Poonmunch wrote:Some stuff that I got from Edward Snowden's blog:
1. Adjustments to flaylock, reducing some of the abuses.
2. Adjustments to scout, increasing survivability.
3. Adjustments to the Dropship, increasing survivability.
4. Adjustments to the LAV, reducing it's misuse. Changes include applying real physics to the LAV.
5. Releasing the optimal, effective and absolute ranges on weapons. Displaying them on the weapon info.
5. Giving the players the ability to turn on/off elements of the HUD. Particularly the ability to dim or remove the red lines on the chevrons of red players.
6. Adding screenshot ability.
7. Adjusting the Caldari logi suit.
8. An innovative solution to AFKers.
9. Adding a finer adjustment to the joystick sensitivity.
10. Adding early item trading. At first this will only be allowed between alts. Inter-player trading will come later.
11. An innovative solution to the respec controversy. The respecs will be limited to one or two per year (number not disclosed yet) and will cost some AUR and some ISK (amounts not disclosed yet).
12. Two new tiers of gaming. The academy will be expanded to two levels. There will be one open level for anyone to play in if they wish.
13. The in-game maps will have their red zones enlarged. To expedite this, the game will now generate NULL cannons at random points, rather than just the fixed points. This will allow the game to become less repetitive and boring.
14. An adjustment to remote explosives, making them less overpowered.
15. Mines, both anti-personnel and anti-vehicle.
16. The texture swimming problem in which players disappear completely or partly has been fixed.
17. Dead guy animations have been fixed. They now fall over.
18. The LAV motor sounds have been increased and the LAV radar signature has been slightly increased.
19. The game types have been expanded. Players will now be able to choose battles where the level of equipment can be adjusted. Players will be able to choose from militia only, advanced and proto. There will also be games where anything goes.
20. Spawn points and MCC locations will randomly change between maps.
21. The invisibility glitch has been addressed and fixed.
22. Players can now purchase additional character slots for AUR (amount to be determined).
23. Barbed wire. This will be able to ensnare players. There will be a barbed wire cutting item added, also.
24. Radar ranges will be increased by 20% across the board.
25. In addition to orbital strikes, players will be given the option to drop turrets, CRUs and supply depots.
26. A team will also be able to purchase clones on the fly if they give up 2000 war points. These will be taken from the team as a whole, in proportion to the war points each player has. A pop-up notification in the corner of the HUD will allow a one time vote for this.
27. Many bug fixes and adjustments.
Munch