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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1951
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Posted - 2013.07.14 13:42:00 -
[1] - Quote
Noticed alot of people are saying that the Flaylock has too large of a radius.
NO.
This damned thing has a splash radius smaller than ANY THER WEAPON.
The issue is the damage dealt. Theyre not aiming three meters away from you, theyre aiming AT YOU or AT YOUR FEET. This means that even with a radius of 1.5m they can still hit and deal damage.
Why do I say damage? Because they do more splash damage than ANY SEMI AUTO WEAPON IN THE GAME. That includes Large Missile Turrets and all Mass Driver variants. Charge times, projectile arches, etc were all put in place to balance these powerful weapons. The entire premise of why missiles now suck is because they do **** for splash damage (80? Seriously?)
Think about this... A Plasma Cannon has a splash radius of 3.5, larger than a Flaylock, but its strength is inits direct damage, not the splash.
Everyone keeps saying 'nerf the radius and RoF' but youre not looking at the big issue at hand. This is a close range weapon THAT CAN DOWN DROPSHIPS. I seriously doubt radius is going to stopa weapon that deals 650+ damage per magazine. CCP is going to nerf the radius because thats the feedback theyve gotten when its not the real issue. Do the research, compare to similar weapons and THEN propose changes.
CCP: This is not feedback, this is a corrective/educational statement. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1952
|
Posted - 2013.07.14 13:50:00 -
[2] - Quote
Shouper of BHD wrote:Aeon Amadi wrote:Noticed alot of people are saying that the Flaylock has too large of a radius.
NO.
This damned thing has a splash radius smaller than ANY THER WEAPON.
The issue is the damage dealt. Theyre not aiming three meters away from you, theyre aiming AT YOU or AT YOUR FEET. This means that even with a radius of 1.5m they can still hit and deal damage.
Why do I say damage? Because they do more splash damage than ANY SEMI AUTO WEAPON IN THE GAME. That includes Large Missile Turrets and all Mass Driver variants. Charge times, projectile arches, etc were all put in place to balance these powerful weapons. The entire premise of why missiles now suck is because they do **** for splash damage (80? Seriously?)
Think about this... A Plasma Cannon has a splash radius of 3.5, larger than a Flaylock, but its strength is inits direct damage, not the splash.
Everyone keeps saying 'nerf the radius and RoF' but youre not looking at the big issue at hand. This is a close range weapon THAT CAN DOWN DROPSHIPS. I seriously doubt radius is going to stopa weapon that deals 650+ damage per magazine. CCP is going to nerf the radius because thats the feedback theyve gotten when its not the real issue. Do the research, compare to similar weapons and THEN propose changes.
CCP: This is not feedback, this is a corrective/educational statement. the complaint was from the skill book +5% BR which should be a +3%, as a missile turret user from an ADS stand point BR is the way to go (I think a hammer should be dropped but not some sledge hammer where we have to buff it after), a >small< reduction to SD might help.
Go compare Flaylock SD to Large Missiles and come back with your findings. Missiles rely on direct damage, not splash. Especially considering youre normally firing parallel to the ground |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1952
|
Posted - 2013.07.14 13:52:00 -
[3] - Quote
Banning Hammer wrote:Funny you said about the Plasma Cannon...I actually hit someone the other day in the face.. but only the splash damage registered, even that i saw very clearly the splash animation. The same thing happen when i shoot someone at the legs..I have to carefully aim at the CENTER of the hit box to get a direct hit...
Noticed, as well, that splash damage doesnt register if you hit awall right next to them. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1955
|
Posted - 2013.07.14 14:50:00 -
[4] - Quote
Chunky Munkey wrote:The two are cumulative. The radius wouldn't be so much of an issue if the damge wasn't so high, and vice versa.
One or the other needs a nerf. And since these are rockets, not grenades, I feel that reducing splash radius is the way to go. Especially when you consider that said radius increases by more than 100% from standard to proto.
Funny thing is its explosive when its stats are more relative to something like a Kinetic weapon. I think it should do high direct damage buthave no splash, much like an armor piercing missile. Then again, its all in the payload. If itsgot an explosive warhead, that makes sense, but explosives are mostly shrapnel and I have a hard time believe that theyre putting out much of that. Just my imo, but it would definitely be a different weapon in that case.
Just cant wait to see how UP the Ion Pistol is considering the only legitimate Plasma weapon is the AR. Sure, Shotgun is nice but its definitely a skill weapon with this hit detection. Ion Pistol is probably going to be a mini-shotgun -_-_ |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1956
|
Posted - 2013.07.14 15:13:00 -
[5] - Quote
R'adeh Hunt wrote:No it isn't...on a dps level it's in line with other proto sidearms The only difference is, it does it in bursts rather than over a longer period of time. Get used to it and adapt instead of whining...
Find me one other sidearm that does damage over a 2.5m radius and we'll talk. |
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