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Thread Statistics | Show CCP posts - 0 post(s) |
TheEnd762
Algintal Core Gallente Federation
89
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Posted - 2013.07.16 16:32:00 -
[1] - Quote
I'm all for better scopes, but -1 for sway. |
TheEnd762
SVER True Blood Public Disorder.
188
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Posted - 2013.09.09 19:44:00 -
[2] - Quote
"Add a layer of challenge" = Harder/more annoying.
Sniping is already "challenging" enough, with the crappy scopes, low damage, and inability to make micro-adjustments. |
TheEnd762
SVER True Blood Public Disorder.
189
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Posted - 2013.09.10 08:20:00 -
[3] - Quote
shaman oga wrote:Wouldn't you like a better weapon but with a more "challenging" system? I'm sure that you will have better chances to be good with a better weapon once you have mastered the system.
TheEnd762 wrote:"Add a layer of challenge" = Harder/more annoying.
Sniping is already "challenging" enough, with the crappy scopes, low damage, and inability to make micro-adjustments.
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TheEnd762
SVER True Blood Public Disorder.
189
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Posted - 2013.09.10 08:49:00 -
[4] - Quote
Did you read my initial post where I said "I'm all for better scopes, but -1 for sway."?
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TheEnd762
SVER True Blood Public Disorder.
189
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Posted - 2013.09.10 09:49:00 -
[5] - Quote
Jathniel wrote:TheEnd762 wrote:Did you read my initial post where I said "I'm all for better scopes, but -1 for sway."?
It's okay End. Right now sniper rifles have a "heavy" sway. Extreme egress of the reticule from the target before it finally settles, and is hard to counter with joystick/mouse inputs. The OP is recommending to make it "light". Which gives reduced reticule egress, and can be easily countered with input. To make the sight perfectly still, hold breath. The sniper rifle is a light weapon after all. Think Battlefield 3 aiming where you don't need to hold your breath to acquire your target, and you can easily do small inputs to adjust for the light sway. Unlike now, where the sniper rifle is always fighting you with it's sway, and you pay the price of MORE sway, just be wiggling your big toe.
Then let me clarify: I'm all for better scopes and less sway, but -1 for constant sway, even if it's light. |
TheEnd762
SVER True Blood Public Disorder.
191
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Posted - 2013.09.10 15:15:00 -
[6] - Quote
lrian Locust wrote:That's not true: even with max proficiency (-25% sway) and crouched down, there still is some sway.
There is always some initial sway, but he's saying there's no persistent sway when crouched, which there shouldn't be. |
TheEnd762
SVER True Blood Public Disorder.
191
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Posted - 2013.09.10 15:39:00 -
[7] - Quote
lrian Locust wrote:TheEnd762 wrote:There is always some initial sway, but he's saying there's no persistent sway when crouched, which there shouldn't be. Even when crouched for over a minute, there still is sway. Even with proficiency at 5. Where's that no "sway story" coming from? It's just not true!
I don't know what you're talking about. When you crouch, then look through the scope, after it settles there's no sway, unless you walk or take your eye out of the scope for a second. |
TheEnd762
SVER True Blood Public Disorder.
195
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Posted - 2013.09.10 23:29:00 -
[8] - Quote
lrian Locust wrote:shaman oga wrote:There is no sway after a little time (less than a second at lvl5), maybe you are playing with an old DS3, my analog sticks are old and i can put them in running position without hold them, maybe the same happens to you. Just tried it, and there still is sway. Perhaps it depends on the sniper rifle (I used a charge)?
Nope, every sniper rifle stops swaying after a moment when you're couched, from Militia to Thale. I'm also using DS3, so yeah, if your stuff is swaying constantly, that's unique to you. |
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