Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
42
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Posted - 2013.07.18 13:29:00 -
[1] - Quote
So many good posts here..! Oh man..! Looking at those videosGǪ it actually feels better in them than what we have now. It may be unpolished, but there's much more depth and strategy. And that was 2009! Four years! And the progress isGǪ likeGǪ frozen. And changed, inverted. Polished, but empty.
The carbon engine might be created for Eve alone from the start, and not intended for anything else for a very long time. But I think they would do better with it simply because they know it inside and out.
Right know I really get the feel that they are trying to reinvent the wheel to make this game run on the UE3 engine and on the PS3. And they have to, Carbon was made for Eve and PC architecture. And they're still struggling with technicalities. By the time they've got it, it's 2015GǪ and the PS3 is dead.
If they could work with carbon for both games, on both platformsGǪ Man, wasted 4 years on this...
Mobius Wyvern wrote: Back on topic though, remember when Bungie first showed campaign footage of Halo 2?
I don't think I need to remind anyone that there was a big difference between that massive Arcology they had planned for the campaign, and what they were able to actually have run on the console.
Please, remind me. I think I've missed this.
da GAND wrote:although I can blame myself for thinking the game was gonna look and feel as awesome as the trailers were I can't blame myself or anyone else that got excited watching that gameplay footage that's posted at the beginning of this thread. It really looks like you can have so much more fun in that version of Dust than how much fun you can have in the current version. Anyone else think so? Yup.
Mobius Wyvern wrote:Dagger-Two wrote:-1 for reminding me of those videos. Now I'm sad...
God, I remember seeing that video when it first came out, I was so damn excited for THAT game. Then as we got closer, more epic trailers like the 'EVE Forever' and 'Mercenary' videos came out and we all got giddy.
Then the closed beta came out, and I think everyone who got in had a moment of "...wuuuuhh?"
I enjoy DUST, i bought a PS3 just to play it, but...I seriously miss THAT game. CCP put so much work into it, only to realize the PS3 couldn't handle the game engine, so everything had to be remade for Unreal, and with Sony demanding a release, we got a partially-finished game.
The dev's put on a brave face, but I think this whole thing has worn on them too. I doubt they're happy about the whole situation either.
Still, I have faith in CCP, and hope for the game.
And if a dev reads this...why don't you just use the player model from the trailers as the Caldari scout suit? You already made it, and it looks great. I don't think they like where they're at right now either, given everything they said they wanted to have by this point even at FanFest last year. I'm betting they're making that new model because using the old ones wouldn't really fit with the design direction they have now, or something to that effect. Honestly, I prefer the concept art they've shown for the Caldari Light better anyway. Kinda confirms my thoughts. |
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
42
|
Posted - 2013.07.18 13:33:00 -
[2] - Quote
[Two post because of quote limit. And yes, quote wankery is my thing]
da GAND wrote:Mobius Wyvern wrote:da GAND wrote:Mobius Wyvern wrote:Dagger-Two wrote:-1 for reminding me of those videos. Now I'm sad...
God, I remember seeing that video when it first came out, I was so damn excited for THAT game. Then as we got closer, more epic trailers like the 'EVE Forever' and 'Mercenary' videos came out and we all got giddy.
Then the closed beta came out, and I think everyone who got in had a moment of "...wuuuuhh?"
I enjoy DUST, i bought a PS3 just to play it, but...I seriously miss THAT game. CCP put so much work into it, only to realize the PS3 couldn't handle the game engine, so everything had to be remade for Unreal, and with Sony demanding a release, we got a partially-finished game.
The dev's put on a brave face, but I think this whole thing has worn on them too. I doubt they're happy about the whole situation either.
Still, I have faith in CCP, and hope for the game.
And if a dev reads this...why don't you just use the player model from the trailers as the Caldari scout suit? You already made it, and it looks great.
I don't think they like where they're at right now either, given everything they said they wanted to have by this point even at FanFest last year.
I'm betting they're making that new model because using the old ones wouldn't really fit with the design direction they have now, or something to that effect. Honestly, I prefer the concept art they've shown for the Caldari Light better anyway. they don't like where they're at? This whole time I thought this was where they planned to be at right now and the only reason they've decided to do monthly updates is because the community was tired of CCP's BS The guys who are leading the team right now are the same guys that showed off all that cool stuff for the stage demos in past FanFests, and who seemed legitimately psyched about being able to offer all of that. Do you really think they're happy with how things are now? I can tell you from experience that there's a difference between providing an appearance of acceptance and solidarity out of necessity for marketing purposes, and what someone really thinks. honestly yes, by the lack of content and unfulfilled promises I really feel like they don't give a s*** and they think that everyone will come back to the game eventually. people have come back but looking at the future competition (MMO/FPS games on the PS4)things aren't looking good for CCP It's not like they can go out and say, "Okay, our game sucks, and we are deeply disappointed that we have not achieved more than this". Whatever the reason for that is, it's like saying "okay, we suck, but hang in there..! oh, wait..! no..!". They underestimated the difficulties of the PS3 and the limitations of consoles in general. My theory:
Learning the PS3 and mostly Cell = 1 year. Realizing that Carbon cannot run well on the PS3, dispatch emergency action = get Unreal engine 3 and learn that = more than 1 year Random development issues = 1 year Lack of moral because of said setbacks/hassle with Sony/PSN = a few months. And that's where we are.
Shion Typhon wrote:Well, after yet another match of LAV + Flaylock spam by stacked proto teams amid various game bugs and other assorted fail I realised I can't play more than 2 matches in a row without quitting out in rage and wishing explosive diarrhea on the whole dev team. I even tried afking in the MCC for slackass-SP gain and even this made me angry.
Time for a long, long ragecation from this toilet of a game. I really really really tried to like Dust and my OCD pushed me far past my usual BS tolerance levels but enough is enough. I think this game has even managed to poison my enjoyment of EVE.
I'll look in on 1.3 to see if its some sort of cosmic miracle that fixes the 20 greatest issues of the game. With common sense suggesting this is unlikely I think I'll say goodbye for 6 months and check back to see if CCP have developed a clue. I have already given in, sadly. Though I've not been here for so long as most who have posted here. I check in regurarly to see if someone have written something to me, maybe chat a little, maybe even take a match or two. But mostly I wait. |