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Thread Statistics | Show CCP posts - 0 post(s) |
lrian Locust
DUST University Ivy League
82
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Posted - 2013.09.10 15:11:00 -
[1] - Quote
KaTaLy5t-87 wrote:Dust is the easiest game to snipe in because once you are crouched there is no scope sway. I think that being crouched should reduce scope sway but not eliminate it and I would be in favour of a system where you hold your breath to eliminate scope sway. That's not true: even with max proficiency (-25% sway) and crouched down, there still is some sway.
KaTaLy5t-87 wrote:I might be wrong here but I've noticed very little if any difference between the standard rifles scopes and the advanced or proto ones. I think they could add an option to zoom or a higher magnification for the higher level rifles or something along those lines. I agree, it's hard to determine the difference between one sniper rifle and the other. it would be great if CCP'd list their zoom level and other chracteristics on the buying/fitting screen.
KaTaLy5t-87 wrote:Also snipers on the top of a hill should have a large neon green arrow pointing to their location because anyone who knows anything about sniping should know that you never stand on the top of a hill. Why don't you just wave and shout at the enemy so they can see you easier? Standing on top of a hill is a definite sniping no-no. The once that do wil found out soon enough and learn through their errors. No neon signs needed! |
lrian Locust
DUST University Ivy League
82
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Posted - 2013.09.10 15:18:00 -
[2] - Quote
Sgt Buttscratch wrote:Before any fancy fixes, they need to fix the blue shield flare up I have had since 1.4 hit. Easy kils not registering damage. Thales and Kaaly are **** atm, maps where I can get 30-50 kills, not so much.... I get all the same shots and hits, just end product is a blue flare of **** coding. I agree, this should have top priority! This week I shot a merc 4 times with a fully charged sniper rifle and +20% on damage mods - including a headshot! Twice I saw the blue flare, and no damage was done.
This happens all the time, usually ending in the demise of my character, instead of a dead redberry. Sniping is hard enough and no fun if your shots don't register. I've decided to spec out.
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lrian Locust
DUST University Ivy League
82
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Posted - 2013.09.10 15:19:00 -
[3] - Quote
TheEnd762 wrote:There is always some initial sway, but he's saying there's no persistent sway when crouched, which there shouldn't be. Even when crouched for over a minute, there still is sway. Even with proficiency at 5.
Where's that no "sway story" coming from? It's just not true!
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lrian Locust
DUST University Ivy League
82
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Posted - 2013.09.10 15:53:00 -
[4] - Quote
shaman oga wrote:There is no sway after a little time (less than a second at lvl5), maybe you are playing with an old DS3, my analog sticks are old and i can put them in running position without hold them, maybe the same happens to you. Just tried it, and there still is sway. Perhaps it depends on the sniper rifle (I used a charge)?
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lrian Locust
DUST University Ivy League
82
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Posted - 2013.09.10 20:28:00 -
[5] - Quote
Sorry Wrong Chat wrote:Since 1.4 life has become harder for us, especially the new maps. If you like to make sniping more realistics then we need:
- better scopes --> skillable
- different ammo types --> skillable
- a tripot extension --> skillable
- ammo capacity extensions --> skillable
- night vision systems --> skillable
- possibility to lay down
btw a general weapon fitting system would be cool. then we can talk about sway and breathing and so on .... I agree, this would give the game an immense depth!
But before this, CCP needs to fix redline sniping. Imagine a fully buffed sniper scout with a Thales behind his redline?
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