Sylwester Dziewiecki
BetaMax. CRONOS.
114
|
Posted - 2013.07.17 16:50:00 -
[1] - Quote
Kastigrar wrote:As per subject line. Amazing how many sad cases in this game log off or recall their tanks when it suddenly looks like they are about to come under fire. Not all fits are designed for tanking - like Madruger-Sniper fit with pure dmg mods in low slot's. Supply depot give Infantry advantage to be 'Jack of All Trades' whenever they want. Why are you surprised that HAV pilot sometimes decide to recall his precious thing..
Kastigrar wrote:Sniper killed a few and doesn't want a death to spoil their KDR? Logoff I always killing to the end - when I'm a Infantry sniper - but mostly because of me good spot and skills at couter-sniping.
Kastigrar wrote:Tank been badly damaged when the enemy finally starts to shoot back? Duck into cover and do an instant recall. In EVE players can warp-off, we don't have that option in DUST, if someone attacking HAV, and pilot manage to disengage and recall his vehicle - I think it's telling much about persone that decide to attack this HAV in first place, he made fail trap on this HAV.
Kastigrar wrote:Personally I believe the new vehicle recall is a disease - make them wait 15 seconds or more and they may actually think about what they are doing. Infantry who log mid battle should lose their fit and have a kill recorded against them. Now got that off my chest Strike vehicle with your friends and then drop orbital on it - mission accomplished. And as regards the infantry, they are losing stats on dc.
Beside we have all types of Infantry AV - militia, standard, advanced, prototype even rare, and just militia and standard HAV - and this puts us(HAV pilots) in a bad light when we occasionally manage to safe our very expensive vehicle from destruction? Yea sure!
|
Sylwester Dziewiecki
BetaMax. CRONOS.
115
|
Posted - 2013.07.17 17:32:00 -
[2] - Quote
Cody Sietz wrote:I've been on both sides. I've had my dropship take a few hits, landed behind a hill, then recalled it.
I've also had tons of redline tankers killing me (and my dropships) then when I finally almost kill them, they get behind a hill and recall the tank THEN call it back on the field with full health.
If a vehicle is recalled, then called back in...shouldn't it have the same health it left with? Guided by how Supply Depot works it not suppose to be at full HP. When you 'changing' your damaged suit on Supply Depot on different fit with the same suit it do not instantly repair your damage, because all that Supply Depot see on that operation is different modules(not suit). But if you switch to different type suit, and then switch back, the suit you used previously is at full HP. People are often driven by the fact that how Supply Depot works in Recall mechanics, and it's something different. When you have just one copies of the fit(one madruger with modules), and you call it on battle you can not call another one with full HP if your's is already damaged, you need to Recall it, wait 30sec, and Call it back - that 30sec is a punishment, because you don't have skill in anything else than HAV and you are very vulnerable in period of time. Wherever vehicle is hold, they totally fix it there - it's like docking on station in EVE with damaged shield(after undock shield is full).
What really worries me is that the shield recharge sucks, and pilots need to use Recall option to fully recharge they shield.
|