote
It doesn't have to look like EVE market with demand/supply thingy for starters. Prices in DUST are "fixed" already.
Just allow us to give items to other people. We can decide if we want to have ISK in exchange or not in another step. Or in the first step. We could use forums to track transaction prices "offline".
TL;DR Add GIVE ITEM below GIVE MONEY. That's all we need. Is it really that tricky to change the owner of the item? Or... add SELL ITEM option in the ASSETS list and buy back that junk from us CCP. But leave some ISK/AUR in exchange |
Aythadis Smith
The Generals EoN.
72
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Posted - 2013.07.17 09:55:00 -
[16] - Quote
Would this replace our present market? I.e. items would be player made? |
Robert JD Niewiadomski
NULLIMPEX INC
361
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Posted - 2013.07.17 10:00:00 -
[17] - Quote
I guess no. There is no way to produce items now. You pick up some as salvage from the battle.
But unless you are not using salvage for your merc job, it piles up in your assets list. Have not looked there long time so i don't know if the price column is back but the accumulated wealth of the salvage can get really huge... And frozen...
CCP, give us GIVE ITEM option... We'll take care of the rest... |
steadyhand amarr
Royal Uhlans Amarr Empire
942
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Posted - 2013.07.17 10:37:00 -
[18] - Quote
I just want to see what happens the moment eve can start building our gear I imagine the economy doing all sorts of strange things and the newb systems becoming very busy very quickly :-P |
meri jin
Goonfeet Top Men.
157
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Posted - 2013.07.17 11:00:00 -
[19] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
especially if you think about it that the stuff is on different stations. |
Robert JD Niewiadomski
NULLIMPEX INC
361
|
Posted - 2013.07.17 11:08:00 -
[20] - Quote
meri jin wrote:CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
especially if you think about it that the stuff is on different stations. I thought the "stuff" is merely BPO or BPC? And nanites assembly our gear on the go when we spawn. So technically no matter would be transferred. Only rights to BPO or BPC... Since nature of BPOs and BPCs is digital, the rights to BPO or BPC can be transfered digitally too. Via FTL comm network of New Eden...
Yes?/No? |
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Seymor Krelborn
DUST University Ivy League
235
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Posted - 2013.07.17 14:42:00 -
[21] - Quote
lol reading the replies to the devs response you can tell who the people are who know nothing of eve and think this is just some f2p fps
its kinda cute
....im ready for your hate replies now |
The Attorney General
ZionTCD
434
|
Posted - 2013.07.17 14:54:00 -
[22] - Quote
Seymor Krelborn wrote:lol reading the replies to the devs response you can tell who the people are who know nothing of eve and think this is just some f2p fps its kinda cute ....im ready for your hate replies now
I think the people who don't care about trade are the ones who don't have hundreds of officer weapons they would like to sell for stacks of cash or to empower their teammates. |
Dr Stabwounds
Molon Labe. League of Infamy
57
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Posted - 2013.07.17 15:00:00 -
[23] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
So....any kind of idea? Are we talking weeks, months, years? |
Beren Hurin
OMNI Endeavors
693
|
Posted - 2013.07.17 15:11:00 -
[24] - Quote
If they change loot so that we get crap from battle before they let us trade with eachother I hope they know that is putting the cart before the horse.
Right now, I can only use about 20% of what is on the loot table.
If 90% of our salvage starts to come from what gets looted on the field and we can't trade there will be significant costs to not running as the most popular fit.
- As an MD and scrambler rifle Amarr Logi, the preponderance of ARs, locus grenades, and caldari suits, that would be dropped would be useless to me. (As would much be to heavies and scouts). - A very likely side effect would be a snowball effect. In order to economize, players would likely shun expensive fits that aren't popular, and instead run less popular or effective standard and militia fits. This would lower the usefulness of this salvage (and the niche fits) even more. - Eventually, people would gravitate toward a vanilla playstyle to economize for salvage and collect a lot of useless lower tier goods that they'd never use. Or they'd develop a lower tier niche role, while still stocking up uselss standard and militia equipment and a lot of useless common fittings.
Player trading should not be far behind a reworked salvage system. Otherwise "profit imbalance" will not promote role/suit balance even as it is imbalanced. |
Abby Invo
muse.and.fury
17
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Posted - 2013.07.17 15:19:00 -
[25] - Quote
Calroon DeVil wrote:CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
In the meantime you can charge people for an incomplete product, missing basic functions. Great plan and in times of DLCs, this actually works. At least we're getting regular store front updates and deals. ... unlike communication, dev blogs and fixes. You've really got your priorities right, CCP. Pretty harsh dude, might I suggest a break from the game/forums if you are so unhappy with it? |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
20
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Posted - 2013.07.17 15:32:00 -
[26] - Quote
I see two kinds of possible implementations, as I'm not really sure what CCP have planned for now, but if they are going to leverage the EVE mechanics for trade I imagine:
a) you could trade with players in the same channel through whatever the equivalent of "right click" is on the PS3 controller and select "trade with player". Then you'd get pretty much the same interface as the EVE one, where you could give money, items, or a combination of both.
b) distance trading, although I find the contract system in EVE maybe too difficult to replicate here, or maybe a message system where you'd agree on what do trade before, and then you'd send the trade request like an e-mail, although this might produce some possible scams if people don't read the contract carefully, but then this is new eden, I guess that's part of the game.
It'd be great for them to set up a "Trading" forum eventually too, but without the ability to trade items, there's no point at this stage. |
MCEINSTEIN08
Defective by Design
10
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Posted - 2013.07.17 15:39:00 -
[27] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
Thank you CCP, so in the future we will be able to trade almost everything with-in same player. What about SPs from Alternate Mercs. (Obviously minus the initial 500 giving by CCP)?
Thank you! |
kironicous
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.07.17 17:07:00 -
[28] - Quote
if CCP implement dust 514 onto ps4 then there will be less lag and ui problems, plus it is a great feature which enhances the economy side of the game |
Washlee
Not Guilty EoN.
190
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Posted - 2013.07.17 19:30:00 -
[29] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
I see must be alittle more difficult when you have to make it work with both games.
But take that into consideration.
No market full of useless things and had direct player trade. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
106
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Posted - 2013.07.17 19:53:00 -
[30] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
Is this code for 2015? well good luck to ya. |
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hooc order
Deep Space Republic Top Men.
700
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Posted - 2013.07.17 20:11:00 -
[31] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
I wonder if the devs actually think people believe them when they make claims about how so very very very hard it is to code a trading system.
Seriously go to any minecraft modding site....you will find so many damn trading mods it will make your mind explode....and all that crap is made by people who have no access to the API and are not getting paid and are implementing it to a game that is 18 billion times more complex. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
105
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Posted - 2013.07.17 20:27:00 -
[32] - Quote
CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Screw extra care, I say!
Release the rabid hounds of capitalism.
Munch
P.S. When they finally do get this thing running I'll pay top dollar for any Thales sniper rifles anyone wants to sell. |
Aquinarius Zoltanus
0uter.Heaven EoN.
173
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Posted - 2013.07.17 20:40:00 -
[33] - Quote
I sort of understand CCP's hesitation in releasing this feature. Full player trade has the potential to make huge changes to the game, and possibly make it unplayable for some.
Just imagine what a little supply/demand could do to this game: Now your Caldari Logi suit costs 300k ISK because of demand, sorry. Meanwhile, my Amarr Logi suit goes for 10k each in cheapo bulk discounts. Doesn't sound so bad for me, but some people would rage. |
Sgt Kirk
SyNergy Gaming EoN.
828
|
Posted - 2013.07.17 20:42:00 -
[34] - Quote
Robert JD Niewiadomski wrote:meri jin wrote:CCP Nullarbor wrote:It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done.
Trade is on our roadmap though and I don't see anything blocking us from getting it done.
(I know you'll ask when? I honestly can't say, as soon as we can humanly get to it)
especially if you think about it that the stuff is on different stations. I thought the "stuff" is merely BPO or BPC? And nanites assembly our gear on the go when we spawn. So technically no matter would be transferred. Only rights to BPO or BPC... Since nature of BPOs and BPCs is digital, the rights to BPO or BPC can be transfered digitally too. Via FTL comm network of New Eden... Yes?/No? Stop thinking logically. |
Washlee
Not Guilty EoN.
192
|
Posted - 2013.07.17 20:46:00 -
[35] - Quote
Aquinarius Zoltanus wrote:I sort of understand CCP's hesitation in releasing this feature. Full player trade has the potential to make huge changes to the game, and possibly make it unplayable for some.
Just imagine what a little supply/demand could do to this game: Now your Caldari Logi suit costs 300k ISK because of demand, sorry. Meanwhile, my Amarr Logi suit goes for 10k each in cheapo bulk discounts. Doesn't sound so bad for me, but some people would rage.
That would be the best having the supply and demand type of deal. Depending on whats used it will change what price everything is sold at . |
BGoat
Resheph Interstellar Strategy Gallente Federation
12
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Posted - 2013.07.17 20:52:00 -
[36] - Quote
Aquinarius Zoltanus wrote:I sort of understand CCP's hesitation in releasing this feature. Full player trade has the potential to make huge changes to the game, and possibly make it unplayable for some.
Just imagine what a little supply/demand could do to this game: Now your Caldari Logi suit costs 300k ISK because of demand, sorry. Meanwhile, my Amarr Logi suit goes for 10k each in cheapo bulk discounts. Doesn't sound so bad for me, but some people would rage.
I don't think it would work like that. The only thing right now that would have truly flexible market pricing based on supply/demand would be Officer Weapons, since you cannot purchase those assets on the Base Marketplace. Beyond that, if you have a bunch of assets you don't need and want to make some money off of them, you would likely list them on the Player Market for some amount X where X < Base Market Price. Depending on supply/demand, this number X could be driven down significantly while everyone tries to offload assets that are in very high supply, but the number could never climb above the Base Market Price, as people would obviously have no reason to purchase the asset for a higher price on the Player Market than on the Base Market. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
107
|
Posted - 2013.07.18 03:21:00 -
[37] - Quote
BGoat wrote:Aquinarius Zoltanus wrote:I sort of understand CCP's hesitation in releasing this feature. Full player trade has the potential to make huge changes to the game, and possibly make it unplayable for some.
Just imagine what a little supply/demand could do to this game: Now your Caldari Logi suit costs 300k ISK because of demand, sorry. Meanwhile, my Amarr Logi suit goes for 10k each in cheapo bulk discounts. Doesn't sound so bad for me, but some people would rage. I don't think it would work like that. The only thing right now that would have truly flexible market pricing based on supply/demand would be Officer Weapons, since you cannot purchase those assets on the Base Marketplace. Beyond that, if you have a bunch of assets you don't need and want to make some money off of them, you would likely list them on the Player Market for some amount X where X < Base Market Price. Depending on supply/demand, this number X could be driven down significantly while everyone tries to offload assets that are in very high supply, but the number could never climb above the Base Market Price, as people would obviously have no reason to purchase the asset for a higher price on the Player Market than on the Base Market.
Yes, and I can't wait to get the market going like it does in EVE.
Gotta travel 15 jumps through low sec/null sec to pick up the goods.
Funsies.
Munch |
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