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D ust5 14
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.07.15 00:52:00 -
[1] - Quote
Since it is code locked and content locked, please post the patch notes so we can read them, thanks. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1749
|
Posted - 2013.07.15 00:55:00 -
[2] - Quote
D ust5 14 wrote:Since it is code locked and content locked, please post the patch notes so we can rant about what you left out / how you're going to screw up what you included, thanks. FTFY.
Probably the reason why we don't hear anything until a few days before release. |
The WindowLicker
Backstabbers N Cheaters Union
17
|
Posted - 2013.07.15 00:59:00 -
[3] - Quote
Rumor has it that hickory smoked 1/4 in thick bacon is in 1.3 |
Iron Wolf Saber
Den of Swords
6164
|
Posted - 2013.07.15 01:48:00 -
[4] - Quote
Stuff. |
Soldiersaint
Deepspace Digital
164
|
Posted - 2013.07.15 01:49:00 -
[5] - Quote
Iron Wolf Saber wrote:Stuff. *Points his magnum* WHAT STUFF YOU BETTER START TALKING......LIKE RIGHT NOW! |
Iron Wolf Saber
Den of Swords
6164
|
Posted - 2013.07.15 01:52:00 -
[6] - Quote
Soldiersaint wrote:Iron Wolf Saber wrote:Stuff. *Points his magnum* WHAT STUFF YOU BETTER START TALKING......LIKE RIGHT NOW!
Good stuff. |
Rynoceros
Rise Of Old Dudes
335
|
Posted - 2013.07.15 01:52:00 -
[7] - Quote
Nougat. |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2013.07.15 01:53:00 -
[8] - Quote
1.3 has stuff in it that will fix 1.1 |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
286
|
Posted - 2013.07.15 01:58:00 -
[9] - Quote
Iron Wolf Saber wrote:Stuff.
How much stuff are we talking about? |
Azri Sarum
BurgezzE.T.F
49
|
Posted - 2013.07.15 02:07:00 -
[10] - Quote
Iron Wolf Saber wrote:Stuff.
Now are we talking Stuff, or StuffGäó? |
|
Skipper Jones
Molon Labe. League of Infamy
426
|
Posted - 2013.07.15 02:19:00 -
[11] - Quote
CHIPMINT BUTTERCUP wrote:1.3 has stuff in it that will fix 1.1
1.1 barely was an update. |
Seymor Krelborn
DUST University Ivy League
191
|
Posted - 2013.07.15 02:20:00 -
[12] - Quote
1.3 better be everything 1.2 wasn't....god im such a bitter vet |
Stephen1st
Dogs of War Gaming DARKSTAR ARMY
13
|
Posted - 2013.07.15 02:24:00 -
[13] - Quote
Iron Wolf Saber wrote:Stuff. god I hope it not the pink stuff. There nothing worst then rip open a teddy bear just to fine there pink stuff in it and not a Gold egg. |
Dao Ferret
BetaMax. CRONOS.
179
|
Posted - 2013.07.15 02:38:00 -
[14] - Quote
*places bets that 1.3 and 1.4 rock and give the community more joy than they were expecting*
Blatant plug: UNOFFICIAL ROADMAP: WIP Items and Expected Dates, Uprising 1.3 and Beyond
(no, it doesn't answer this list of changes that are in 1.3, but it makes a few, non-exhaustive, guesses) |
Soldiersaint
Deepspace Digital
168
|
Posted - 2013.07.15 13:00:00 -
[15] - Quote
Iron Wolf Saber wrote:Soldiersaint wrote:Iron Wolf Saber wrote:Stuff. *Points his magnum* WHAT STUFF YOU BETTER START TALKING......LIKE RIGHT NOW! Good stuff. FOR GOD SAKE MAN....WHAT GOOD STUFF....MY TRIGGER FINGER IS GETTING VERY ITCHY.....*waves magnum around like a psycho* |
Razor Signal
Wraith Company
17
|
Posted - 2013.07.15 13:02:00 -
[16] - Quote
Iron Wolf Saber wrote:Soldiersaint wrote:Iron Wolf Saber wrote:Stuff. *Points his magnum* WHAT STUFF YOU BETTER START TALKING......LIKE RIGHT NOW! Good stuff.
Say stuff again! Say stuff again! I dare you! I double dog dare you! |
Maken Tosch
DUST University Ivy League
3339
|
Posted - 2013.07.15 13:05:00 -
[17] - Quote
Double-Stuffed Oreos? |
Herper Derp
DUST University Ivy League
160
|
Posted - 2013.07.15 13:06:00 -
[18] - Quote
Paxo turkey stuffing... mmmmm |
Robert JD Niewiadomski
NULLIMPEX INC
357
|
Posted - 2013.07.15 13:47:00 -
[19] - Quote
Stuff... |
Calroon DeVil
Internal Error. League of Infamy
78
|
Posted - 2013.07.15 13:48:00 -
[20] - Quote
1.3 codename: Resurrection - adding PS4 and PC support
1.4 - reverting all changes till the gameplay/ basics are fun and match current gen shooters. |
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meri jin
Goonfeet Top Men.
145
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Posted - 2013.07.15 16:21:00 -
[21] - Quote
Bump? Bump! |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
93
|
Posted - 2013.07.15 17:58:00 -
[22] - Quote
Some stuff that I got from Edward Snowden's blog:
1. Adjustments to flaylock, reducing some of the abuses. 2. Adjustments to scout, increasing survivability. 3. Adjustments to the Dropship, increasing survivability. 4. Adjustments to the LAV, reducing it's misuse. Changes include applying real physics to the LAV. 5. Releasing the optimal, effective and absolute ranges on weapons. Displaying them on the weapon info. 5. Giving the players the ability to turn on/off elements of the HUD. Particularly the ability to dim or remove the red lines on the chevrons of red players. 6. Adding screenshot ability. 7. Adjusting the Caldari logoi suit. 8. An innovative solution to AFKers. 9. Adding a finer adjustment to the joystick sensitivity. 10. Adding early item trading. At first this will only be allowed between alts. Inter-player trading will come later. 11. An innovative solution to the respec controversy. The respecs will be limited to one or two per year (number not disclosed yet) and will cost some AUR and some ISK (amounts not disclosed yet). 12. Two new tiers of gaming. The academy will be expanded to two levels. There will be one open level for anyone to play in if they wish. 13. The in-game maps will have their red zones enlarged. To expedite this, the game will now generate NULL cannons at random points, rather than just the fixed points. This will allow the game to become less repetitive and boring. 14. An adjustment to remote explosives, making them less overpowered. 15. Mines, both anti-personnel and anti-vehicle. 16. The texture swimming problem in which players disappear completely or partly has been fixed. 17. Dead guy animations have been fixed. They now fall over. 18. The LAV motor sounds have been increased and the LAV radar signature has been slightly increased. 19. The game types have been expanded. Players will now be able to choose battles where the level of equipment can be adjusted. Players will be able to choose from militia only, advanced and proto. There will also be games where anything goes. 20. Spawn points and MCC locations will randomly change between maps. 21. The invisibility glitch has been addressed and fixed. 22. Players can now purchase additional character slots for AUR (amount to be determined). 23. Barbed wire. This will be able to ensnare players. There will be a barbed wire cutting item added, also. 24. Radar ranges will be increased by 20% across the board. 25. In addition to orbital strikes, players will be given the option to drop turrets, CRUs and supply depots. 26. A team will also be able to purchase clones on the fly if they give up 2000 war points. These will be taken from the team as a whole, in proportion to the war points each player has. A pop-up notification in the corner of the HUD will allow a one time vote for this. 27. Many bug fixes and adjustments.
Munch |
BullsON Parade
SamsClub
6
|
Posted - 2013.07.15 18:15:00 -
[23] - Quote
1.3 is mostly lip service with a side of ninja nerf. |
Stephen1st
Dogs of War Gaming DARKSTAR ARMY
14
|
Posted - 2013.07.15 18:42:00 -
[24] - Quote
I hope he not troll us a lot of that seem pretty cool. |
Medic 1879
Tritan's Onslaught rise of legion
686
|
Posted - 2013.07.15 18:47:00 -
[25] - Quote
Iron Wolf Saber wrote:Stuff.
When CCP announced the CPM I kind of hoped it would lead to you guys being the ones who tell us what CCP has planned (within reason of course.) So good to see CCP allowing you to post such an informative and exhaustive listing. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
244
|
Posted - 2013.07.15 18:50:00 -
[26] - Quote
Flaylock nerf. Mass Driver nerf. Fused Locus Nerf. Forge Gun nerf. Militia AR nerf. Scout nerf. Heavy nerf. Terrain nerf. MCC nerf. x nerf. x nerf. x nerf.
Moral of the story, stop whining about things needing nerfed. |
Stephen1st
Dogs of War Gaming DARKSTAR ARMY
14
|
Posted - 2013.07.15 18:52:00 -
[27] - Quote
Dale Templar wrote:Flaylock nerf. Mass Driver nerf. Fused Locus Nerf. Forge Gun nerf. Militia AR nerf. Scout nerf. Heavy nerf. Terrain nerf. MCC nerf. x nerf. x nerf. x nerf.
Moral of the story, stop whining about things needing nerfed. how are they nerf the mcc I know get hit by there missle is one hit kill but even if they nerf it still would be one hit kill. Maybe there are nerf is man hood by make all the MCC pink |
Silas Swakhammer
GamersForChrist Orion Empire
57
|
Posted - 2013.07.15 19:48:00 -
[28] - Quote
Yuck. The LAVs are plenty loud as it is.
The screenshot option sounds problematic.
The random installations should be way cool.
Barbed wire? o.O |
Iron Wolf Saber
Den of Swords
6191
|
Posted - 2013.07.15 19:54:00 -
[29] - Quote
The CPM recognizes value in CCP telling you things rather than not us, after all we are not their PR department or part of the community team.
Poonmunch wrote: Some stuff that I got from Edward Snowden's blog:
1. Adjustments to flaylock, reducing some of the abuses. 2. Adjustments to scout, increasing survivability. 3. Adjustments to the Dropship, increasing survivability. 4. Adjustments to the LAV, reducing it's misuse. Changes include applying real physics to the LAV. 5. Releasing the optimal, effective and absolute ranges on weapons. Displaying them on the weapon info. 5. Giving the players the ability to turn on/off elements of the HUD. Particularly the ability to dim or remove the red lines on the chevrons of red players. 6. Adding screenshot ability. 7. Adjusting the Caldari logi suit. 8. An innovative solution to AFKers. 9. Adding a finer adjustment to the joystick sensitivity. 10. Adding early item trading. At first this will only be allowed between alts. Inter-player trading will come later. 11. An innovative solution to the respec controversy. The respecs will be limited to one or two per year (number not disclosed yet) and will cost some AUR and some ISK (amounts not disclosed yet). 12. Two new tiers of gaming. The academy will be expanded to two levels. There will be one open level for anyone to play in if they wish. 13. The in-game maps will have their red zones enlarged. To expedite this, the game will now generate NULL cannons at random points, rather than just the fixed points. This will allow the game to become less repetitive and boring. 14. An adjustment to remote explosives, making them less overpowered. 15. Mines, both anti-personnel and anti-vehicle. 16. The texture swimming problem in which players disappear completely or partly has been fixed. 17. Dead guy animations have been fixed. They now fall over. 18. The LAV motor sounds have been increased and the LAV radar signature has been slightly increased. 19. The game types have been expanded. Players will now be able to choose battles where the level of equipment can be adjusted. Players will be able to choose from militia only, advanced and proto. There will also be games where anything goes. 20. Spawn points and MCC locations will randomly change between maps. 21. The invisibility glitch has been addressed and fixed. 22. Players can now purchase additional character slots for AUR (amount to be determined). 23. Barbed wire. This will be able to ensnare players. There will be a barbed wire cutting item added, also. 24. Radar ranges will be increased by 20% across the board. 25. In addition to orbital strikes, players will be given the option to drop turrets, CRUs and supply depots. 26. A team will also be able to purchase clones on the fly if they give up 2000 war points. These will be taken from the team as a whole, in proportion to the war points each player has. A pop-up notification in the corner of the HUD will allow a one time vote for this. 27. Many bug fixes and adjustments
Hmm this list is about... 20% accurate. Who is this Snowden and why does he know so much? |
Stephen1st
Dogs of War Gaming DARKSTAR ARMY
14
|
Posted - 2013.07.15 20:05:00 -
[30] - Quote
Iron Wolf Saber wrote:The CPM recognizes value in CCP telling you things rather than not us, after all we are not their PR department or part of the community team. Poonmunch wrote: Some stuff that I got from Edward Snowden's blog:
1. Adjustments to flaylock, reducing some of the abuses. 2. Adjustments to scout, increasing survivability. 3. Adjustments to the Dropship, increasing survivability. 4. Adjustments to the LAV, reducing it's misuse. Changes include applying real physics to the LAV. 5. Releasing the optimal, effective and absolute ranges on weapons. Displaying them on the weapon info. 5. Giving the players the ability to turn on/off elements of the HUD. Particularly the ability to dim or remove the red lines on the chevrons of red players. 6. Adding screenshot ability. 7. Adjusting the Caldari logi suit. 8. An innovative solution to AFKers. 9. Adding a finer adjustment to the joystick sensitivity. 10. Adding early item trading. At first this will only be allowed between alts. Inter-player trading will come later. 11. An innovative solution to the respec controversy. The respecs will be limited to one or two per year (number not disclosed yet) and will cost some AUR and some ISK (amounts not disclosed yet). 12. Two new tiers of gaming. The academy will be expanded to two levels. There will be one open level for anyone to play in if they wish. 13. The in-game maps will have their red zones enlarged. To expedite this, the game will now generate NULL cannons at random points, rather than just the fixed points. This will allow the game to become less repetitive and boring. 14. An adjustment to remote explosives, making them less overpowered. 15. Mines, both anti-personnel and anti-vehicle. 16. The texture swimming problem in which players disappear completely or partly has been fixed. 17. Dead guy animations have been fixed. They now fall over. 18. The LAV motor sounds have been increased and the LAV radar signature has been slightly increased. 19. The game types have been expanded. Players will now be able to choose battles where the level of equipment can be adjusted. Players will be able to choose from militia only, advanced and proto. There will also be games where anything goes. 20. Spawn points and MCC locations will randomly change between maps. 21. The invisibility glitch has been addressed and fixed. 22. Players can now purchase additional character slots for AUR (amount to be determined). 23. Barbed wire. This will be able to ensnare players. There will be a barbed wire cutting item added, also. 24. Radar ranges will be increased by 20% across the board. 25. In addition to orbital strikes, players will be given the option to drop turrets, CRUs and supply depots. 26. A team will also be able to purchase clones on the fly if they give up 2000 war points. These will be taken from the team as a whole, in proportion to the war points each player has. A pop-up notification in the corner of the HUD will allow a one time vote for this. 27. Many bug fixes and adjustments
Hmm this list is about... 20% accurate. Who is this Snowden and why does he know so much? Can you say which one. |
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